Current Problems
[p]Factional Warfare is inconsistent when it comes to standings. Those only participating in PvP and focusing on the content around warzone control, like Capture Site, Advantage Objectives, Battlefields etc. will not lose any standings.[/p][p]If, however, you participate in Factional Warfare missions, you will lose standings with the enemy faction.[/p][p]Getting promoted may also cost you standings, which can feel especially frustrating to those who didn’t want to get promoted, because it simply happens at certain standings thresholds without opting in. This can make promotion feel like a negative consequence, rather than a reward.[/p][p]Completing career agent missions with a new character could cost you standings through the final mission in the chain, through derived standings. There is no warning that this could happen (unlike in storyline missions), and it could lock new players out from joining two of the empire militias, based on the enemies of the career agents.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/3952729/a6e00a2273bf05c45d82c54cf98029e32e5eadcc.png"][/img][/p][p]Attacking another character in your own militia will cost you faction standings, the intended design being that continually attacking allies will eventually hurt a pilot’s standings so much they’ll be removed from the militia.[/p][p]This doesn’t apply to characters inside a player corporation, however, who can actually fall to -10.0 standing with their faction and remain enlisted, as long as the average standings of the corporation within the faction remain above 0.0. This creates a loophole where a character inside a corporation - with enough positive characters to balance out their negative standings - can attack friendly militia characters indefinitely without ever being removed.[/p][p]Another loophole that gets abused is creating brand new corporations and immediately joining Factional Warfare with them, populating them with -10.0 characters, then proceeding to awox for a week until the corp gets kicked out when the average standings catch up.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/3952729/d8b018539596e1e6104528fda736a9188012b487.png"][/img][/p]Solutions
[p]We have already started to tackle the standings issue, with more to come in the summer expansion.[/p]- [p]Career agent missions no longer give derived standings, so players no longer lose standings to the empire factions when completing the final mission.[/p][/*]
- [p]Promotions no longer give derived standings, so players can no longer lose standings with other factions when getting promoted within their militia.[/p][/*]
- [p]Level 1 & 4 Factional Warfare missions no longer have standings penalties for killing NPCs and structures found in the missions. The plan is to roll this out for all other Factional Warfare missions during the lead up to the expansion.[/p][/*]
- [p]Characters with faction standings below -5.0 will be removed from Factional Warfare corporations 24 hours after receiving a warning.[/p][list]
- [p]If the character in question is the CEO of the corporation, the entire corp will be removed instead.[/p][/*]
- [p]Players who attack other players inside a Factional Warfare capture site, such as Battlefields, will now receive 2x the standings penalty currently on Tranquility.[/p][/*]
- [p]Players who attack other players outside a Factional Warfare site, such as a Metenox grid, will now receive 0.5x the standings penalty currently on Tranquility.[/p][/*]
