
July is vacation time
July has been and is a bit low on "game dev time" for me as its vacation time in Denmark. So I recharge my mental batteries by prioritizing family and "away from the PC"-stuff. But enough about that - what's next?Singleplayer and blueprints
As the name "multiplayer-beta" suggests, my main focus has been and really is on adding multiplayer features to the game. However, not all want to play multiplayer, so the game need to have a singleplayer mode too. Right now, you can kind of do singleplayer by creating a host and make it private. This however isn't intuitive and there are more to singleplayer than just playing in "private". So next up I will focus on getting singleplayer to work, which will require some UI and code changes - hopefully it shouldn't be too hard. Once that is working its also time to get blueprints to work again, as people playing singleplayer will expect that obviously. What we do with blueprints in multiplayer I don't know yet, but I have gotten some good suggestions on how it could maybe work without being the spammers best friend, but blueprints in multiplayer will be later. So hopefully in one of the upcoming updates you should start to see singleplayer working in the new "multiplayer-beta" version.New settings UI
In the last Developer News I mentioned I would be looking into the settings UI. https://store.steampowered.com/news/app/1079260/view/4158592372449011630 The reason was that the settings UI almost haven't changed since original release 3 years ago and it was starting to show. Both in term of the basic look and feel, but also in the limitations in how the UI was made - I couldn't really add more new stuff to it. Therefore I have been looking into that since last Developer News and a first version of the new settings UI is now part of the latest multiplayer-beta updates. Here is how it's currently looking as of v2024.7.1.



