Hello Everyone,
As you might know, we are working on our [url="https://store.steampowered.com/app/3509420/Planetbase_2/"]next city builder game[/url].
After releasing [b]Planetbase[/b] back in 2015, when we decided to make a sequel, we decided to change the setting completely and we made [b]Dawn of Man[/b] instead.
For our next city builder installment, we are going back to our origins and we are creating [b]Planetbase 2[/b], however this is in every way a spiritual successor to [b]Dawn of Man[/b], the same way the later was a successor to PB1.
[dynamiclink href="https://store.steampowered.com/app/3509420/Planetbase_2/"][/dynamiclink]
We see this game as the [b]3rd iteration[/b] of our [b]city builder[/b] formula, and we are trying to make [i]Dawn of Man[/i] players feel at home in the game.
This is an [b]updated[/b] comparison of some of the evolved features that are making a comeback.
Upgrades
One of the main new mechanics in DoM compared to PB1 was the [i]Tech Tree[/i]. In PB2 we are going to have something similar that we are going to call [i]Upgrades, [/i]we are using a different name, because these are both technologies and general improvements for your base.
We are also having several [i]Stages,[/i] that unlock different upgrades, like the [i]Ages[/i] in Dawn of Man.
[img src="https://clan.akamai.steamstatic.com/images/32831408/2e4bea3b4d0d540a8c60fceb27ebd16a5a35c7ce.png"][/img]
Vehicles
We are adding a variety of vehicles to Dawn of Man, that will fulfill sort of similar roles to what the did in DoM. Instead of [i]Sledges[/i], [i]Carts[/i] and [i]Plows[/i] you are going to have [i]Rovers[/i], [i]Trucks[/i], [i]Harvesters[/i]. This is apart from autonomous machines like [i]bots[/i] and [i]drones[/i].
[carousel][img src="https://clan.akamai.steamstatic.com/images/32831408/2030cc03e4cca12327cfe85bdc6bfe0819ec11b2.png"][/img][img src="https://clan.akamai.steamstatic.com/images/32831408/fb23a2f75d584246c107c41a1f038709ab53c07c.png"][/img][img src="https://clan.akamai.steamstatic.com/images/32831408/33385a07912e9c06afe3bcee1b1f6bf8b15558ff.png"][/img][/carousel]Work Areas and Scan Mode
[i]Work Areas[/i] are making a comeback, and also [i]Primal Vision[/i] mode, which is now called [i]Scan Mode[/i].
These DoM concepts will allow the player to find resources and automate harvesting much easier compared to Planetbase 1.
[carousel][img src="https://clan.akamai.steamstatic.com/images/32831408/908267172423de86bd5ff843c045b2294968bf0f.png"][/img][img src="https://clan.akamai.steamstatic.com/images/32831408/236351730b198ba2ac3bd4278b789c6668f88436.png"][/img][img src="https://clan.akamai.steamstatic.com/images/32831408/8018affabd2dd3e4a6253f3eeb0fb8551cef5495.png"][/img][img src="https://clan.akamai.steamstatic.com/images/32831408/3f81d8e536ecb07c850ca30fdce52c0073d84569.png"][/img][/carousel]Direct Commands and Task based AI
The AI in DoM was a big step up compared to PB1, and we are bringing many of these new concepts to PB2, like the ability to [i]give direct commands[/i] to your people or the concept of [i]tasks[/i], where people have a task composed of a list of actions that they will perform until completion, without getting distracted by other actions.
[img src="https://clan.akamai.steamstatic.com/images/32831408/a6393e85d0844c93300faadebfcb55a68188fb97.png"][/img]
And a lot more
More realistic Art Style
Grid based structure placement (for the most part, some stuff like roads and connections don't have to follow the grid)
More resources and complex production chains
Customizable UI panels and graphs
Resource Limits as a percentage of the population
Orientable structures
Multi selection of characters and structures
Storage filters
Larger maps and more compact settlements
Higher game speeds up to 8x
There is a lot more info in our [url="https://store.steampowered.com/news/app/3509420"]PB2 dev updates[/url] if you are interested.
We hope you join us in this adventure from the [i]past[/i] to the [i]future[/i] of mankind!
Martiño
