\[ MAP SCRIPTING ]
Added Instance.SetSaveData
Added Instance.GetSaveData
[list]Workshop maps can write up to 1MB of save data.
Workshop saves leverage Steam Cloud and persist across installs.
Save data size limit can be configured with sv_workshop_map_save_data_max_filesize_mb.
Added Instance.OnModifyPlayerDamage
Called after all damage properties have been calculated, just before armor and health are modified
Replaces Instance.OnBeforePlayerDamage
Includes hitgroup in event data
Added hitgroup to OnPlayerDamage event data
[/*][*]Added CSDamageFlags.IGNORE_ARMOR
[/*][*]Added CSPlayerPawn.IsInputPressed
[/*][*]Added CSPlayerPawn.WasInputJustPressed
[/*][*]Added CSPlayerPawn.WasInputJustReleased
[/*][*]Added enum CSInputs
[/*][*]Fixed bug where CSDamageTypes was exported under the name CSDamageType
[/*][/list]\[ MISC ]
Map guides for de_ancient can now be used on de_ancient_night and vice versa.
