[b]Added[/b]: 3 additional target indicator styles (can be changed in the 'Gameplay' Settings > Target Indicator)
[b]Added[/b]: simple target hit animation to all target indicator types
[b]Updated[/b]: Reduced fog and lighting intensity on main map
[b]Updated[/b]: Jungle foliage types
[b]Updated[/b]: Backported/refactored all nameplate UI bp code to C++ to support multiple / different nameplate widgets in the future
[b]Updated[/b]: Nameplate UI widget class settings moved from character class to gameplay data asset (hud | nameplate)
[b]Updated[/b]: Nameplate system now supports different nameplate UI types based on actor classes / child classes
[b]Updated[/b]: Nameplate now updated natively in C++ from a container widget
[b]Updated[/b]: Craftingdb now auto-selects itemdb when new ingredients are being added to the ingredient array / ingredient set array
[b]Fixed[/b]: Large nameplate issue when player is joining
[b]Fixed[/b]: Large leafy corals having collision
[b]Fixed[/b]: Photo mode widget
[b]Fixed[/b]: Crash caused by the new nameplate / health bar system
[b]Fixed:[/b] Crafting ingredient sets issue
