[/p][p]Lycan King Changes[/p][p]We’ve received a lot of feedback about the Lycan King fight, with many players saying it felt unfair across all stages of play. While we originally aimed to simply tone down the damage-over-time effect, that adjustment ended up breaking it entirely. As a result, the DoT effect applied during the Lycan King’s howling state should no longer occur.[/p][p]
[/p][p]Campaign Rune Drop Tables[/p][p]
The rune crash was identified as a major issue affecting progression, so we’ve made significant adjustments to how runes drop in Campaign. Runes can now drop directly from completing Campaign missions, with their preferred maps serving as guaranteed locations for these drops. The qualities of the runes have been increased to allow higher-quality drops, giving players a better chance at Godly or Transcendent runes.[/p][p]Runes are weighted on a scale from 1 to 10, and some runes will drop in lower quantities than others. Massacre Campaign typically drops a Godly rune, though it is not guaranteed, while Nightmare Campaign can drop any rune level, with Transcendent being extremely rare. To maximize quality, running Hardcore or Rift Mode is recommended.[/p][p]Below is the updated list of preferred maps for each rune and their weighted drop values:[/p][p]Deeper Well: 10/3 (two drops)
Ancient Mines: 10/3 (two drops)
Lava Mines: Focus Fire and Mystical Repair, favoring Repair 10/3
Alchemical Laboratory: 10/4/10 (three drops)
Magus Quarters: 4/10/10 (three drops)[/p][p]Tornado Valley: 10/3/6 (three drops)
Tornado Highlands: 5/10/8 (three drops)
Ramparts: 10/5/5 (three drops)
Throne Room: 10/10/5 (three drops)
Endless Spires: 5/10 (two drops)[/p][p]Arcane Library: 10/3 (two drops)
Royal Gardens: 5/10/5 (three drops)
Promenade: 10/5/5 (three drops)
Summit: 10/5/5 (three drops)
Glitter-helm: 5/10/5 (three drops)[/p][p]The Mill: 10/3/5 (three drops)
Outpost: 10/5/5 (three drops)
Keep: 5/10/5 (three drops)
Foundries and Forges: 3/5/10 (three drops)[/p][p]Bazaar: 5/10/5 (three drops)
Metropolis: 5/5/10 (three drops)
Forsaken Temple: 3/6/10 (three drops)[/p][p]Castle Armory: 10/5/5 (three drops)[/p][p]Kings Game Campaign (Massacre/Nightmare): drops the following runes Sluggish Aura, Pet-Master, Owls at the following weights 10/5/5
Yuletide Village Campaign (Massacre/Nightmare): drops the following runes Xplo, Overdrive, Spiders Poison at the following weights 10/3/5[/p][p][/p]
Defense Changes
Apprentice
- [p]Magic Blockade tower health hero stat scalar increased to 1.5 from 1.0[/p][/*]
- [p]Deadly Striker Tower Rune AOE range increased to 450 from 250[/p][/*]
- [p]DST Rune cooldown halved (Godly: 3.5s → 1.75s)[/p][/*]
Squire
- [p]Spike Blockade tower health hero stat scalar increased to 2.0 from 1.0[/p][/*]
- [p]Spike Blockade tower damage increased to 1.75 from 1.6[/p][/*]
- [p]Spike Blockade now applies a 5% slow for 3 seconds to attackers[/p][/*]
- [p]Bowling Ball projectiles now explode on impact, dealing 50% physical AOE damage[/p][/*]
- [p]Sniper Cannon no longer prioritizes copter flares[/p][/*]
- [p]Slice and Dice Blockade tower health hero stat scalar increased to 2.75 from 1.0[/p][/*]
- [p]Slice and Dice Blockade Rune damage increased across tiers (now 8/16/24/32/48/64/96/120)[/p][/*]
Huntress
- [p]Poison Trap Rune damage reduced by 0.25 (200% → 150%) and now affects up to 21 targets[/p][/*]
- [p]Poison Dart Tower projectiles pierce one extra target[/p][/*]
- [p]Poison Dart Tower scales 10% better with defense rate, reaching 0.25s faster[/p][/*]
- [p]Poison Dart Tower Rune duration changed from 3/4/5 to 4.5/6/7.5[/p][/*]
- [p]Inferno Trap base speed reduced to 9 seconds from 16.62s[/p][/*]
- [p]Inferno Trap Rune duration increased from 3s to 5s[/p][/*]
- [p]Inferno Trap reset speed now scales from a 1-second base with a 0.6 exponent[/p][/*]
- [p]Thunder Spike Trap reset time base increased to 2.5s (up from 0)[/p][/*]
- [p]Thunder Spike Trap hero stat exponent increased to 0.65, improving reset scaling [/p][/*]
Guardian
- [p]Holy Bulwark’s Protective Ring now scales with Hero Range[/p][/*]
- [p]Holy Bulwark tower health hero stat scalar increased to 2.5 from 1.0[/p][/*]
- [p]Note: Holy Bulwark does not benefit from Striking Gemstone[/p][/*]
- [p]Note: While trying to implement the Range scalar for the Holy Bulwark, we broke the Protective effect it applies, a revert to the original ends up crashing the game. We are aware of the bulwark’s protection effect not applying properly. We are investigating this, and will be fixed in a future patch. So sorry for the inconvenience, it will be worth the wait. For now, it can be played as a regular wall with more than normal HP scaling.[/p][/*]
- [p]Obelisk DoT damage scalar increased by 25%[/p][/*]
- [p]Obelisk minimum slow increased to 50% from 25%[/p][/*]
- [p]Obelisk base slow increased to 75% from 70%[/p][/*]
- [p]Obelisk scales 20% better with defense rate, reaching 0.25s faster[/p][/*]
- [p]Obelisk tower damage hero stat scalar increased to 1.75 from 1.5[/p][/*]
- [p]Empowering Shrine now costs 2 DU and 200 mana, with a 5% rune buff increase[/p][/*]
Additional Improvements
- [p]All Helping Hand variants no longer cost build mana to repair defenses[/p][/*]
- [p]All Corgi-related items are now tradeable[/p][/*]
- [p]Lost Metropolis wave 1 build mana increased to 360 from 160[/p][/*]
- [p]Bazaar wave 1 build mana increased to 315 from 160[/p][/*]
- [p]Foundries and Forges wave 1 build mana decreased to 380[/p][/*]
- [p]Foundries and Forges subsequent waves now award 350 mana instead of 800[/p][/*]
- [p]Rift Corgi now properly grants 5% Rift Armor[/p][/*]
- [p]Gold Ramster speed de-buff now correctly applies for 5 seconds[/p][/*]
- [p]All Yellow Ramster Cans now properly restore speed scaling before Sugar Rush loops[/p][/*]
- [p]Castle Armory crash fixed[/p][/*]
- [p]Reflected Field Rune description updated[/p][/*]
- [p]Gold genie now properly applies a 50% stronger mana drain than the base genie with a 4 second cooldown[/p][/*]
- [p]Rift genie now properly applies a 25% stronger mana drain than the base with a 6 second cooldown. [/p][/*]
[/p]
