The other thing is a new suite of disposable spikes. Some, again, are cheap and common, and others not so much. Whether you'll find them useful or not depends on your character and playstyle.
On top of this we've got the usual host of updates. Check the full changelog below:
- Full implementation of the [i]Weapons jack[/i].
- Six new firearms, including two smart guns.
- New ammo types.
- Seven new spikes.
- One new phone app.
- [i]Booster[/i] spikes are now classified as [i]Disposables[/i].
- - Which they always were really.
- Tweaks and a new option on [i]Flight or fight?[/i]
- One new eyelash style.
- Tweaked the [i]State of dress[/i] calculation a little.
- Made some adjustments to pricing and demand for [i]A fortune in fuel[/i].
- - Too expensive and you'll sell zero.
- There's a little more Miriam content.
- Two new supply packets.
- [i]Bordertown informers[/i] have had the treatment.
- Additional spike buying options from the Jags and Modes when [i]Working the streets[/i].
- You can now sell [i]Special[/i] and [i]Disposable[/i] spikes via [i]Working the streets[/i].
- The sale value and [i]Supply & demand[/i] cost of bundled spikes now reflects the value of the spikes you've bundled.
- - Implemented for most, but not all, spike types so far.
- Drinking [i]Jax's juice[/i] is now essential for management of [i]Black shakes[/i].
- Reduced app prices a little.
- New artwork.
- Fixed a potential problem with the [i]Hot Body[/i] spike.
- Fixed [i]Get some privacy[/i] not timing out automatically.
- Fixed wearing coats and jackets open not showing skin where appropriate.
- Fixed some other minor outfit problems.
- Fixed some typos and minor bugs. Thanks for the reports!
