Upgrades
[p]One of the main new mechanics in DoM compared to PB1 was the Tech Tree. In PB2 we are going to have something similar that we are going to call Upgrades, we are using a different name, because these are both technologies and general improvements for your base.[/p][p]We are also having several Stages, that unlock different upgrades, like the Ages in Dawn of Man.[/p][p][img src="https://clan.akamai.steamstatic.com/images/32831408/2e4bea3b4d0d540a8c60fceb27ebd16a5a35c7ce.png"][/img][/p]Vehicles
[p]We are adding a variety of vehicles to Dawn of Man, that will fulfill sort of similar roles to what the did in DoM. Instead of Sledges, Carts and Plows you are going to have Rovers, Trucks, Harvesters. This is apart from autonomous machines like bots and drones.[/p][carousel][img src="https://clan.akamai.steamstatic.com/images/32831408/2030cc03e4cca12327cfe85bdc6bfe0819ec11b2.png"][/img][img src="https://clan.akamai.steamstatic.com/images/32831408/fb23a2f75d584246c107c41a1f038709ab53c07c.png"][/img][img src="https://clan.akamai.steamstatic.com/images/32831408/33385a07912e9c06afe3bcee1b1f6bf8b15558ff.png"][/img][/carousel]
Work Areas and Scan Mode
[p]Work Areas are making a comeback, and also Primal Vision mode, which is now called Scan Mode.[/p][p]These DoM concepts will allow the player to find resources and automate harvesting much easier compared to Planetbase 1.[/p][carousel][img src="https://clan.akamai.steamstatic.com/images/32831408/908267172423de86bd5ff843c045b2294968bf0f.png"][/img][img src="https://clan.akamai.steamstatic.com/images/32831408/236351730b198ba2ac3bd4278b789c6668f88436.png"][/img][img src="https://clan.akamai.steamstatic.com/images/32831408/8018affabd2dd3e4a6253f3eeb0fb8551cef5495.png"][/img][img src="https://clan.akamai.steamstatic.com/images/32831408/3f81d8e536ecb07c850ca30fdce52c0073d84569.png"][/img][/carousel][p][/p]Direct Commands and Task based AI
[p]The AI in DoM was a big step up compared to PB1, and we are bringing many of these new concepts to PB2, like the ability to give direct commands to your people or the concept of tasks, where people have a task composed of a list of actions that they will perform until completion, without getting distracted by other actions.[/p][p][img src="https://clan.akamai.steamstatic.com/images/32831408/a6393e85d0844c93300faadebfcb55a68188fb97.png"][/img][/p]And a lot more
- [p]More realistic Art Style[/p][/*]
- [p]Grid based structure placement (for the most part, some stuff like roads and connections don't have to follow the grid)[/p][/*]
- [p]More resources and complex production chains[/p][/*]
- [p]Customizable UI panels and graphs[/p][/*]
- [p]Resource Limits as a percentage of the population[/p][/*]
- [p]Orientable structures[/p][/*]
- [p]Multi selection of characters and structures[/p][/*]
- [p]Storage filters[/p][/*]
- [p]Larger maps and more compact settlements[/p][/*]
- [p]Higher game speeds up to 8x[/p][/*]
