Irene also had a fair bit of work; as mentioned on a recent Patreon developer commentary, more and more work is going into the NPCs' inner lives, and it was Irene's turn next. The game now simulates in the background what she's up to with her crew, how much pain her arm is giving her and other things. And, of course, there's a lot more planned for her too.
[i]Trade relations[/i] is slightly more advanced content for people familiar with the airport. It's primarily a way to use your [i]outside trade[/i] info for now, but it also ties into the start of establishing an international trade network. And for that, you'll need to have contacts dotted around the world, such as Crissi, Zane or Kristoff (more options to follow).
And don't forget the [b]Halloween[/b] event, coming very soon!
Read the full changelog below
- [i]The killing business[/i] and associated Willow stuff has had some work.
- [i]Hostile forces[/i] has had some work.
- New stuff on [i]Getting your think on[/i].
- [i]Trade relations[/i], a new card in the airport.
- [i]Differences[/i] has four new variations (87 in total now).
- Made the [i]Booted up[/i] stat visible across the board.
- There's some new Irene stuff (mostly to do with her life simulation).
- Combined [i]Your relationship with...[/i] and [i]Talking to...[/i] for Irene.
- – Other NPCs will follow.
- if you've already done [i]Curtis and Gilbert[/i] you might have the chance to repeat the experience.
- Fixed incorrect chest tattoo artwork if you also have breasts.
- Fixed [i]Busted foot[/i] being listed as a major wound (it functioned as a minor wound in all other respects).
- Fixed one-shot and the backstreet clinic listing incorrect implant timings pre-install.
- Fixed some typos and other bugs; thanks for the reports!
[/url]