Why now?
Apart from workshops being a bit of an old and neglected area of the game, this is actually all to do with the upcoming main mission and hacking content. You'll need to be able to build lots more of your own things for them, so this was a good time to get it all up to scratch.Changelog
- Workshops now have a cap on their capability.
- – If you've invested heavily in one of your own over the new cap, you'll get some recompense.
- NPC workshops will now trend back towards their default level over time.
- There are a load of new specific workshop capabilities.
- – For NPCs, there are fixed and usually proportionate to the current level,
- – For your own, you'll have to work on them yourself through [i]Workshop maintenance[/i].
- – Actually using specific capabilities is in testing but not yet live.
- New supply packets (in a separate menu) for workshop stuff.
- Various other workshop tweaks and a few more things you can do..
- You can now call in Willow for her first kill on [i]Dead man cares?*
- [i]Bob's Tools[/i] has been reorganised.
- Some new stuff to buy.
- New artwork.
- Fixed some typos and minor bugs; thanks for the reports!
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