

UNIFIED UPDATE PATCH NOTES
Vaulting now available:- Overcome small obstacles
- Climb onto higher objects
- Vault in and out of buildings through windows
- Window frame destruction has been reworked to fit these new actions
- Default mode is now duos [list]
- Duos and solos play together in the same games [list]
- Please note that duos must split the limited loot, while solos will have it all for themselves. We think playing solo will be more difficult, but an entertaining challenge for those that prefer it.
- Matches will have a lower maximum player count, around 40
- Halved the number of vehicles to compensate. [list]
- This will also improve server performance, and we believe is a good general balancing change to help vehicles feel more valuable and useful
- Settings available: [list]
- “Push to talk” or “always on” with push or mute bind, respectively
- Volume options
- As soon as a player clicks play, they are spawned on the map
- You can roam freely, loot weapons, kill wolves or other players encountered
- You respawn to a random location on the map if killed
- As soon as there are 2 players in pre-match, a 5 minute counter starts
- Match starts if the minimum squads number is reached – currently this is 3 squads (3-6 players), but will be adjusted depending on matchmaking times. [list]
- After 5 minutes, a vote to force start the match is offered to players, if they agree to force start, the match will start. Otherwise, after a further five minutes, the match is force started anyway. [list]
- This means you won’t have to wait more than 10 minutes for a game to begin now. Please give us feedback on this system once you’ve tried it, especially if you play at non-peak times.
- No more helicopter phase or parachuting
- Villages on the map are spawn points (you can’t spawn in high tier loot areas)
- Once the minimum number of players is reached to start a game, the map interface opens and players can select their spawn point
- Duos must agree on the same spawn point or they are randomly deployed between the two spawn points selected
- Revamped UI [list]
- New health bar
- New armor indicator [list]
- Open your inventory to see easily which parts of your body are the best protected
- Get a clear view of your current protection at all times
- Weapon comparison tool
- Backpack / oxygen tank comparison tool
- Outfits comparison tool
- Extended descriptions on pick-up prompts (the text that appears when you highlight an object in the world)
- Many dynamic triggers have been added based on various gameplay situations (low health, high radiation, consumables owned, shrinking system, etc.) [list]
- They will provide useful advice to new players
- Some additional performance optimization on weather
- Some render optimization
- Removed the dynamic day-time hours and replaced them with predefined day-time presets randomly selected for each game [list]
- These are morning, early afternoon, and end of the day.
- This will also change strategies for each game based on what time of day is set.
- Gain on server performances will be expected from this too
- Sounds[list]
- Hold breath sound added [list]
- Different if aiming with or without gas mask
- Removed damage direction marker for Wolf attacks
- Addition of 5 new POIs
- Rework of 2 old POIs
- General polishing of all POIs
- A lot of new small props
- New windows for 1-3 floor buildings
- Improvements to materials of 1-3 floor buildings
- Windows were removed from all Barns
- All Kiosks were improved and more details were added
- Collision fixes for various assets
- Fixed various floating objects in the environment
- Fixed downgrading textures for MEDIUM and LOW graphic settings presets
- Fixed earned money display on Result Screen
- Fixed Geiger counter incorrect sounds near and in Anomalies
- Fixed radiation protection equipment not protecting players who dropped and re-equipped it
- Fixed absorption sound of anomalies when players stay outside of them
- Sometimes, the player's mouse won't focus on the game. [list]
- This occurs most often when using ALT+TAB during a transition period in the menus.
- Work Around: Press ESC to open and close the in-game menu.
- This will result in the User seeing some players passing through closed doors.
- Work Around: Interact with the door again and it will update correctly.