Earthquakes:
[p][img src="https://clan.akamai.steamstatic.com/images/38910396/0e4f8d93929e3d485e347ae3f16d878bc0123ec3.gif"][/img][/p][p][/p][p]Unleash devastating tremors that send the ground shaking and demolish multiple buildings at once—let the mortals truly fear the power of the earth! [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38910396/71531734c0664d4e8f73990881f492b36e165a8d.gif"][/img][/p][p][/p][p]Or take a more benevolent approach and conjure additional stones to provide your followers with the resources they need to thrive. [/p][p][/p]Create Stones:
[p][img src="https://clan.akamai.steamstatic.com/images/38910396/a6d0c42e018f6e5ac8d3684b106f2b0145b89fa4.gif"][/img][/p][p][/p][p]Elemental Orbs have also received their own dedicated shortcut category, making them easier and faster to access during gameplay.[/p][p]We’ve also made major improvements to the day and night cycle. [/p][p]The differences between phases have been significantly reduced by removing mana reduction mechanics and making most manipulations available during the day as well. [/p][p]The remaining actions will be updated soon, meaning you’ll soon be able to perform any godly action whenever you want, without having to wait for the next phase.[/p][p]On top of that, we’ve been carefully listening to your feedback. [/p][p]This helped us identify a long list of smaller gameplay improvements that together make a big difference. [/p][p]From enhanced collection mechanics and refined AI behavior to improved visuals and numerous bug fixes, many areas of the game have been polished—and we’ll keep refining them.[/p][p]And of course, development doesn’t stop there. We’re continuing to work on the progression system to make your divine journey even more rewarding.[/p][p]Stay tuned—there’s much more to come.[/p][p][/p]????️ Patch Notes v13
- [p]Added clockwise drawing wonder earthquake[/p][/*]
- [p]Added counterclockwise drawing wonder create stone[/p][p][/p][/*]
- [p]No mana is lost between phases anymore[/p][/*]
- [p]The manipulation change workload can now be executed during the day too[/p][/*]
- [p]The manipulation focus work can now be executed during the day too[/p][/*]
- [p]The manipulation remove building can now be executed during the day too[/p][/*]
- [p]The manipulation send resource can now be executed during the day too[/p][p][/p][/*]
- [p]Improved workplace assignment to avoid mortals being placed at the same place at the same time[/p][/*]
- [p]Elemental orbs now have their own category in the shortcut bar[/p][/*]
- [p]Fixed a bug where a prayer just asking to hurt a mortal required killing him instead[/p][/*]
- [p]Improved animation LOD system so that more animated characters are still shown at a distance, especially if in focus[/p][/*]
- [p]Fixed a bug in Collecting Skill Level 2 (no bonus was applied)[/p][/*]
- [p]Strongly improved the collecting support system, especially for trees, to make collecting even smoother[/p][/*]
- [p]Fixed an issue with ungrounded terrain when building a farm on crops[/p][/*]
- [p]Adjusted the sound filter system so sounds always play when really close[/p][/*]
- [p]Added UI feedback when mana is missing or the drawing shape is not sufficient[/p][/*]
- [p]Improved AI logic to avoid too many fights already at the beginning (considering the game difficulty setup)[/p][/*]
???? How to access the Beta Branch:
[olist][*][p]Open your Steam Library[/p][/*][*][p]Right-click on Fata Deum → Properties[/p][/*][*][p]Go to the Betas tab[/p][/*][*][p]Select Open - Beta from the dropdown menu[/p][/*][*][p]Close the window – Steam will now automatically download the Beta version[/p][/*][/olist][p][/p][p]We hope you enjoy this patch and are looking forward to your feedback![/p]
