Changelog
We've also got fair number of the usual updates for you: Pistols now work in the same way as long and short weapons. - Select them via your [i]Weapons locker[/i]. - They will then be available to equip in the usual way. - Holsters now play the obvious role. Concealed weapons are no longer a thing. Having appropriate weapons available will now give a generic [i]Gun butt[/i] mêlée weapon instead. The [i]M320[/i], [i]Survival shotgun[/i] and [i]Sawn-off shotgun[/i] are now considered to be short weapons. You can now store long weapons, short weapons and pistols separately. Pistols now contribute a small amount to carrying weight. Three new pistols to find or buy. The self-improvement mechanics have an overhaul. - [i]Working on muscle[/i], [i]Working on cardio[/i], etc. This includes new content and quirks, as well as rebalancing. New content and choices for the [i]Teetotal[/i] quirk. There are some new [i]Bar stories[/i]. Newer characters can now think about [i]The beat of the street[/i]. You can now turn a [i]Basic surveillance drone[/i] into a [i]Dead drone[/i]. You can now flip up your visor when wearing a helmet. Moved the [i]Red headband[/i] into [i]Caps and beanies[/i]. New artwork. Made some performance improvements when working with slots. Fixed some typos and minor bugs. Thanks for the reports!
