



Features
- Reworked shooting feeling [list]
- Improved the transition from hipfire to ADS to make it smoother.
- Fixed mouse smoothness
- Improved wolf movement (in narrow spaces, such as corridors or between objects, and on the stairs)
- Wolves are now able to attack players standing on a raised surface, for example, a table or chair
- Fixed wolves being stuck after spawn
- Axes will now only spawn on special Fire Shields attached to buildings
- Loot spawn has been balanced to take this new looting mechanics into account
- Loading Station
- Anomalous Forest
- Old Dam
- Quarry
- Security Checkpoint
- RLS Vostok
- Show 4 tutorial hints, addressing the most important and critical parts of the game [list]
- Zone shrinking
- Wolf tutorial
- Anomaly tutorial
- Extraction tutorial
- The game will automatically be recorded based on your in-game actions.
Game Balancing
- Tweaked weapon parameters
- Increased fire rate for semi-automatic weapons [list]
- CZ-75 (400 -> 450)
- Fort-17 (450 -> 500)
- TOZ-34 (400 -> 450)
Sound
- Fixed the sound effects that weren’t added in-game
- Added the sound of shells hitting the floor after shooting
- Added a sound for killing people by ramming them with a vehicle
- Added a special sound when killing another player
Level Design
- Improved Quarry location to make it an Orange location
- Old Dam has been improved
- Security checkpoint expansion
- Added new props and improved the quality of some existing props
Bugfixes
- Improved the helicopter phase
- Fixed an issue with incorrect particle distance with the airplane
- Fixed the Downed debuff icon remaining on screen after a player has been revived
- Fixed an issue in which the heat weather VFX remained on screen for longer and affected other weather patterns.
- Fixed the incorrect timer notification after being knocked down
- Added a interaction zone with knocked down players
- Fixed the case that jacket with long sleeves would obscure the player’s view
- Multiple localization fixes
- Fixed the case that players would lose player collision when being revived by a person who standing directly above their corps.
- Fixed a case in which RGO and F1 didn’t do any damages on players in close range.
- Fixed some incorrect information displayed on the endgame screen
- Fixed some cases that the scope and weapon were duplicated
- Removed the 3rd person particle effects for the BLEEDING status effect.
- Fixed water visibility while parachuting
- Fixed the case that the bullet trails wouldn’t come from the weapon, but from around the player
Known Issues
- Nvidia Highlight will record when the player kills a wolf
- Terrain bug near the loading station
- Weapons other than pistols taken from loot crate (or secret stashes) will disappear if player drags them to pistol slot in the inventory.
- If you close a door while being followed by wolves, they can achieve their jump animation through the door if you stay really close to it. If chased by wolves, keep a few meters from the closed door.
- While loading your characters in the waiting room, they will fall through the ground for a second since the map is still loading.
- The green boxes with Fear the Wolves written on them have a collision issue, and loot above them could be semi-hidden. Loot can still be taken if player comes close to the box.
- Some players may have an issue that causes an unresponsive or invisible menu after this update. In this case, please restart Steam.
- Some minor issues regarding the blocked buildings may appear.