Greetings Defenders!
Over the last couple of weeks we’ve been focused on making DD:A feel better to play, clearer to understand, and more rewarding to stick with. This update is packed with Pure Strategy improvements, new rewards, Transmog updates and an Assault speedrun event to keep building momentum toward the future. Thank you for the reports, the patience, and for sticking with us while we keep bringing updates to DD:A
HIGHLIGHTS
Pure Strategy is now playable on:
[list]Yuletide Village
Castle Armory
Added Pure Strategy phase info + wave progression data, and proper enemy lane data on supported maps
[/*][*]New Pure Strategy rewards (weapons, accessories, pets, and Action Figure tower-buff pets)
[/*][*]Transmog updates Assault updates + a limited-time Assault Speedrun Event (through 2/15/26)
[/*][/list]
PURE STRATEGY UPDATES
New / Updated Pure Strategy Maps
Yuletide Village
[list]Pure Strategy is now playable
Added phase info + wave progression data
Added enemy lanes (matches Survival lanes)
Castle Armory
Pure Strategy is now playable
Added phase info + wave progression data
Added enemy lanes (matches Survival lanes)
Yuletide Village and Castle Armory are now visible in the Pure Strategy map select
[/*][/list]Outpost (Pure Strategy)
Reduced Djinn spawns to improve map flow (pulse count unchanged)
[list]Waves 1–8: unchanged
Wave 9: 18 Djinn throughout the wave (down from 40)
Waves 10–14: 20 Djinn throughout the wave (down from 40)
Waves 15–19: 25 Djinn throughout the wave (down from 40)
Waves 20–25: 30 Djinn throughout the wave (down from 40)
Bazaar (Pure Strategy)
Sharken spawns adjusted for more consistent pacing (pulse count unchanged)
[list]Waves 1–4: 3 Sharken
Wave 5: 6 Sharken
Wave 6: unchanged (10)
Wave 7: 10 Sharken
Waves 8–11: unchanged
Waves 12–14: 20 Sharken
Waves 15–17: 25 Sharken
Waves 18–20: 30 Sharken
Waves 21–22: 35 Sharken
Wave 23: 40 Sharken
Waves 24–25: 45 Sharken
Ogre Copter spawns adjusted for better flow
Waves 1–5: 1 copter per pulse over 2 pulses
Waves 6–10: 2 copters per pulse over 3 pulses
Waves 11–16: 3 copters per pulse over 3 pulses
Waves 16–25: 3 copters per pulse over 4 pulses
Massacre: adjusted regular Ogre spawns for more uniform pacing
Waves 3–10: 2 ogres per pulse with 2 pulses
Waves 11–25: 3 ogres per pulse with 2 pulses
NEW REWARDS & DROP TABLE UPDATES
Yuletide Village (Pure Strategy)
Flopsalot (Regular) added to Pure Strategy drop tables
[list]Tower weapon rolls: Tower Damage (0.9), Tower Range (0.9), Tower Speed (0.9)
Tower Damage is a guaranteed roll
Flopsalot (Fused) added to Pure Strategy drop tables
Same stats as Fused Wolfbane’s Claymore
Ability stat point scalar: 2.75 (25% higher than Fused Wolfbane’s Claymore)
Kringler’s Cap
Now tradeable
Added flavor text
Now drops on completion of Wave 15 and Wave 25 (Yuletide Village Pure Strategy)
Fused Kringler’s Cap drops on completion of Wave 15 and Wave 25 with Rift Mode toggled
[list]Rolls similarly to other fused accessories
Tower Penguin
Drops on completion of Wave 15 and Wave 25 (Yuletide Village Pure Strategy)
Rolls with Tower Health, Tower Damage, Tower Range, and +25% Move Speed
Tower Damage is the main roll
Tower Fused Penguin
Drops on completion of Wave 15 and Wave 25 (Yuletide Village Pure Strategy with Rift Mode toggled)
Rolls with Tower Health, Tower Damage, Tower Speed, and +25% Move Speed
Tower Damage is the main roll
Tower Giraffe on the Treadmill now properly drops on Yuletide Village
[/*][/list]Castle Armory (Pure Strategy)
Meat Sword
[list]Awarded for completing Wave 15 and Wave 25 (Castle Armory Pure Strategy)
Exact same rolls as Flopsalot
Fused Meat Sword
Awarded for completing Wave 15 and Wave 25 (Castle Armory Pure Strategy)
Exact same rolls as Fused Flopsalot
Tower Ogre
Drops on completion of Wave 15 and Wave 25 (Castle Armory Pure Strategy)
Rolls with Tower Speed, Tower Damage, Tower Range, and +15% Versatility
Tower Range is the main roll
Tower Fused Ogre
Drops on completion of Wave 15 and Wave 25 (Castle Armory Pure Strategy)
Rolls with Tower Speed, Tower Damage, Tower Range, and +15% Versatility
Tower Speed is the main roll
Pure Strategy Victory Chest Fixes (Fusion Drops)
Pure Strategy victory chests now properly drop:
[list]A random Fusion armor piece
A random Fusion weapon
Fixed on:
Forsaken Temple
Castle Armory
Yuletide Village
Challenge Loot Quality Fixes
Nightmare challenges now properly use the early Nightmare campaign wave quality distribution
Massacre challenges now properly use the late Nightmare wave quality distribution
Monster Hunt / Monster Fest Rewards
Waffle Pet (Massacre Monster Hunt)
[list]Non-combat pet
Gives: +50% Health, +10% Movement Speed
Rolls: Vitality (1.5), Attack (1.5), Ability (2.0), stat base of 8
Note: stat base implementation is still being finalized
Fused Waffle Pet (Massacre Monster Hunt in Rift Mode)
Non-combat pet
Gives: +40% Health, +10% Rift Armor, +10% Movement Speed
Rolls: Vitality (1.75), Attack (1.75), Ability (2.25), stat base of 8
Waffle Pet is also now available via Monster Fest
[/*][/list]Action Figure Pets (Pure Strategy Massacre + Bonus Difficulty)
The Mill: Warden Action Figure
[list]Speedy Gemstone effect at 25% less power, buffs up to 8 targets
Rolls: Tower Health, Tower Range, Tower Speed (main stat)
Stat scalars: 0.9 (rift and non-rift)
Bazaar: Summoner Action Figure
Powerful Gemstone effect at 25% less power, buffs up to 8 targets
Rolls: Tower Damage (main stat), Tower Range, Tower Speed
Stat scalars: 0.9
Forsaken Temple: Guardian Action Figure
Sturdy Gemstone effect at 25% less power, buffs up to 8 targets
Rolls: Tower Health (main stat), Tower Damage, Tower Speed
Stat scalars: 0.9
Also now drops on completion of Forsaken Temple Pure Strategy with the Hardcore toggle
Lost Metropolis reward update
EV Action Figure did not pass QA and will be released in a future patch
In the meantime, a Monk Guardian is being used in its place
Additional New Drops
Fused Leafy Piercer
[list]Drops from completing The Mill on Rifted Hardcore Massacre with a Bonus Difficulty
Weapon with boss weapon scaling
Traffic Cone
Drops from completing Outpost Pure Strategy on Massacre
Named and flavor text written by Corgi Cypher winner Crystonyx
Bubble Blaster 9000
Drops from completing Lost Metropolis on Massacre Hardcore with a Bonus Difficulty
Tower weapon rolls: Tower Health, Tower Range, Defense Rate (each scalar 0.95)
Fused Bubble Blaster 9000
Drops from completing Lost Metropolis on Massacre Hardcore with a Bonus Difficulty
DPS weapon with stats on par with Chimera Shot
Rogue Action Figure
Drops from completing The Keep on Pure Strategy with a Bonus Difficulty
Gives Prop Cat effect 50% less boost to damage than a regular propcat
Birthday Party Hat
Drops from completing King’s Game on Pure Strategy with Hardcore + Bonus Difficulty
New Corgi Variant: Sirloin
Drops at Wave 250 on The Summit (replacing the Corgi drop)
Rolls with Hero scalars of 3.5 and Tower Fortify of 3.25
Shout out to Tato
Lapis Gemstone
Now drops on Treasure Hunt with a 50% chance
TRANSMOG & COSMETICS
Updated the patch notes link to point to the Steam Community patch notes page
Pets Added to the Transmog System
Fused Ramster can
Fused Propeller Cat
Golden Lil’ Bomber
Lapis Gemstone
Topaz Gemstone
Fused (Rifted) Fairy
Fused Genie
Fused Helping Hand (Rifted Hand)
Fused Mista Mine
Gold Penguin
Guardians (loot drops): Monk / Huntress / Squire / Apprentice
Animus: Monk / Huntress / Squire / Apprentice
Golden Striking Gemstone
Comically Large Weapons
Added flavor text to the Comically Large Crossbow
All Comically Large weapons are no longer hidden in the Transmog menu
Crystal Core Transmogs (New Feature) A long-awaited returning feature from Dungeon Defenders 1 has finally made its debut: Crystal Core Transmogs.
Go to the Blacksmith → Transmog menu → Crystal Core tab
Select and save your Crystal Core transmog to use in-game
The Chromatic Gemstone Crystal Core Transmog is now available to everyone
Additional locked Crystal Cores will appear in the menu, but they are not in the game yet (more details coming soon)
ASSAULT UPDATES + SPEEDRUN EVENT
Assault Updates
Removed the jump de-buff from Assault (players can move freely)
Assault can now be played in Rift Mode
Fused Balasticus now drops from completing Assault
Assault now awards a Victory Chest when played with a Bonus Difficulty
Balasticus updated to resemble the DD1 Balasticus (by popular demand)
Assault Speed Run Event (through 2/15/26) Until 2/15/26, we’ve removed the speed de-buff from Assault as an experiment for potential future Assault-style challenges. We’d like to invite everyone to participate in the Assault speed-run event.
Winner Reward
The winner gets to name one of the new weapons coming with the next map
Requirements to Participate
[olist][*]Level 80 character
[/*][*]Gear cannot be higher than Transcendent quality
[/*][*]Must run on Massacre with Hardcore, Rift Mode, and Bonus Difficulty toggled
[/*][*]No Rogue or Guardian
[/*][*]Video must be one take showing:
Character sheet
Full run
Opening the chest
Video must be public or unlisted, titled: “Steam Username” - DD:A Assault Speed run Event - Time Remaining Upon Completion
[/*][*]To count, the link to the video must be posted in the comments of the Steam post of the patch notes
[/*][/olist]BALANCE & GAMEPLAY CHANGES
Bowling Ball tower explosion AoE reduced by 20% (750 → 600)
Comically Large Bow tower health scalar corrected to 0.9
Tower Chicken now properly gives 30% Cast Rate
Gold Gemstone buff increased to be 50% stronger than the regular gemstone buff
ITEMS, TOOLTIPS, AND SET BONUS FIXES
Updated Arcane Alignment 5 tooltip to clarify accessory use (especially Rift accessories)
Updated Spike Blockade description to include attack rate reduction to melee attackers
Updated Golden Lycan King item card to show the 15% Rift bonus and maximum number of targets
Updated Golden Lycan King item description
Rearmed set bonus now displays properly
Inspired Defense set bonus can now be completed with an Arcanist piece as intended
Thundering Defense set bonus can now be completed with an Arcanist piece as intended
Deadly Defense set bonus can now be completed with an Arcanist piece as intended
Plagued Defense set bonus can now be completed with an Arcanist piece as intended
Seal of the Forsaken (and Fused version) now properly classified as a Brooch
Added a description to the Rifted Empowering Shrine describing its Rift effect:
[list]Players standing inside the circle gain 25% cooldown reduction
Updated Owl description to fix typos
[/*][/list]
CINEMATICS
Bazaar now has an intro fly-through cinematic
Bazaar now has a lose cinematic upon failure
Lost Metropolis now has an intro fly-through cinematic
Lost Metropolis now has a lose cinematic upon failure
RIFT PORTAL UPDATES (PURE STRATEGY SUPPORT)
All of Act 4 Rift Mode now has Rift Portals available in Pure Strategy
Added / updated Rift Portal locations across many maps, including:
[list]Ancient Mines
Lava Mines
Magus Quarters
Tornado Valley
Tornado Highlands
The Ramparts
The Throne Room
Arcane Library
Royal Gardens
Promenade
The Summit
Glitterhelm
Endless Spires
Forges and Foundries (updated location)
Bazaar
Lost Metropolis
Forsaken Temple
Castle Armory
King’s Game
Yuletide Village
Note:
On most of these maps we added extra portal support intended to help Rift Copters avoid getting stuck.
We have not added the Rift-Copter-specific portal pass into the Act 4 maps yet (that will come in a future update).
Deeper Well did not receive any Rift Portal updates in this patch.
BUG FIXES
Fixed an issue with Siren damage resistance where enemies could become effectively invincible due to a timed/infinite buff interaction
KNOWN ISSUES (STILL INVESTIGATING)
We’re aware of the following issues and they did not make it into this patch (they’re deeper than expected, but we are investigating):
Gold disappearing when joining a friend’s game through Steam’s “Join Game” button
Multiplayer crash when the host changes maps during an active session
Repair ability not working when Cast Rate goes over 200%
Closing
As always, thank you for playing and for continuing to share your feedback with us. This update is another step toward making DD:A clearer, more rewarding, and better to play across all modes, especially Pure Strategy. Every report, suggestion, and discussion helps guide where we focus next. Our next major update will continue to focus on fixing bugs, improving stability, and making the game feel better to play from start to finish. We’re committed to steady, meaningful improvements that hold up long term, and your feedback plays a huge role in shaping that future.
Happy Defending, The Community Development Team
