For clarification: The old model will remain in the game for now. So, if you have a Lindworm character using the old model, it will still be there. We’re not ready to do a character wipe just yet, and we most likely won’t until the new character creator is finished, at which point a wipe will be mandatory.
[u][b]NPCs & Quests[/b][/u]
In this patch, we are also introducing our first interactable NPCs. They are by no means final and will receive several upgrades in the near and distant future to become more lively and allow for more interactions between each other and the players.
And to answer a question that’s been asked a lot lately: [i]Yes, you will be able to take some of them home with you in the future.[/i] (You better treat them well!) More details will be shared when the time comes.
They also finally allow us to add Draconia's story to the game. While there have been a few notes scattered here and there, adding bits of lore, notes can never replace characters who can personally share their stories with players.
Many NPCs will even ask players to complete tasks for them - some of which are daily - giving players more options to level their characters without relying solely on quest stones, killing NPCs, or farming resources.
Some tasks can only be unlocked if specific conditions are met, so listen carefully when a character is talking to you.
To make things easier, characters that send players on quests will have a visual indicator in the future. However, we want to move away from the standard question marks above their heads and choose a more immersive option.
[b][u]Behemoth[/u][/b]
Our rock candy-eating tank is currently being modeled at the speed of light (or at least that’s what it feels like) and is turning into an absolute chonker! He also comes with a default smug face.
[u][b]Quetzalcoatl[/b][/u]
Our character concept artist is currently battling all the scales that cover the Quetz’s body.
We can only show you a sne(a)k peek at the moment, but we can tell you this much: The new Quetz is going to be loooong!
[u][b]Dragonturtle[/b][/u]
The Dragonturtle's textures have been finished, and our animators are now starting to work on its animations so we can add it as a new playable character and NPC in the near future.
But beware! The Turtle will be a tough nut to crack!
[u][b]European Dragon[/b][/u]
The European dragon is currently being animated, and we’re super excited to see it in action!
We have also been working on various other things here and there that will be relevant in the near and distant future.
[i]Kirin skin concept art[/i]
[i]Various skull models that function as interactable items and level art.[/i]
[i]Some clan hut concepts.[/i]
[i]One of several nest types that players will be able to choose from when nesting is added.[/i]
And last but not least, the patch notes!
[b]Added:[/b] The new Lindworm as a playable character
[b]Added:[/b] Simple "clan/personal" text to the construction placement UI to show construction type
[b]Added:[/b] Clan icon to the clan construction health bar
[b]Added:[/b] Sandstorms as rare weather type
[b]Added:[/b] Basic Ka'sai NPC
[b]Added:[/b] New item - Mollusk Meat
[b]Added:[/b] New harvestable - Small Tidara
[b]Added:[/b] Kasai talking animations
[b]Added:[/b] 20 new Ka'sai horn variants
[b]Added:[/b] Multiple quest task support
[b]Updated:[/b] Guaranteed drop chance for harvestables
[b]Updated:[/b] Increased default photo mode cam movement speed
[b]Updated:[/b] Increased default construction mode cam movement speed
[b]Updated:[/b] Increased volume of sliding sound effect
[b]Updated:[/b] Reduced character creator lighting intensity
[b]Updated:[/b] Improved Ka'sai & Wyvern walking animation blending
[b]Updated:[/b] Disabled head controller input for some Wyvern emotes where they are not wanted
[b]Updated:[/b] Buffs from consumables such as meat and carcasses now stack up to 5
[b]Updated:[/b] All UI element fonts to be more readable
[b]Updated:[/b] Quest Tab UI
[b]Updated:[/b] Quest system to support several tasks
[b]Updated:[/b] Don't allow kicking clan members of the same user level
[b]Updated:[/b] Deselect interacted actor and hide interactable actor UI when interaction radial opens
[b]Updated:[/b] Increased the health of crabs
[b]Fixed:[/b] Stomach item not dropping from carcasses
[b]Fixed:[/b] Construction mode cam movement direction (now it moves properly where aimed like any fps cam movement)
[b]Fixed:[/b] Ore deposit name
[b]Fixed:[/b] Missing ocean water in some spots of the map
[b]Fixed:[/b] Typo in note "Important"
[b]Fixed:[/b] Weather not changing
[b]Fixed:[/b] Eastern Jaw rotation
[b]Fixed:[/b] Clan hoard collision getting small players stuck sometimes
[b]Fixed:[/b] Missing level assets
[b]Fixed:[/b] Ka'sai falling animation not looping
[b]Fixed:[/b] Items falling through the floor of the great library
[b]Fixed:[/b] Tongue clipping through teeth in Ka'sai vocal call animation
[b]Fixed:[/b] Foliage that was sunk into the ground due to mesh changes
[b]Fixed:[/b] Multiple quest tasks not being recognized and updated properly
[b]Fixed:[/b] Minor texture issues on the Wyvern's wing claws
[b]Fixed:[/b] Chat getting locked
[b]Fixed:[/b] Players respawning at the same respawn point instead of the nearest one
[b]Fixed:[/b] Sleep transition speed when entering sleeping state by only pressing J
[b]Fixed:[/b] Lindy not being able to attack while swimming
[b]Fixed:[/b] Death's Grip effect resetting after relog (Sorry Wyv3rn :P)
[b]Fixed:[/b] Missing Quest VFX & SFX
[b]Fixed:[/b] Clan tag not being removed if the player has been removed from a clan
[b]Fixed:[/b] Clan permissions affecting personal unlocked constructions
[b]Fixed:[/b] Auto-switching between keyboard/mouse and gamepad input
[b]Fixed:[/b] Minor UI flickering when the interaction key is being pressed/held
[b]Fixed:[/b] Sniffing no longer stops other currently active abilities