News Liste Draconia

Patch 0.5.0.1 & Dev Progress
Draconia
14.02.25 19:18 Community Announcements
Hello Draconians! With this patch, we are introducing the targeting system and adjustments to the character camera, marking the first phase of combat changes. Both features were available for testing over the past week, and we have made additional improvements based on your feedback. Below is a summary of the changes we have made: [b]Added[/b]: New NPCs and story bits [b]Added[/b]: New daily quest [b]Added[/b]: Interactive level art [b]Added[/b]: Experimental collision check when turn offset is being applied to avoid wallhack [b]Added[/b]: New targeting system [i] Press t to target Press t to switch between targets Hold t to disable targeting[/i] [b]Added[/b]: New major story location (currently inaccessible until the first world event is ready) [b]Added[/b]: Experimental LODs to larger level assets [b]Added[/b]: Upscaling methods [b]Updated[/b]: Interacting with NPCs can now unlock new dialogue branches when talking to other NPCs [b]Updated[/b]: Made further performance improvements [b]Updated[/b]: to Unreal Engine 5.5.1 [b]Updated[/b]: Several locations to be ready for more storyline implementation & the addition of first major world event [b]Updated[/b]: Interaction animations and default idle state of some already existing NPCs [b]Updated[/b]: Fae dragon egg description [b]Updated[/b]: First and second island [b]Updated[/b]: Newly installed game's default video settings will be set to low instead of epic (only if no config file found in AppData) [b]Updated[/b]: Misc. Settings got renamed To "Gameplay" [b]Updated[/b]: Reduced interaction trace size to avoid interaction through thin colliders, e.g.: landscape [b]Updated[/b]: Increased render distance of large level assets [b]Updated[/b]: Constructions that generate items will now generate up to 10 different items; they can now generate 4x as many items; their crafting costs have been doubled; the construction limit has been set to 1 personal generator and 3 clan generators (subject to change) [b]Updated[/b]: Some interaction texts [b]Updated[/b]: Turn offset and camera lag (to decrease character offscreen situations when flying at high speed), acceleration, dive speed, dive acceleration/deceleration, turn speed/arc, etc. of all 4 flying characters [b]Updated[/b]: Free Cam (hold ALT/LB) reset speed can now be adjusted in the settings [b]Updated[/b]: Controller input - Added scrolling through menus/lists with RTB (R-Stick) [b]Refactored[/b]: Camera system [b]Fixed[/b]: Various code changes/errors/warnings caused by engine version switch [b]Fixed[/b]: Silent assert error caused by old and deprecated code usage in our gameplay system [b]Fixed[/b]: Simmatres missing its opacity [b]Fixed[/b]: Luxmatres blocking interactions [b]Fixed[/b]: Some level assets being misplaced [b]Fixed[/b]: building mode Place/Cancel text being cut off [b]Fixed[/b]: Jump not working when using a controller (Y-Button) [b]Removed[/b]: Old targeting components [u][b]DEV KITCHEN[/b][/u] A few images and videos of the other things that have been cooking in the dev kitchen. [i]The finished Behemoth model[/i] [i]The new Eastern Dragon models got their default skins.[/i] [i]The Quetzacoatl concept art. While the Quetz will still be mainly scaled, we changed the scales to imitate feathers. The final model will feature both, the typical leathered membrane and bird-like wings merged into one.[/i] [i]Here is a peek at the head of the new Quetz model. You can find more work in progress images of the rest of the body on our Ko-fi page.[/i] [i]Work in progress Kirin skin.[/i] [i]The Crabling skin has been finished and our texture artist has moved on to work on the Goliath crab skin.[/i] [i][Redacted][/i] [previewyoutube=WIPIIAMUO_A;full][/previewyoutube] [previewyoutube=Hed5rSuiS8E;full][/previewyoutube] [u][b]SKIN CHALLENGES[/b][/u] We have also started running weekly skin challenges on Discord that everyone can participate in. These challenges are for players who enjoy creating skins based on specific themes. Here are the top skins from the challenges that have concluded so far. [previewyoutube=0LCQoKZT7Mw;full][/previewyoutube] [previewyoutube=FVeDx9a1Vco;full][/previewyoutube] [previewyoutube=srcJyro3Hvs;full][/previewyoutube] [previewyoutube=9p46uLec1U0;full][/previewyoutube] [previewyoutube=y-eUVa5bOtc;full][/previewyoutube] [previewyoutube=981IvLllkjs;full][/previewyoutube] [previewyoutube=XYF-eFN70LM;full][/previewyoutube] [b][u]SOCIAL MEDIA[/u][/b] DISCORD: https://discord.gg/draconiagame INSTAGRAM: https://instagram.com/draconiagame/ BLUESKY: https://bsky.app/profile/draconiagame.bsky.social YOUTUBE: https://youtube.com/draconiagame REDDIT: https://reddit.com/r/draconiagame/
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Release:13.01.2022 Genre: Massively Multiplayer Online Entwickler: Draconia Dev Team Vertrieb:keine Infos Engine: Unreal Engine 4 Kopierschutz:keine Infos Franchise:keine Infos
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Patch 0.5.4.16
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02.07.24 22:17 Community Announcements
Patch 0.3.7.8
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29.06.24 06:54 Community Announcements
Hotfix 0.3.7.7
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Patch 0.3.7.6
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Patch 0.3.7.5
Draconia
27.05.24 15:05 Community Announcements
Patch 0.3.7.4
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Patch 0.3.7.3
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02.05.24 17:17 Community Announcements
Servers are back
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22.04.24 22:25 Community Announcements
Servers going offline for a short time
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Patch 0.3.6.1
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Patch 0.3.5.2
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14.03.24 17:46 Community Announcements
Patch 0.3.5.1
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14.03.24 14:11 Community Announcements
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Draconia
13.03.24 11:55 Community Announcements
Patch 0.3.5.0 & Dev blog
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Patch 0.3.4.4
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23.01.24 17:25 Community Announcements
Patch 0.3.4.0
Draconia
15.12.23 13:10 Community Announcements
0.3.3.7 Hotfix
Draconia
05.12.23 16:12 Community Announcements
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Draconia
03.12.23 20:04 Community Announcements
Patch 0.3.3.5
Draconia
01.12.23 11:26 Community Announcements
Patch 0.3.3.4
Draconia
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Patch 0.3.3.3
Draconia
30.09.23 09:44 Community Announcements
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Draconia
26.09.23 21:39 Community Announcements
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Draconia
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Patch 0.3.3.0
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11.09.23 10:02 Community Announcements
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Draconia
20.07.23 16:18 Community Announcements
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