Its been another month and time for an update from the developer - aka me ????
In contrast to January and February, March have been a month with more progress - which is nice!
Overall I'm still working on stuff related to upgrading to Unity 6 and related packages. Its dragging a bit more out than I was hoping for sadly, but that's just how it is sometimes.
I do not wanna go into technical details here, as this post should be fairly high level.
However, if you wanna know more about what is going on I recommend you seeing some of my live stream:
[previewyoutube=_Y4RnI8gPw8;full][/previewyoutube]
In short, process is being made and I hope to soon be able to push this new version to all.
Experimental branch
It has been a while since I pushed an update to the published version of the game, I have however pushed some updates to the EXPERIMENTAL branch.
This is an "beta branch" you can which to in Steam to try out this new version.
Right Click on Fireworks Mania -> Properties -> Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".
As I'm mainly focusing on various upgrades currently, as stated, this version doesn't have a lot of new "features" as such. However, there seem to be some performance improvements in some cases, just because its now build with Unity 6.
So if you wanna help test the upcoming version or just if you are curious, give it a try.
Last week I did a live stream test session where I played and tested the new version with you guys.
[previewyoutube=dpf9d3CUBvo;full][/previewyoutube]
Pretty fun and you guys found some bugs that I have been working on, so very useful and something I will for sure do again.
That's all for now ????
Change log
I have pushed the following updates since last Developer News.
https://store.steampowered.com/news/app/1079260/view/508449788991111562
https://store.steampowered.com/news/app/1079260/view/508449788991111382
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- Enjoy!
https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/