News Liste Distant Kingdoms

Early Access Update 1 - Patch: 11891
Distant Kingdoms
24.06.21 10:39 Community Announcements
Hello Everyone!

It's our pleasure to present Update 1 for Distant Kingdoms! We can hardly believe it's been almost 2 months and 8 patches since we released into Early Access!!!

As always, we've provided some more detailed patch notes below, but the headlines are

  • 2 New Starting Locations/Scenarios (One per Map)
  • Free Form Prop/Decoration System
  • Beauty Mechanics
  • Player Buildable Walls : Stone and Wood, with more to come soon.
  • New Mining Mechanics
  • Modding Support for Buildings and Props
  • Numerous Bug Fixes and the foundation for performance improvements


Your feedback really is incredibly important to us and as you can see from our last announcement, we are adapting our Roadmap to bring it more in line with that.

We hope you continue enjoyng your time in Ineron, and please do show us all your wonderful new Decorations in our Discord

We can't wait to share more information on Update 2!!

One Final Note : PREVIOUS SAVE GAMES WILL BREAK WITH THIS UPDATE



Bug Fixes



  • DKP-3817 Stone Mine interface may cause tick to break when updating price
  • DKP-3806 Residents may move out of houses regardless of the Max Pending Emigrant value
  • DKP-3799 Loading save games can cause an "InvalidOperationException" Error.
  • DKP-3745 Text overflowing in the 'Gameplay' menu.
  • DKP-3699 Medium Warehouse only has the radius of a Small Warehouse.
  • DKP-3698 Deleting abandoned or unoccupied Houses can cause tick to break and an error to occur.
  • DKP-3661 The event "StonyForeman" can lead to the game tick stopping indefinitely.
  • DKP-3625 Exploration Tutorial can stall if the player hires less than 4 adventurers and runs out of AP
  • DKP-3585 Construction sites can receive goods from any warehouse regardless of distance.
  • DKP-3818 Mine's "Dig Deeper" functionality replenishes too much ore
  • DKP-3803 Some events apply wrong modifier due to typos
  • DKP-3801 100% Happiness can be reached with only the Beauty need fulfilled if enough Props are placed.
  • DKP-3798 The "Quiz Night" event can cause an "Exception while executing random outcome of event" Error.
  • DKP-3791 House's happiness can increase past 80% without decorations being present.
  • DKP-3786 Mana Well and Mage's Guild cannot be selected within the Build Menu blocking the Tutorial.
  • DKP-3785 Decorations display "Not Implemented" in their tooltip when building.
  • DKP-3784 Decorations do not show how much beauty they can provide.
  • DKP-3768 Moving the mouse over the crescents in the top left will cause an error to occur.
  • DKP-3765 The Citizen racial bonus for the Fire Fighter Station does not function.
  • DKP-3764 The Orc racial bonus for the Community Garden to increase operation radius does not apply.
  • DKP-3763 The Citizen racial bonus for the Apothecary does not function.
  • DKP-3760 The Orc modifier is not applied when they are working at a Gatherer's Hut.
  • DKP-3756 Happiness can display decimal points in tooltip
  • DKP-3696 Farm Fields placed in the top North East Hex in Windy Peaks will not be placed or deleted properly.
  • DKP-3693 Saving generates two save files.
  • DKP-3690 In the tutorial while explaining production the tutorial misspells it as "producion".
  • DKP-3686 Selecting the "Join Our Discord" button will take the player to the bug reporting page instead. 2DKP-3681 Pausing an un-upgraded Gatherer's Hut and then unpausing will permanently increase it's maintenance cost by 1.
  • DKP-3679 Space bar and 'p' key does not always function to pause and unpause the game.
  • DKP-3672 Encounter icons can remain after clearing a Hex.
  • DKP-3670 Notifications spam causing audio issues and in game music to cut out when the Trade Route 'has experienced an issue' Notification occurs.
  • DKP-3665 Cider can be produced before Tech Node is unlocked.
  • DKP-3656 Occasionally pressing the Escape Key fails to exit Menus or exit to Menus and an Error occurs.
  • DKP-3650 When placing a second Marketplace and deleting the first, the second Marketplace will not encompass all of the first Marketplaces' Houses despite being in range.
  • DKP-3647 Captio's Hall is missing an Encounter icon in Open Spaces after being shown as cleared by the domino clearing process but still needs to be Explored.
  • DKP-3639 The Origin and Target buttons on a trade route's courier do not function.
  • DKP-3628 Tunnels do not highlight correctly on either map.
  • DKP-3627 Tutorial can be broken if the player deletes the Small Warehouse when the Demolition tab is introduced.
  • DKP-3623 Illness Emergency can destroy buildings if left long enough
  • DKP-3596 Marketplaces may report needs as unfulfilled even though plenty of the good is available
  • DKP-3313 Upgraded Production Building inspector tooltips can display Days Remaining in the minus figures.
  • DKP-3805 Localisation issue occurs with Walls cost tooltip.
  • DKP-3796 Props can be exploited by selecting a prop for repositioning and holding Shift the player can place duplicates without being charged Crescents.
  • DKP-3795 Props can be placed in Unexplored Hexes.
  • DKP-3794 Localisation issue within the Realm Overview Mana tab.
  • DKP-3793 Localisation issue occurs within the Tavern inspector within the Exploration button.
  • DKP-3792 Game starts with in speed 3 but with no speed highlighted.
  • DKP-3789 Construction Tab does not close when a Wall has been selected for placement.
  • DKP-3788 Prop and Wall tooltips within the Construction Menu do not display cost per item unlike other buildings.
  • DKP-3787 Cannot reposition selected Prop if the current crescent balance is less than the initial cost of said prop.
  • DKP-3783 The images for walls have green aliasing around them.
  • DKP-3782 Party Moral displays localisation errors.
  • DKP-3781 Hovering over the Party Status bar displays the incorrect tooltip.
  • DKP-3780 When hovering over the Recruit Party button the tooltip displays "PartyCapacityStatus.CanCreate"
  • DKP-3779 Tutorial localisation issues within Advisor Dialogue.
  • DKP-3776 Totem of Happiness modifier does not change with the stability of the totem.
  • DKP-3767 Loading screen can display "LoadingLoading" in the bottom left.
  • DKP-3731 Some houses have over 100% happiness
  • DKP-3712 Upgraded Production Building inspector tooltips can display Days Remaining in the minus figures and the progress bar can become out of sync with when stock is actually created.
  • DKP-3694 Tooltip for the date does not update regularly.
  • DKP-3691 Saves get populated twice in the Load Functions
  • DKP-3687 Game remains Paused after opening and closing Tech Tree instead of returning to previous speed.
  • DKP-3685 The "Animal Product" tech's flavor text contains false information.
  • DKP-3682 "Allotment - Carrots 1" decoration is floats above the ground when placed.
  • DKP-3671 Game does not automatically resume after an Encounter Pause and instead the player must manually reselect game speed.
  • DKP-3664 Q and E will always rotate the farm fields regardless of what the keybind is set to.
  • DKP-3655 F9 Feedback only shows two 'Option A's within the drop down menu instead of stating Feedback and Bug respectively.
  • DKP-3651 Master Volume slider cuts off sound just below 40 rather than on 0.
  • DKP-3649 Portals can be placed over each other.
  • DKP-3640 Quarter's Inspector is partially hidden behind Advisor Dialogue in the Tutorial obscuring the button to close the Inspector.
  • DKP-3637 The totem's titles in the building inspector are not centered.
  • DKP-3636 Tooltips are too thin and lead to a messy and difficult to read experience.
  • DKP-3615 When placing a Building the Tooltip will wrongly read Valid in Build Mode so long as the Buildings road tile is not obstructed.
  • DKP-3563 Adjusting the "Camera zoom speed" setting doesn't change the zoom speed of the player camera.
  • DKP-3542 Errors can spam and building preview can be missing when first placing a Small Warehouse in Open Spaces.
  • DKP-3484 Portals do not stop functioning when Mana resource run out.
  • DKP-3463 Portal's priority for couriers is too low.
  • DKP-3457 Unable to demolish a Warehouse
  • DKP-3452 Some Berry Bushes are missing when loading a save file
  • DKP-3387 Lumberyards can claim trees in OOB areas.
  • DKP-3383 Actors get stuck in place OOB behind Lumberyards when their range exceeds the currently unlocked hexagons.
  • DKP-3303 When a Production Building is in range of multiple Warehouses the Upgrade tooltip only displays stock from one Warehouse not the total stock available.
  • DKP-1238 No game speed buttons are highlighted when starting a new session.
  • DKP-3714 Various spelling and grammar issues present in tutorial
  • DKP-3704 Spelling error in Race Select screen with the Tooltip reading "Dwarvern" rather than Dwarven.
  • DKP-3703 Spelling error occurs in "victory" popup during the Trials of Moira dungeon.
  • DKP-3689 Spelling Error in the Small Warehouse Tutorial within Advisor Dialogue reading 'affecs' rather than 'affects'.
  • DKP-3684 If some but not all resources are available for upgrading House Density the tooltip will still display 0 goods.
  • DKP-3680 Total Residents tooltip displays unemployed vs employed residents incorrectly.
  • DKP-3676 Space missing within the Total Residents and Happiness Status Bar Tooltip.
  • DKP-3674 'Commissioner' is spelt incorrectly within the Fire Fighters' Station.
  • DKP-3673 Spelling mistake within Safra Tyde character description within Hire Menu.
  • DKP-3660 Localisation error occurs in Emergency notification popup
  • DKP-3658 Status bar Tooltips are layered underneath Paused text.
  • DKP-3641 Savegame deletion prompt incorrectly gives player two Confirm options
  • DKP-3634 Steam players current status does not use the correct plural for Elves.
  • DKP-3629 Tech Tree is not visually scaled correctly when on Ultra Wide screens.


Additional Tasks/Changes


  • DKP-3802 Increase starting Residents to offset Beauty requirement
  • DKP-3722 Implement new Prop Tool
  • DKP-3718 Implement Modular Walls
  • DKP-3675 Create UI wireframe for Mine Replenishment
  • DKP-3669 Roll out the SubVal system
  • DKP-3644 Transition CLEAR_HEX to more reliable instruction
  • DKP-3643 Remove erroneous + in positive AFFECT_MANA and AFFECT_TREASURY usages
  • DKP-3456 Add Special Save and Load Functionality to Trade Routes
  • DKP-3225 Design and create a new interface to better display production for Farm buildings.
  • DKP-3709 Create localisation for mothball modifier
  • DKP-3707 Lay ground work for Thread Game Loading
  • DKP-3700 Plural Localisation Command
  • DKP-3697 Automatic Tick Error Sending and Warning to Player
  • DKP-3645 Rename Dungeon modifiers to have Nearby Dungeon as prefixes.
  • DKP-3619 Implement missing Mines functionality
  • DKP-3550 Add a highlight to the race selection in the Main Menu.
  • DKP-3819 Slightly increase starting Crescents
  • DKP-3618 Set up Advisor Popups for discovering Encampments
  • DKP-3258 Create inspectors for ore nodes that indicate which ore they produce.
  • DKP-3078 Transition Quarter Names from hard-coded strings to localised keys
  • DKP-3804 Make walls not remove grass.
  • DKP-3770 Implement beauty happiness effects
  • DKP-3692 Remove Ability to submit F9 Reports without Summary
  • DKP-3678 Make it so that Autosaves can be Disabled
  • DKP-3677 Increase Autosave Values
  • DKP-3668 Move Autosaves out into main SaveGame folder
  • DKP-3667 Make Localisation Language a setting within UserSettings (Only JSON editable for now)
  • DKP-3461 Show game intro animation at start




Known Issues


  • DKP-3748 Warehouses that are full can stop transporting goods to and from production buildings.
  • DKP-3711 Tutorial can become stuck when it transitions over to quarters.
  • DKP-3688 Deleting and replacing a Gatherers' Hut can spam errors and eventually crash the game.
  • DKP-3589 After loading a save Warehouses and Mana Wells remove workers until priority is changed.
  • DKP-3509 Trade routes can not transfer goods and instead just remove them from the warehouse.
  • DKP-3749 Incorrect text for the weaver efficiency tooltip.
  • DKP-2873 The game crashes after pressing 'Play' on Steam
  • DKP-2217 The game fails to launch or crashes when attempting to launch with either the Vulkan or DX12 APIs.
  • DKP-3807 Current Pending Immigrants doesn't align with a _SCN's startingImmigrationQueue
  • DKP-3747 Pressing the 'middle-click' mouse button causes the mouse to go to the center of the screen.
  • DKP-3746 The 'Realm Overview's pop-up' remains on screen if the player opens the 'Technology tree' while it's displayed.
  • DKP-3742 Music not paused on lost of focus
  • DKP-3741 Scrolling bar for texts that does not really need them
  • DKP-3740 Quick deletion constant pressings causes redundant message boxes
  • DKP-3738 Selection can be hard for high-frequency geometry
  • DKP-3737 Text editing for places presents a weird behaviour
  • DKP-3736 Tutorial highlighting box misplaced after opening section
  • DKP-3695 21:9 aspect ratio is not entirely support.
  • DKP-3588 Happiness is only updated slightly every month even when all needs are met.
  • DKP-3342 Carts can appear to Zip back to their production building or to a Warehouse when a building they were targeting is deleted.
  • DKP-3184 Performance degrades when selecting a building that highlights others.
  • DKP-2244 If the Trade route road between two warehouses is broken then it'll stop trading indefinitely even if the road is reconnected.
  • DKP-3653 The Game can refuse to Apply changes made within the Graphics Menu and an error can occur.
  • DKP-3504 The courier's path isn't being displayed.
  • DKP-3231 Both the noble gate decorations require 1x1 grid to place but take up 3x1 grids.
  • DKP-2195 There is no audio effects for emergencies.
  • DKP-1829 Notification warning icon has a tinted red box in front of it.
  • DKP-3753 New adventurer parties are unable to complete dungeons.
  • DKP-3663 Possible loop with tutorial could cause game tick to stop.
  • DKP-1196 MASTER BUG: The entire UI exhibits universal aliasing, pixellation and scaling artefacting.
  • DKP-3758 Couriers can travel in direct lines to deliver goods between portals. 2DKP-3750 Visual glitch after opening the 'World Overview'.
  • DKP-3713 A large number of building do not display their operational radius.
  • DKP-3710 Warehouses can be built with no couriers available after construction is complete.
  • DKP-3701 Buildings can become unselectable and cannot be deleted.
  • DKP-3635 Deleting buildings can leave a square of unbuildable space.
  • DKP-3631 Roads can be built too close to inclines in Open Spaces causing visual and pathfinding issues.
  • DKP-3616 Game stutters significantly whenever AutoSaves occur.
  • DKP-3614 Starting animation during game launch has a prolonged stutter midway through Dwarf and into Human introduction.
  • DKP-3610 Couriers can be seen zipping back to Production buildings such as Lumberyards rather than moving normally.
  • DKP-3338 Occasionally Enemies are not cleared from map despite their corresponding Encounter having been completed and hex unlocked.
  • DKP-1864 Adventuring party and creatures don't face each other during adventuring events.
  • DKP-3626 Visual issues occur when the player attempts to select Tech Tree Nodes that are locked by the Tutorial.
  • DKP-3705 If the Demolish tool is selected when a random patch of terrain is clicked random roads or buildings can be deleted
  • DKP-3652 16:10 aspect ratio incorrectly scales Tech Tree.
  • DKP-2104 Noticeable drop in frame rates when actors are spawned in for the first time.
  • DKP-3487 Efficiency of a building only updates on the tick at the start of a new month.
  • DKP-3447 The game resumes with the 'Pause Menu' displayed after alt-tabbing the game.
  • DKP-3173 There is no consistency with the mouse arrow when selecting a race.
  • DKP-3163 Marketplace shortage notification does not auto-dismiss once the Marketplace has received the necessary stock.
  • DKP-3157 Notification UI appears over Party Hiring menu.
  • DKP-3051 Actor animation can stutter when changing direction at speed three.
  • DKP-2987 The "Previous Building", "Next Building", Pin" and "Close" button in inspectors exhibit edge aliasing.
  • DKP-2539 Carts may travel partly off the side of roads.
  • DKP-2379 Dragon enemy's idle animation stutters before looping.
  • DKP-2299 Frame rate stutters when entering and exiting fade to black screen.
  • DKP-2292 The Observatory preview does not appear when being placed on available areas of the map.
  • DKP-2289 The Progress bar within all Farm inspectors does not function.
  • DKP-1730 Load times may last significantly longer for Plains-01 than other maps.
  • DKP-3177 Planting multiple trees and berry bushes while the game is paused and then unpausing it will cause it to freeze temporarily.
  • DKP-3062 Tech Tree does not change to reflect the race selected.
  • DKP-3018 Advisor Dialogue is placed over labels within the Recruit Party menu during the Demo.
  • DKP-3016 Game can minimize and reopen several times when in loading screens.
  • DKP-2549 Clicking the building inspector cycle buttons very quickly will cause visual errors.
  • DKP-2333 Road tiles appear more red in build mode than they did in previous Game Builds.
  • DKP-2201 Changing tabs whilst the Tech Tree is open will allow the player to select Buildings through the Tech Tree menu when the game window is back in Focus.
  • DKP-2063 Grass present on or around buildings can have the ground splat texture projected onto it.
  • DKP-1913 Lights that affect volumetric fog and are not the directional light can be seen leaking through models.
  • DKP-1661 The small walls on the corners of the low and medium density houses can float when terrain has been flattened.
  • DKP-3800 After completing the Trade route section of the Tutorial the fade to black hangs longer than it normally would.
  • DKP-3790 Camera can easily clip through ground when starting on the second Windy Peaks map option.
  • DKP-3778 Orc Employee modifier in Gatherers' Hut causes Try Planting button to go into decimal figures.
  • DKP-3761 While in the tech tree the player can still move around the map with side scrolling enabled.
  • DKP-3755 Sometimes, the audio may jam in some devices
  • DKP-3702 Placement of Employees when Residents are limited is not inline with the Employer Buildings' assigned priority.
  • DKP-3657 The economy panel can mislead the player when they're bankrupt.
  • DKP-3638 Tutorial Highlights extend beyond inspectors and are incorrectly layered.
  • DKP-3611 Empty buildings do not darken to show they are abandoned when playing on the Low graphics setting.
  • DKP-3556 Loading text appears erroneously enlarged before returning to correct scale during the initial launching of the game.
  • DKP-3520 Tutorial UI highlighting for the City Overview is layered incorrectly.
  • DKP-3633 Open Spaces grass is two colours in and out of bounds when playing on the Low graphics option,
  • DKP-3683 Warehouse displays "Bring Flour from Bakery" where as it should be "Bring Flour to Bakery"
  • DKP-3500 The outline of some buildings while under construction is deformed and distorted when moving the camera
  • DKP-3089 Vegetation props do not darken when a house is vacated.
  • DKP-2782 Text select mouse pointer appears in Main Menu in the race selection box.
  • DKP-2668 The text entry box for building names jumps around when being edited.
  • DKP-2191 Road tiles can repeat in an obvious manner.
  • DKP-1948 Main menu is still visible when selecting the map and race they want to play.
  • DKP-3476 Lower and uppercase characters mixed on any building Inspector subtitle
  • DKP-3454 The button 'Revert' takes a few seconds to work.
  • DKP-3453 The resolution doesn't update properly after pressing the "Revert" button.
  • DKP-2903 Trade routes' names don't appear to have a character limit
  • DKP-2309 Water continues to animate when the game is paused.
  • DKP-1052 The placement markers present during the placement phase of buildings adapt to geometry, instead of displaying as a flat shape on the ground.
  • DKP-3754 An icon during the adventurers tutorial is highlighted even when the player has already completed the action
Logo for Distant Kingdoms
Release:05.05.2021 Genre: Simulation Entwickler: Orthrus Studios Vertrieb: Kasedo Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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