
Upgrade Name | Power | Workforce | Superionic Ice / Hour | Magmatic Gas / Hour | [/tr]
---|---|---|---|---|
Supercapital Construction Facilities | 1750 | 17500 | 145 | 0 | [/tr]
Advanced Logistics Network | 1250 | 25000 | 40 | 0 | [/tr]
Cynosural Suppression | 500 | 5000 | 0 | 2480 | [/tr]
Cynosural Navigation | 250 | 1500 | 0 | 1095 | [/tr]
Minor Threat Detection Array 1 | 270 | 1890 | 0 | 0 | [/tr]
Minor Threat Detection Array 2 | 550 | 3850 | 0 | 0 | [/tr]
Minor Threat Detection Array 3 | 850 | 5950 | 0 | 0 | [/tr]
Major Threat Detection Array 1 | 450 | 2700 | 0 | 0 | [/tr]
Major Threat Detection Array 2 | 900 | 5400 | 0 | 0 | [/tr]
Major Threat Detection Array 3 | 1450 | 8700 | 0 | 0 | [/tr]
Tritanium Prospecting Array Lvl 1 | 1750 | 14000 | 0 | 0 | [/tr]
Pyerite Prospecting Array Lvl 1 | 1750 | 14000 | 0 | 0 | [/tr]
Mexallon Prospecting Array Lvl 1 | 1750 | 14000 | 0 | 0 | [/tr]
Isogen Prospecting Array Lvl 1 | 1750 | 14000 | 0 | 0 | [/tr]
Nocxium Prospecting Array Lvl 1 | 1750 | 14000 | 0 | 0 | [/tr]
Zydrine Prospecting Array Lvl 1 | 1750 | 14000 | 0 | 0 | [/tr]
Megacyte Prospecting Array Lvl 1 | 1750 | 14000 | 0 | 0 | [/tr]
USE THE WORKFORCE
Upgrades require some combination of power, reagents, and workforce, each with distinct characteristics and logistics. Power is a local resource that cannot be transferred between systems. Reagents are valuable resources that can be transported manually to where they are needed. Workforce is a flexible resource that can be managed in several ways: import, export, and transit, all of which can be set in the sovereignty hub for a particular system. The workforce can be exported from its source system to another system, and that can be via several other star systems along the route. The destination system should be set to import workforce into the system. Other systems along the route can be set to transit mode where the hub facilitates the movement of workforce through that system without utilizing any of it locally, ensuring that it can efficiently reach systems where it is most required. Each system can only import workforce from three system at most, and it can only be transferred within an alliance.FLEXIBILITY AND FREEDOM
The new sovereignty system introduces a more flexible and rewarding upgrade path. Unlike the old system, where upgrades had to be installed sequentially from one level to the next, the new system allows you to directly install the upgrade level that suits your strategic needs. For example, the Major Threat Detection Array 3 can be installed without Major Threat Detection Array 2. This change grants greater control and customization over your infrastructure. Additionally, the new system features faster spawn rates for each signature, allowing groups to sustain in-space activities with less downtime. The escalation rates have also been accelerated, resulting in more dynamic and intense encounters. Moreover, the introduction of larger combat sites, such as the Forsaken Sanctums, provides significant challenges and rewards for larger ships like marauders. These enhancements are designed to create a more engaging and strategic environment in nullsec space, empowering you to make the most of your sovereignty and shape the future of New Eden. The Threat Detection Arrays will spawn anomalies based on the security status of the system, specifically spawning Hub to Forsaken Sanctum level combat sites. Minor Threat Detection Arrays can spawn Refuge to Rally Point level combat sites.
Security Status | Anomaly | Major 3 | Major 2 | Major 1 | [/tr]
---|---|---|---|---|
-1 to -0.85 | Forsaken Hub | 2 | 3 | 2 | [/tr]
Forlorn Hub | 2 | 3 | 1 | [/tr]|
Haven | 7 | 4 | 2 | [/tr]|
Sanctum | 4 | 2 | 1 | [/tr]|
Forsaken Sanctum | 3 | 0 | 0 | [/tr]
Security Status | Anomaly | Major 3 | Major 2 | Major 1 | [/tr]
---|---|---|---|---|
-0.45 to -0.25 | Hub | 2 | 2 | 2 | [/tr]
Hidden Hub | 3 | 2 | 1 | [/tr]|
Forsaken Hub | 2 | 2 | 1 | [/tr]|
Forlorn Hub | 3 | 2 | 1 | [/tr]|
Haven | 4 | 2 | 0 | [/tr]|
Sanctum | 1 | 0 | 0 | [/tr]
YOUR CHOICE OF TOPOLOGY
The new sovereignty upgrades give you the power to decide which types of ores will appear based on the upgrade you install. This added layer of control allows you to tailor your mining operations to better meet the strategic needs of your corporation or alliance. By selecting the ore types that best suit your objectives, you can optimize your resource extraction and ensure a steady supply of the materials you need.
Upgrade | Mining Anomaly | Types of Ore | [/tr]
---|---|---|
Tritanium Prospecting Array | Veldspar | Veldspar, Scordite, Plagioclase | [/tr]
Pyerite Prospecting Array | Mordunium Deposit | Mordunium, Scordite, Pyroxeres, Omber | [/tr]
Mexallon Prospecting Array | Kylixium Deposit | Kylixium, Plagioclase, Gneiss | [/tr]
Isogen Prospecting Array | Griemeer Deposit | Griemeer, Omber, Kernite | [/tr]
Nocxium Prospecting Array | Nocxite Deposit | Nocxite, Hedbergite, Ochre, Crokite | [/tr]
Zydrine Prospecting Array | Hezorime Deposit | Hezorime, Eifyrium, Bistot | [/tr]
Megacyte Prospecting Array | Ueganite | Ueganite, Ducinium, Arkonor | [/tr]