- [p]Added Instance.SetSaveData[/p][/*]
- [p]Added Instance.GetSaveData[/p][list]
- [p]Workshop maps can write up to 1MB of save data.[/p][/*]
- [p]Workshop saves leverage Steam Cloud and persist across installs.[/p][/*]
- [p]Save data size limit can be configured with sv_workshop_map_save_data_max_filesize_mb.[/p][/*]
- [p]Called after all damage properties have been calculated, just before armor and health are modified[/p][/*]
- [p]Replaces Instance.OnBeforePlayerDamage[/p][/*]
- [p]Includes hitgroup in event data[/p][/*]
- [p]Map guides for de_ancient can now be used on de_ancient_night and vice versa.[/p][/*]
