News Liste Distant Kingdoms

Patch: 11630
Distant Kingdoms
04.06.21 19:22 Community Announcements
We've had a chance over the past couple of weeks to recharge a little and fix a number of underlying bugs and issues that whilst not front facing, allow us to make great strides in the future.

We've also had tremendous success on internal branches with Multi-Threading our loading systems, which necessitated a major architecture change. These changes aren't live in this patch as they're being heavily tested, but they should be around in our next patch. Initial testing has shown a decrease in loading times by up to 90%, at the same time as using far less ram.

As always, please do let us know of any issues you encounter, and be sure to join us in our Discord http://discord.gg/distantkingdoms

Patch Notes:


  • Speed buttons are now highlighted when starting a new session.
  • Saves are no longer populated twice in the Load Functions.
  • Pausing an un-upgraded Gatherer's Hut and then unpausing will no longer permanently increase it's maintenance cost by 1.
  • Encounter icons can now correct disappear after clearing a Hex.
  • Cider can no longer be produced before Tech Node is unlocked.
  • The event "StonyForeman" can no longer lead to the game tick stopping indefinitely.
  • Localisation error no longer occurs in Emergency notification popup.
  • Status bar Tooltips are no longer layered underneath Paused text.
  • Quarter's Inspector is no longer partially hidden behind Advisor Dialogue in the Tutorial obscuring the button to close the Inspector.
  • Errors no longer spam and building preview appears when first placing a Small Warehouse in Open Spaces.
  • Fixed two issues where Upgrading House Density and choosing Production Building Upgrades would not display available goods appropriately.
  • Tooltip for the date now updates regularly.
  • Fixed an issue where players using Non-English Region Settings on their PC could cause save games and other data to be loaded incorrectly, specifically swapping decimal and thousand terminators between Comma and Period/Full-stop, leading to bizarre co-ordinates and values being loaded in many places.
  • Portals can no longer be placed over each other.
  • Game now correctly resumes at the previous speed after opening and closing Tech Tree.
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Release:05.05.2021 Genre: Simulation Entwickler: Orthrus Studios Vertrieb: Kasedo Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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