- 2 New Starting Locations/Scenarios (One per Map)
- Free Form Prop/Decoration System
- Beauty Mechanics
- Player Buildable Walls : Stone and Wood, with more to come soon.
- New Mining Mechanics
- Modding Support for Buildings and Props
- Numerous Bug Fixes and the foundation for performance improvements

Bug Fixes
- DKP-3817 Stone Mine interface may cause tick to break when updating price
- DKP-3806 Residents may move out of houses regardless of the Max Pending Emigrant value
- DKP-3799 Loading save games can cause an "InvalidOperationException" Error.
- DKP-3745 Text overflowing in the 'Gameplay' menu.
- DKP-3699 Medium Warehouse only has the radius of a Small Warehouse.
- DKP-3698 Deleting abandoned or unoccupied Houses can cause tick to break and an error to occur.
- DKP-3661 The event "StonyForeman" can lead to the game tick stopping indefinitely.
- DKP-3625 Exploration Tutorial can stall if the player hires less than 4 adventurers and runs out of AP
- DKP-3585 Construction sites can receive goods from any warehouse regardless of distance.
- DKP-3818 Mine's "Dig Deeper" functionality replenishes too much ore
- DKP-3803 Some events apply wrong modifier due to typos
- DKP-3801 100% Happiness can be reached with only the Beauty need fulfilled if enough Props are placed.
- DKP-3798 The "Quiz Night" event can cause an "Exception while executing random outcome of event" Error.
- DKP-3791 House's happiness can increase past 80% without decorations being present.
- DKP-3786 Mana Well and Mage's Guild cannot be selected within the Build Menu blocking the Tutorial.
- DKP-3785 Decorations display "Not Implemented" in their tooltip when building.
- DKP-3784 Decorations do not show how much beauty they can provide.
- DKP-3768 Moving the mouse over the crescents in the top left will cause an error to occur.
- DKP-3765 The Citizen racial bonus for the Fire Fighter Station does not function.
- DKP-3764 The Orc racial bonus for the Community Garden to increase operation radius does not apply.
- DKP-3763 The Citizen racial bonus for the Apothecary does not function.
- DKP-3760 The Orc modifier is not applied when they are working at a Gatherer's Hut.
- DKP-3756 Happiness can display decimal points in tooltip
- DKP-3696 Farm Fields placed in the top North East Hex in Windy Peaks will not be placed or deleted properly.
- DKP-3693 Saving generates two save files.
- DKP-3690 In the tutorial while explaining production the tutorial misspells it as "producion".
- DKP-3686 Selecting the "Join Our Discord" button will take the player to the bug reporting page instead. 2DKP-3681 Pausing an un-upgraded Gatherer's Hut and then unpausing will permanently increase it's maintenance cost by 1.
- DKP-3679 Space bar and 'p' key does not always function to pause and unpause the game.
- DKP-3672 Encounter icons can remain after clearing a Hex.
- DKP-3670 Notifications spam causing audio issues and in game music to cut out when the Trade Route 'has experienced an issue' Notification occurs.
- DKP-3665 Cider can be produced before Tech Node is unlocked.
- DKP-3656 Occasionally pressing the Escape Key fails to exit Menus or exit to Menus and an Error occurs.
- DKP-3650 When placing a second Marketplace and deleting the first, the second Marketplace will not encompass all of the first Marketplaces' Houses despite being in range.
- DKP-3647 Captio's Hall is missing an Encounter icon in Open Spaces after being shown as cleared by the domino clearing process but still needs to be Explored.
- DKP-3639 The Origin and Target buttons on a trade route's courier do not function.
- DKP-3628 Tunnels do not highlight correctly on either map.
- DKP-3627 Tutorial can be broken if the player deletes the Small Warehouse when the Demolition tab is introduced.
- DKP-3623 Illness Emergency can destroy buildings if left long enough
- DKP-3596 Marketplaces may report needs as unfulfilled even though plenty of the good is available
- DKP-3313 Upgraded Production Building inspector tooltips can display Days Remaining in the minus figures.
- DKP-3805 Localisation issue occurs with Walls cost tooltip.
- DKP-3796 Props can be exploited by selecting a prop for repositioning and holding Shift the player can place duplicates without being charged Crescents.
- DKP-3795 Props can be placed in Unexplored Hexes.
- DKP-3794 Localisation issue within the Realm Overview Mana tab.
- DKP-3793 Localisation issue occurs within the Tavern inspector within the Exploration button.
- DKP-3792 Game starts with in speed 3 but with no speed highlighted.
- DKP-3789 Construction Tab does not close when a Wall has been selected for placement.
- DKP-3788 Prop and Wall tooltips within the Construction Menu do not display cost per item unlike other buildings.
- DKP-3787 Cannot reposition selected Prop if the current crescent balance is less than the initial cost of said prop.
- DKP-3783 The images for walls have green aliasing around them.
- DKP-3782 Party Moral displays localisation errors.
- DKP-3781 Hovering over the Party Status bar displays the incorrect tooltip.
- DKP-3780 When hovering over the Recruit Party button the tooltip displays "PartyCapacityStatus.CanCreate"
- DKP-3779 Tutorial localisation issues within Advisor Dialogue.
- DKP-3776 Totem of Happiness modifier does not change with the stability of the totem.
- DKP-3767 Loading screen can display "LoadingLoading" in the bottom left.
- DKP-3731 Some houses have over 100% happiness
- DKP-3712 Upgraded Production Building inspector tooltips can display Days Remaining in the minus figures and the progress bar can become out of sync with when stock is actually created.
- DKP-3694 Tooltip for the date does not update regularly.
- DKP-3691 Saves get populated twice in the Load Functions
- DKP-3687 Game remains Paused after opening and closing Tech Tree instead of returning to previous speed.
- DKP-3685 The "Animal Product" tech's flavor text contains false information.
- DKP-3682 "Allotment - Carrots 1" decoration is floats above the ground when placed.
- DKP-3671 Game does not automatically resume after an Encounter Pause and instead the player must manually reselect game speed.
- DKP-3664 Q and E will always rotate the farm fields regardless of what the keybind is set to.
- DKP-3655 F9 Feedback only shows two 'Option A's within the drop down menu instead of stating Feedback and Bug respectively.
- DKP-3651 Master Volume slider cuts off sound just below 40 rather than on 0.
- DKP-3649 Portals can be placed over each other.
- DKP-3640 Quarter's Inspector is partially hidden behind Advisor Dialogue in the Tutorial obscuring the button to close the Inspector.
- DKP-3637 The totem's titles in the building inspector are not centered.
- DKP-3636 Tooltips are too thin and lead to a messy and difficult to read experience.
- DKP-3615 When placing a Building the Tooltip will wrongly read Valid in Build Mode so long as the Buildings road tile is not obstructed.
- DKP-3563 Adjusting the "Camera zoom speed" setting doesn't change the zoom speed of the player camera.
- DKP-3542 Errors can spam and building preview can be missing when first placing a Small Warehouse in Open Spaces.
- DKP-3484 Portals do not stop functioning when Mana resource run out.
- DKP-3463 Portal's priority for couriers is too low.
- DKP-3457 Unable to demolish a Warehouse
- DKP-3452 Some Berry Bushes are missing when loading a save file
- DKP-3387 Lumberyards can claim trees in OOB areas.
- DKP-3383 Actors get stuck in place OOB behind Lumberyards when their range exceeds the currently unlocked hexagons.
- DKP-3303 When a Production Building is in range of multiple Warehouses the Upgrade tooltip only displays stock from one Warehouse not the total stock available.
- DKP-1238 No game speed buttons are highlighted when starting a new session.
- DKP-3714 Various spelling and grammar issues present in tutorial
- DKP-3704 Spelling error in Race Select screen with the Tooltip reading "Dwarvern" rather than Dwarven.
- DKP-3703 Spelling error occurs in "victory" popup during the Trials of Moira dungeon.
- DKP-3689 Spelling Error in the Small Warehouse Tutorial within Advisor Dialogue reading 'affecs' rather than 'affects'.
- DKP-3684 If some but not all resources are available for upgrading House Density the tooltip will still display 0 goods.
- DKP-3680 Total Residents tooltip displays unemployed vs employed residents incorrectly.
- DKP-3676 Space missing within the Total Residents and Happiness Status Bar Tooltip.
- DKP-3674 'Commissioner' is spelt incorrectly within the Fire Fighters' Station.
- DKP-3673 Spelling mistake within Safra Tyde character description within Hire Menu.
- DKP-3660 Localisation error occurs in Emergency notification popup
- DKP-3658 Status bar Tooltips are layered underneath Paused text.
- DKP-3641 Savegame deletion prompt incorrectly gives player two Confirm options
- DKP-3634 Steam players current status does not use the correct plural for Elves.
- DKP-3629 Tech Tree is not visually scaled correctly when on Ultra Wide screens.
Additional Tasks/Changes
- DKP-3802 Increase starting Residents to offset Beauty requirement
- DKP-3722 Implement new Prop Tool
- DKP-3718 Implement Modular Walls
- DKP-3675 Create UI wireframe for Mine Replenishment
- DKP-3669 Roll out the SubVal system
- DKP-3644 Transition CLEAR_HEX to more reliable instruction
- DKP-3643 Remove erroneous + in positive AFFECT_MANA and AFFECT_TREASURY usages
- DKP-3456 Add Special Save and Load Functionality to Trade Routes
- DKP-3225 Design and create a new interface to better display production for Farm buildings.
- DKP-3709 Create localisation for mothball modifier
- DKP-3707 Lay ground work for Thread Game Loading
- DKP-3700 Plural Localisation Command
- DKP-3697 Automatic Tick Error Sending and Warning to Player
- DKP-3645 Rename Dungeon modifiers to have Nearby Dungeon as prefixes.
- DKP-3619 Implement missing Mines functionality
- DKP-3550 Add a highlight to the race selection in the Main Menu.
- DKP-3819 Slightly increase starting Crescents
- DKP-3618 Set up Advisor Popups for discovering Encampments
- DKP-3258 Create inspectors for ore nodes that indicate which ore they produce.
- DKP-3078 Transition Quarter Names from hard-coded strings to localised keys
- DKP-3804 Make walls not remove grass.
- DKP-3770 Implement beauty happiness effects
- DKP-3692 Remove Ability to submit F9 Reports without Summary
- DKP-3678 Make it so that Autosaves can be Disabled
- DKP-3677 Increase Autosave Values
- DKP-3668 Move Autosaves out into main SaveGame folder
- DKP-3667 Make Localisation Language a setting within UserSettings (Only JSON editable for now)
- DKP-3461 Show game intro animation at start
Known Issues
- DKP-3748 Warehouses that are full can stop transporting goods to and from production buildings.
- DKP-3711 Tutorial can become stuck when it transitions over to quarters.
- DKP-3688 Deleting and replacing a Gatherers' Hut can spam errors and eventually crash the game.
- DKP-3589 After loading a save Warehouses and Mana Wells remove workers until priority is changed.
- DKP-3509 Trade routes can not transfer goods and instead just remove them from the warehouse.
- DKP-3749 Incorrect text for the weaver efficiency tooltip.
- DKP-2873 The game crashes after pressing 'Play' on Steam
- DKP-2217 The game fails to launch or crashes when attempting to launch with either the Vulkan or DX12 APIs.
- DKP-3807 Current Pending Immigrants doesn't align with a _SCN's startingImmigrationQueue
- DKP-3747 Pressing the 'middle-click' mouse button causes the mouse to go to the center of the screen.
- DKP-3746 The 'Realm Overview's pop-up' remains on screen if the player opens the 'Technology tree' while it's displayed.
- DKP-3742 Music not paused on lost of focus
- DKP-3741 Scrolling bar for texts that does not really need them
- DKP-3740 Quick deletion constant pressings causes redundant message boxes
- DKP-3738 Selection can be hard for high-frequency geometry
- DKP-3737 Text editing for places presents a weird behaviour
- DKP-3736 Tutorial highlighting box misplaced after opening section
- DKP-3695 21:9 aspect ratio is not entirely support.
- DKP-3588 Happiness is only updated slightly every month even when all needs are met.
- DKP-3342 Carts can appear to Zip back to their production building or to a Warehouse when a building they were targeting is deleted.
- DKP-3184 Performance degrades when selecting a building that highlights others.
- DKP-2244 If the Trade route road between two warehouses is broken then it'll stop trading indefinitely even if the road is reconnected.
- DKP-3653 The Game can refuse to Apply changes made within the Graphics Menu and an error can occur.
- DKP-3504 The courier's path isn't being displayed.
- DKP-3231 Both the noble gate decorations require 1x1 grid to place but take up 3x1 grids.
- DKP-2195 There is no audio effects for emergencies.
- DKP-1829 Notification warning icon has a tinted red box in front of it.
- DKP-3753 New adventurer parties are unable to complete dungeons.
- DKP-3663 Possible loop with tutorial could cause game tick to stop.
- DKP-1196 MASTER BUG: The entire UI exhibits universal aliasing, pixellation and scaling artefacting.
- DKP-3758 Couriers can travel in direct lines to deliver goods between portals. 2DKP-3750 Visual glitch after opening the 'World Overview'.
- DKP-3713 A large number of building do not display their operational radius.
- DKP-3710 Warehouses can be built with no couriers available after construction is complete.
- DKP-3701 Buildings can become unselectable and cannot be deleted.
- DKP-3635 Deleting buildings can leave a square of unbuildable space.
- DKP-3631 Roads can be built too close to inclines in Open Spaces causing visual and pathfinding issues.
- DKP-3616 Game stutters significantly whenever AutoSaves occur.
- DKP-3614 Starting animation during game launch has a prolonged stutter midway through Dwarf and into Human introduction.
- DKP-3610 Couriers can be seen zipping back to Production buildings such as Lumberyards rather than moving normally.
- DKP-3338 Occasionally Enemies are not cleared from map despite their corresponding Encounter having been completed and hex unlocked.
- DKP-1864 Adventuring party and creatures don't face each other during adventuring events.
- DKP-3626 Visual issues occur when the player attempts to select Tech Tree Nodes that are locked by the Tutorial.
- DKP-3705 If the Demolish tool is selected when a random patch of terrain is clicked random roads or buildings can be deleted
- DKP-3652 16:10 aspect ratio incorrectly scales Tech Tree.
- DKP-2104 Noticeable drop in frame rates when actors are spawned in for the first time.
- DKP-3487 Efficiency of a building only updates on the tick at the start of a new month.
- DKP-3447 The game resumes with the 'Pause Menu' displayed after alt-tabbing the game.
- DKP-3173 There is no consistency with the mouse arrow when selecting a race.
- DKP-3163 Marketplace shortage notification does not auto-dismiss once the Marketplace has received the necessary stock.
- DKP-3157 Notification UI appears over Party Hiring menu.
- DKP-3051 Actor animation can stutter when changing direction at speed three.
- DKP-2987 The "Previous Building", "Next Building", Pin" and "Close" button in inspectors exhibit edge aliasing.
- DKP-2539 Carts may travel partly off the side of roads.
- DKP-2379 Dragon enemy's idle animation stutters before looping.
- DKP-2299 Frame rate stutters when entering and exiting fade to black screen.
- DKP-2292 The Observatory preview does not appear when being placed on available areas of the map.
- DKP-2289 The Progress bar within all Farm inspectors does not function.
- DKP-1730 Load times may last significantly longer for Plains-01 than other maps.
- DKP-3177 Planting multiple trees and berry bushes while the game is paused and then unpausing it will cause it to freeze temporarily.
- DKP-3062 Tech Tree does not change to reflect the race selected.
- DKP-3018 Advisor Dialogue is placed over labels within the Recruit Party menu during the Demo.
- DKP-3016 Game can minimize and reopen several times when in loading screens.
- DKP-2549 Clicking the building inspector cycle buttons very quickly will cause visual errors.
- DKP-2333 Road tiles appear more red in build mode than they did in previous Game Builds.
- DKP-2201 Changing tabs whilst the Tech Tree is open will allow the player to select Buildings through the Tech Tree menu when the game window is back in Focus.
- DKP-2063 Grass present on or around buildings can have the ground splat texture projected onto it.
- DKP-1913 Lights that affect volumetric fog and are not the directional light can be seen leaking through models.
- DKP-1661 The small walls on the corners of the low and medium density houses can float when terrain has been flattened.
- DKP-3800 After completing the Trade route section of the Tutorial the fade to black hangs longer than it normally would.
- DKP-3790 Camera can easily clip through ground when starting on the second Windy Peaks map option.
- DKP-3778 Orc Employee modifier in Gatherers' Hut causes Try Planting button to go into decimal figures.
- DKP-3761 While in the tech tree the player can still move around the map with side scrolling enabled.
- DKP-3755 Sometimes, the audio may jam in some devices
- DKP-3702 Placement of Employees when Residents are limited is not inline with the Employer Buildings' assigned priority.
- DKP-3657 The economy panel can mislead the player when they're bankrupt.
- DKP-3638 Tutorial Highlights extend beyond inspectors and are incorrectly layered.
- DKP-3611 Empty buildings do not darken to show they are abandoned when playing on the Low graphics setting.
- DKP-3556 Loading text appears erroneously enlarged before returning to correct scale during the initial launching of the game.
- DKP-3520 Tutorial UI highlighting for the City Overview is layered incorrectly.
- DKP-3633 Open Spaces grass is two colours in and out of bounds when playing on the Low graphics option,
- DKP-3683 Warehouse displays "Bring Flour from Bakery" where as it should be "Bring Flour to Bakery"
- DKP-3500 The outline of some buildings while under construction is deformed and distorted when moving the camera
- DKP-3089 Vegetation props do not darken when a house is vacated.
- DKP-2782 Text select mouse pointer appears in Main Menu in the race selection box.
- DKP-2668 The text entry box for building names jumps around when being edited.
- DKP-2191 Road tiles can repeat in an obvious manner.
- DKP-1948 Main menu is still visible when selecting the map and race they want to play.
- DKP-3476 Lower and uppercase characters mixed on any building Inspector subtitle
- DKP-3454 The button 'Revert' takes a few seconds to work.
- DKP-3453 The resolution doesn't update properly after pressing the "Revert" button.
- DKP-2903 Trade routes' names don't appear to have a character limit
- DKP-2309 Water continues to animate when the game is paused.
- DKP-1052 The placement markers present during the placement phase of buildings adapt to geometry, instead of displaying as a flat shape on the ground.
- DKP-3754 An icon during the adventurers tutorial is highlighted even when the player has already completed the action