Greeting Defenders,
Here Is the full list of rune drop locations and their weighted chances, which were introduced as part of our temporary fix for the rune crash in the last patch. This system allows every individual rune to be target farmed so players can reliably work toward the upgrades they need while we continue building a long-term solution. Nightmare Campaign is now intended to help players who are still leveling get access to higher tier runes earlier than they normally would, and Massacre Campaign increases the likelihood of seeing a Godly rune during progression. Completing Campaign missions on Hardcore currently gives the best chance at receiving higher-quality runes. We also want to give a huge shoutout and thank you to LichtAbzeichen8, the community member on Discord who created the full weighted list of drops; their work made it possible for us to share this information quickly and clearly with everyone. This system is a stepping stone while we work toward a permanent fix, so please keep the feedback coming as we continue improving rune progression.
Happy Defending, The Community Development team [b]DDA Campaign Rune Drop Locations and Chances[/b]
Below is the complete list of Campaign rune drop locations and their weighted chances. These values represent the percentage chance for each rune to appear when completing the corresponding Campaign map.
[b]ACT 1[/b]
[b]Alchemical Labs[/b] Noxious Fumes – 41.66% Lightning Strikes – 16.66% Toxicity Overload – 41.66%
[b]Ancient Mines[/b] Explosive Striker – 23.08% Multiple Marks – 76.92%
[b]Deeper Well[/b] Boom Boom Boom – 76.92% Spin-To-Win – 23.08%
[b]Lava Mines[/b] Focus Fire – 23.08% Mystical Repair – 76.92%
[b]Magus Quarters[/b] Pulsator – 16.66% Entangling Roots – 41.66% Flash Buff – 41.66%
[b]ACT 2[/b]
[b]Endless Spires[/b] Blinding Darts – 33.33% Rejuvenating Aura – 66.66%
[b]Ramparts[/b] Berserker Aura – 50% Shell Shocked – 25% Spider’s Poison – 25%
[b]Throne Room[/b] Piercing Upgrade – 40% Phantom Ball – 40% Pet Master – 20%
[b]Tornado Highlands[/b] Sluggish Aura – 21.74% Decoy-GR – 43.48% Kobold Launcher – 34.78%
[b]Tornado Valley[/b] Electric Shock – 52.63% Overdrive – 15.79% Flaming Owl – 31.58%
[b]ACT 3[/b]
[b]Arcane Library[/b] Chance Grenade – 76.92% Extra Spikey – 23.08%
[b]Glitterhelm[/b] Blazing Fire – 25% Targeted Mana Bomb – 50% Radiant Outbreak – 25%
[b]Promenade[/b] Shield Explosion – 50% Immolation – 25% Life Leech – 25%
[b]Royal Gardens[/b] Bouncing Magic – 25% Static Shock – 50% Empowering Friendship – 25%
[b]The Summit[/b] Focus Flame – 50% Critical Rage – 25% Broadhead Rounds – 25%
[b]ACT 4[/b]
[b]Foundries and Forges[/b] Poison Tipped Spears – 16.66% Toxicity Overload – 27.77% Divine Absorption – 55.55%
[b]The Keep[/b] Exploding Wisps – 25% Elemental Discharge – 50% Heal Master – 25%
[b]The Mill[/b] Yum Yum Seed – 55.55% Focus Blossom – 16.66% Poison Dagger – 27.77%
[b]The Outpost[/b] Strengthen Field – 50% Arcane Blast – 25% Retribution Aura – 25%
[b]ACT 5[/b]
[b]Castle Armory[/b] Immobilizing Ray – 50% Empowering Ring – 25% Deadly Gaze – 25%
[b]The Bazaar[/b] Spike Trap – 25% Full Coverage – 50% Sludge Pool – 25%
[b]The Forsaken Temple[/b] Reflective Screech – 15.79% Exploding Aura – 31.58% Paralyzing Smite – 52.63%
[b]The Lost Metropolis[/b] Etheral Blades – 25% Warrior Monk – 25% Raging Shrooms – 50%
[b]BONUS ACT[/b]
[b]Kings Game[/b] Sluggish Aura – 50% Pet Master – 25% Flaming Owl – 25%
[b]Yuletide Village[/b] Spider’s Poison – 27.77% Overdrive – 16.66% Shell Shocked – 55.55%
