- [p]Fixed a case where switching firstperson spectator targets would cause viewmodel animations to reset.[/p][/*]
- [p]Fixed a case where physics calculations far from the origin were causing performance issues.[/p][/*]
- [p]Adjusted player clipping around new drop.[/p][/*]
- [p]Adjusted grenade clipping around connector (e-box :P) hole and old drop.[/p][/*]
- [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
