News Liste Dungeon Defenders: Awakened

Hot-Fix 11/22/2025
Dungeon Defenders: Awakened
Heute 01:19 Community Announcements
[p]Greetings Defenders,[/p][p]We want to start by giving everyone a clear picture of where we are and why this patch arrived when it did. While working hard on the next major update, we discovered fixes for several severe issues including players being incorrectly flagged as hackers and a handful of crashes that could interrupt gameplay. Our original plan was to ship these changes in the upcoming PTR, but because of the severity of the problems, we stopped everything and pushed these fixes out immediately along with the tower rebalances that were already completed and tested. The next major update will include the remaining tower rebalances, several hero rebalances, additional bug fixes, quality of life improvements, and will be released to the Public Testing Realm so the community can help us refine Phase 1 as we continue moving forward. This patch also addresses the fact that runes were not dropping properly from enemies and were appearing only in chests. We took this opportunity to correct that behavior and to give attention to towers that were falling behind. These changes mark the beginning of broader balance improvements across DD:A.

[/p][p]Lycan King Changes[/p][p]We’ve received a lot of feedback about the Lycan King fight, with many players saying it felt unfair across all stages of play. While we originally aimed to simply tone down the damage-over-time effect, that adjustment ended up breaking it entirely. As a result, the DoT effect applied during the Lycan King’s howling state should no longer occur.[/p][p]
[/p][p]Campaign Rune Drop Tables[/p][p]
The rune crash was identified as a major issue affecting progression, so we’ve made significant adjustments to how runes drop in Campaign. Runes can now drop directly from completing Campaign missions, with their preferred maps serving as guaranteed locations for these drops. The qualities of the runes have been increased to allow higher-quality drops, giving players a better chance at Godly or Transcendent runes.[/p][p]Runes are weighted on a scale from 1 to 10, and some runes will drop in lower quantities than others. Massacre Campaign typically drops a Godly rune, though it is not guaranteed, while Nightmare Campaign can drop any rune level, with Transcendent being extremely rare. To maximize quality, running Hardcore or Rift Mode is recommended.[/p][p]Below is the updated list of preferred maps for each rune and their weighted drop values:[/p][p]Deeper Well: 10/3 (two drops)
Ancient Mines: 10/3 (two drops)
Lava Mines: Focus Fire and Mystical Repair, favoring Repair 10/3
Alchemical Laboratory: 10/4/10 (three drops)
Magus Quarters: 4/10/10 (three drops)[/p][p]Tornado Valley: 10/3/6 (three drops)
Tornado Highlands: 5/10/8 (three drops)
Ramparts: 10/5/5 (three drops)
Throne Room: 10/10/5 (three drops)
Endless Spires: 5/10 (two drops)[/p][p]Arcane Library: 10/3 (two drops)
Royal Gardens: 5/10/5 (three drops)
Promenade: 10/5/5 (three drops)
Summit: 10/5/5 (three drops)
Glitter-helm: 5/10/5 (three drops)[/p][p]The Mill: 10/3/5 (three drops)
Outpost: 10/5/5 (three drops)
Keep: 5/10/5 (three drops)
Foundries and Forges: 3/5/10 (three drops)[/p][p]Bazaar: 5/10/5 (three drops)
Metropolis: 5/5/10 (three drops)
Forsaken Temple: 3/6/10 (three drops)[/p][p]Castle Armory: 10/5/5 (three drops)[/p][p]Kings Game Campaign (Massacre/Nightmare): drops the following runes Sluggish Aura, Pet-Master, Owls at the following weights 10/5/5
Yuletide Village Campaign (Massacre/Nightmare): drops the following runes Xplo, Overdrive, Spiders Poison at the following weights 10/3/5[/p][p][/p]

Defense Changes

Apprentice

  • [p]Magic Blockade tower health hero stat scalar increased to 1.5 from 1.0[/p][/*]
  • [p]Deadly Striker Tower Rune AOE range increased to 450 from 250[/p][/*]
  • [p]DST Rune cooldown halved (Godly: 3.5s → 1.75s)[/p][/*]

Squire

  • [p]Spike Blockade tower health hero stat scalar increased to 2.0 from 1.0[/p][/*]
  • [p]Spike Blockade tower damage increased to 1.75 from 1.6[/p][/*]
  • [p]Spike Blockade now applies a 5% slow for 3 seconds to attackers[/p][/*]
  • [p]Bowling Ball projectiles now explode on impact, dealing 50% physical AOE damage[/p][/*]
  • [p]Sniper Cannon no longer prioritizes copter flares[/p][/*]
  • [p]Slice and Dice Blockade tower health hero stat scalar increased to 2.75 from 1.0[/p][/*]
  • [p]Slice and Dice Blockade Rune damage increased across tiers (now 8/16/24/32/48/64/96/120)[/p][/*]

Huntress

  • [p]Poison Trap Rune damage reduced by 0.25 (200% → 150%) and now affects up to 21 targets[/p][/*]
  • [p]Poison Dart Tower projectiles pierce one extra target[/p][/*]
  • [p]Poison Dart Tower scales 10% better with defense rate, reaching 0.25s faster[/p][/*]
  • [p]Poison Dart Tower Rune duration changed from 3/4/5 to 4.5/6/7.5[/p][/*]
  • [p]Inferno Trap base speed reduced to 9 seconds from 16.62s[/p][/*]
  • [p]Inferno Trap Rune duration increased from 3s to 5s[/p][/*]
  • [p]Inferno Trap reset speed now scales from a 1-second base with a 0.6 exponent[/p][/*]
  • [p]Thunder Spike Trap reset time base increased to 2.5s (up from 0)[/p][/*]
  • [p]Thunder Spike Trap hero stat exponent increased to 0.65, improving reset scaling [/p][/*]

Guardian

  • [p]Holy Bulwark’s Protective Ring now scales with Hero Range[/p][/*]
  • [p]Holy Bulwark tower health hero stat scalar increased to 2.5 from 1.0[/p][/*]
  • [p]Note: Holy Bulwark does not benefit from Striking Gemstone[/p][/*]
  • [p]Note: While trying to implement the Range scalar for the Holy Bulwark, we broke the Protective effect it applies, a revert to the original ends up crashing the game. We are aware of the bulwark’s protection effect not applying properly. We are investigating this, and will be fixed in a future patch. So sorry for the inconvenience, it will be worth the wait. For now, it can be played as a regular wall with more than normal HP scaling.[/p][/*]
  • [p]Obelisk DoT damage scalar increased by 25%[/p][/*]
  • [p]Obelisk minimum slow increased to 50% from 25%[/p][/*]
  • [p]Obelisk base slow increased to 75% from 70%[/p][/*]
  • [p]Obelisk scales 20% better with defense rate, reaching 0.25s faster[/p][/*]
  • [p]Obelisk tower damage hero stat scalar increased to 1.75 from 1.5[/p][/*]
  • [p]Empowering Shrine now costs 2 DU and 200 mana, with a 5% rune buff increase[/p][/*]

Additional Improvements

  • [p]All Helping Hand variants no longer cost build mana to repair defenses[/p][/*]
  • [p]All Corgi-related items are now tradeable[/p][/*]
  • [p]Lost Metropolis wave 1 build mana increased to 360 from 160[/p][/*]
  • [p]Bazaar wave 1 build mana increased to 315 from 160[/p][/*]
  • [p]Foundries and Forges wave 1 build mana decreased to 380[/p][/*]
  • [p]Foundries and Forges subsequent waves now award 350 mana instead of 800[/p][/*]
  • [p]Rift Corgi now properly grants 5% Rift Armor[/p][/*]
  • [p]Gold Ramster speed de-buff now correctly applies for 5 seconds[/p][/*]
  • [p]All Yellow Ramster Cans now properly restore speed scaling before Sugar Rush loops[/p][/*]
  • [p]Castle Armory crash fixed[/p][/*]
  • [p]Reflected Field Rune description updated[/p][/*]
  • [p]Gold genie now properly applies a 50% stronger mana drain than the base genie with a 4 second cooldown[/p][/*]
  • [p]Rift genie now properly applies a 25% stronger mana drain than the base with a 6 second cooldown.  [/p][/*]
[p]Conclusion:[/p][p]With today’s update, we’re excited to share a clearer look at what’s ahead for Dungeon Defenders: Awakened and the work of the Community Development Team. We’re a small group of passionate people doing our best to deliver meaningful updates, so we appreciate your patience as we continue refining the game. This update brings us one step closer to Phase 2 of the DD:A Renaissance, and we hope it encourages you to cheer us on, share your feedback and ideas on all socials, and, if you’d like to support the team directly, consider purchasing the existing cosmetic costumes. You’re also welcome to join the official Dungeon Defenders Discord server, where you can connect with us and the wider community as we continue building the DD:A Renaissance together.[/p][p]Until Next Time,[/p][p]The Community Development Team[/p][p]
[/p]
Logo for Dungeon Defenders: Awakened
Release:21.02.2020 Genre: Strategie-Rollenspiel Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Update Day: Renaissance Hot-fix 1
Dungeon Defenders: Awakened
Heute 01:19 Community Announcements
Hot-Fix 11/22/2025
Dungeon Defenders: Awakened
Heute 01:19 Community Announcements
Patch 11/12/25
Dungeon Defenders: Awakened
12.11.25 14:54 Community Announcements
2025 Pet Guide
Dungeon Defenders: Awakened
11.11.25 09:45 Community Announcements
Update 11/10: Renaissance Hot-Fix 2
Dungeon Defenders: Awakened
11.11.25 04:37 Community Announcements
Corgi Drop %
Dungeon Defenders: Awakened
04.11.25 01:36 Community Announcements
The Corgi Cypher
Dungeon Defenders: Awakened
03.11.25 23:08 Community Announcements
Update day Renaissance Hot-fix
Dungeon Defenders: Awakened
03.11.25 17:42 Community Announcements
DD:A Is Back
Dungeon Defenders: Awakened
28.10.25 20:18 Community Announcements
Untitled
Dungeon Defenders: Awakened
03.04.25 18:23 Community Announcements
Halloween Login Event
Dungeon Defenders: Awakened
28.10.24 19:16 Community Announcements
Cross-Save Now Available
Dungeon Defenders: Awakened
02.07.24 18:02 Community Announcements
Dungeon Defenders: Awakened Hotfix 02/05/2024
Dungeon Defenders: Awakened
05.02.24 19:51 Community Announcements
Split-Screen, Tavern Stash, and More!
Dungeon Defenders: Awakened
01.02.24 18:00 Community Announcements
PTR Hotfix 1/26/24
Dungeon Defenders: Awakened
26.01.24 16:01 Community Announcements
Split-Screen and Tavern Stash PTR
Dungeon Defenders: Awakened
17.01.24 17:54 Community Announcements
Hotfix - June 16th, 2023
Dungeon Defenders: Awakened
16.06.23 18:42 Community Announcements
Propeller Cat Plushie
Dungeon Defenders: Awakened
16.06.23 14:59 Community Announcements
King's Game Update is live!
Dungeon Defenders: Awakened
26.05.23 22:01 Community Announcements
New PTR Update available for testing!
Dungeon Defenders: Awakened
20.05.23 02:35 Community Announcements
2023 DDA COMMUNITY FEEDBACK SURVEY & ROADMAP UPDATE
Dungeon Defenders: Awakened
28.04.23 18:41 Community Announcements
Episode 2 Part 2 - April 25th, 2023 Hotfix
Dungeon Defenders: Awakened
25.04.23 20:37 Community Announcements
Episode 2 Part 2 Hotfix - April 21th, 2023
Dungeon Defenders: Awakened
21.04.23 17:22 Community Announcements
EPISODE 2 PART 2 - APRIL 19TH, 2023 HOTFIX
Dungeon Defenders: Awakened
20.04.23 00:49 Community Announcements
DDA EPISODE 2 PART 2 IS NOW LIVE!
Dungeon Defenders: Awakened
18.04.23 18:50 Community Announcements
DDA EPISODE 2 PART 2 PTR IS NOW AVAIABLE FOR TESTING!
Dungeon Defenders: Awakened
25.03.23 23:12 Community Announcements
3/20/2023 Early Game Hotfix
Dungeon Defenders: Awakened
20.03.23 18:19 Community Announcements
Early Game + Twitch Integration Update + Upcoming Event News!
Dungeon Defenders: Awakened
08.03.23 20:20 Community Announcements
Early Game Update PTR Testing is live!
Dungeon Defenders: Awakened
21.01.23 00:37 Community Announcements
WINTER HOLIDAY UPDATE & LOGIN REWARD!
Dungeon Defenders: Awakened
15.12.22 23:33 Community Announcements
Episode 2 Part 1 Hotfix for 12/1/2022
Dungeon Defenders: Awakened
01.12.22 23:33 Community Announcements
Episode 2 Part 1 Hotfix for 11/29/2022
Dungeon Defenders: Awakened
29.11.22 20:23 Community Announcements
Episode 2 Part 1 Hotfixes for 11/17/2022
Dungeon Defenders: Awakened
17.11.22 21:17 Community Announcements