Announcements
[p]We want to start by saying thank you. We see every single piece of feedback shared across socials, and we genuinely appreciate all of it. Your thoughts and perspectives help guide us as we move forward. To make sure your feedback always reaches us, the best places to post are the Steam forums and the official Dungeon Defenders Discord server. We check the Steam forums multiple times a week, and Discord remains our main hub for day-to-day communication with the community.[/p][p]We also want to address something we saw a lot of discussion about last week: involvement on the Steam forums during events like the Corgi Cipher. We hear you, and we’re sorry that some of you felt left out. The next community event will be fully open to the Steam community, so everyone has a chance to take part.[/p][p]We received a lot of feedback about the Lycan King changes as well. Some of those adjustments made the test mode challenges extremely difficult, which was never our intention. Because of that, we’ve begun the process of un-linking the base Lycan King from the Rift and Test mode variants so each version can be tuned separately with better control and balance.[/p][p]Finally, we want to acknowledge the reports concerning crashes and hacker-flag issues. This week’s patch fixes the hacker-flagging problem, but the crash fixes weren’t ready in time. Before the first CDT update, some essential editor files were missing or corrupted, and those assets are tied to key functions under the hood of DD:A. When the game calls them and they aren’t there, it crashes. We’re currently loading an older version of the game to recover those missing assets, which is a slow but necessary process. Tool-tips also remain unfixed in this update, but we are working tirelessly to correct all of these issues as quickly and safely as possible. Out next Update will go to the test server for you all to test the update ahead of time and give us feedback. [/p]Game-play & Balance Changes
- [p]Hero stat points restored to maximum values Prior to the first CDT Update.[/p][/*]
- [p]Anti-cheat: fixed false flags caused by duplicated traded items.[/p][/*]
- [p]Adjusted stunned-state duration across all versions of the fight: [/p][list]
- [p]Test: 12 seconds[/p][/*]
- [p]Base: 10 seconds[/p][/*]
- [p]Rifted: 8 seconds[/p][/*]
- [p]Stalking speed de-buff reduced to 1.1 from 1.75.[/p][/*]
- [p]Stalking speed buff reduced to 2.5 down from 1.[/p][/*]
- [p]Fleeing speed reduced to 4.5 down from 6.[/p][/*]
- [p]Fleeing armor reduction decreased to 25%.[/p][/*]
- [p]Lured speed buff reduced to 3.5 from 5.5.[/p][/*]
- [p]Lured armor reduction reduced to 25% from 75%.[/p][/*]
- [p]Stunned state (test mode): Lycan King now takes 250% bonus damage when stunned.[/p][/*]
- [p]Howling armor reduction in test mode is now 15%.[/p][/*]
- [p]Howl AOE in test mode has a damage scalar of 15%[/p][/*]
- [p]Golden Hera attack rate exponential final result is now 1.57 (1.77 for base, 1.67 for Rifted).[/p][/*]
- [p]All golden DPS pets can now spawn in all elements.[/p][/*]
- [p]Obsidian Gemstone description now reflects correct information.[/p][/*]
- [p]Raging Zeus attack rate exponential final result is now 1.57 (1.77 for base, 1.67 for Rifted).[/p][/*]
- [p]Rifted Propeller Cat negative post-multiplicative additive is now -0.9 (10% more than original Rifted cat).[/p][/*]
- [p]Golden Cat additive value is -0.8 (20% more than original).[/p][/*]
- [p]Rifted Propeller Cat cool-down: 1.75 s[/p][/*]
- [p]Golden Propeller Cat cool-down: 1.5 s[/p][/*]
- [p]Hero stat points restored to maximum values.[/p][/*]
- [p]Ede CorgE now rolls tower damage, range, and speed.[/p][/*]
- [p]Ede CorgE now gives a 20% player speed boost (up from 15%).[/p][/*]
- [p]Golden Douglas now gives a 15% speed boost (up from 10%).[/p][/*]
- [p]Milton Corgi now provides the correct 2x Vitality increase [/p][/*]
- [p]Victory chest drops either:[/p][list]
- [p]Rifted Ramster Can[/p][/*]
- [p]Rifted Bomber[/p][/*]
- [p]Golden Ramster Can[/p][/*]
- [p]Golden Lil’ Bomber[/p][/*]
Yellow Ramster Can Rework
- [p]Now applies Sugar Rush, increasing attack rate for a short time.[/p][/*]
- [p]Post-multiplicative additive:[/p][list]
- [p]Rifted: -0.9 (down from 1)[/p][/*]
- [p]Golden: -0.8[/p][/*]
- [p]Base: 10 seconds[/p][/*]
- [p]Rifted: 12 seconds[/p][/*]
- [p]Golden: 15 seconds [/p][/*]
- [p]Applies movement speed reduction after buff ends:[/p][list]
- [p]Base: 30% for 8 s[/p][/*]
- [p]Rifted: 20% for 15 s[/p][/*]
- [p]Golden: 10% for 2.5 s[/p][/*]
[/p][/*][/list]
Helping Hand Rework
- [p]Base: drains 3 mana/sec[/p][/*]
- [p]Rifted: drains 2 mana/sec[/p][/*]
- [p]Golden: drains 1 mana/sec[/p][/*]
- [p]Now provides a speed boost:[/p][list]
- [p]Base: 10%[/p][/*]
- [p]Rifted: 15%[/p][/*]
- [p]Golden: 20%[/p][/*]
- [p]Base: tower health, tower damage, tower range[/p][/*]
- [p]Rift: tower health, tower rate, tower range[/p][/*]
- [p]Golden: tower damage, tower range, tower rate [/p][/*]
- [p]Happy Hera projectile count scalar increased from 0.5 → 0.7[/p][list]
- [p]Rift/Gold from 0.5 → 0.8[/p][/*]
[/p]
