[b]Added[/b]: Interpolation and smoothing to turn-in-place blendspaces (moved in place animations from 0.33 to 0.5) to add more time for interpolation so it doesn't pop when player suddenly turns left or right
[b]Added[/b]: 0.5 sec delay between crouch input, all crouch input ignored when it's too fast (no more crouch spam)
[b]Updated[/b]: Refactored and optimized inventory/crafting backend and UI to avoid stutters when backend/network/UI updates happens
[b]Fixed[/b]: Missing free look input network sync (now head rotation is visible for every client when ALT pressed)
[b]Fixed[/b]: Blending whole body when interacting with harvestables
[b]Fixed[/b]: Characters resting/sleeping while gliding, crouching and diving
[b]Fixed[/b]: Made sure animation system can do transition from falling to flying state to avoid infinite falling loop state
[b]Fixed[/b]: Made sure animation system can do transition from ground to diving/gliding to avoid walking in air situations when character gets replicated
[b]Fixed[/b]: Inaccurate upkeep material gathering issue, which caused the upkeep for some building parts to be higher than they actually are
