
Upgrade to Unity 2022 LTS
For players this might be a bit of a boring thing, however, for the game long term, its a big deal. From my experience in previous projects, I know it's very important to try and keep up with Unity versions as much as possible. If you first get too far behind, it can be a nightmare to get back up to speed, resulting in the game never getting to latest Unity version. So why is it important to be on the latest version of Unity? Unity keeps developing their game engine. This means both features, stability and performance. So by staying up to get the game get a lot of stuff for free and it gives various possibilities to do new thing via new features in Unity. So will you as a player feel this upgrade right a way...maybe or maybe not. I haven't done any measurements, but it "feels" a bit faster in terms of load times. However, what you will feel is a "side-effect" up this upgrade, as I had to change the "Player controller".New Player Controller
The Player Controller in the game, is essential the logic that determines how the player character behaves and move around when you press a button or move the mouse. The one I am currently using in the game (as of August 2023) is the same old Unity "Standard" one that I have been using from day one of the game. As you know, it have worked fairly well and done a good job so far. However, there have all along been some major downside with it, essentially that it was very hard to customize and make changes to. For instance, this is the reason there are currently no "Crouch" function in the game, no fly-mode etc. Its not that it wasn't possible, but it was unnecessarily complicated to get it to work, so I noted to myself to replace sometime in the future. The time is now - because upgrading to Unity 2022 LTS broke the old Player Controller. Well, I could maybe have gotten it to work, but as it was one the todo to replace anyway, I decided that now was the time. It's how to explain, but the player "feels" a bit different to control now, for the better if you ask me, but there might be a bit of getting use to the new feeling. When that said, this new Player Controller makes it a lot easier for me to add various new features, like Crouching, 3rd person (we get to that next), players being affected by explosions so you are actually pushed back or into the air, if the explosion is powerful enough, multiplayer footsteps etc.
Animated player characters


