As they are not related to the firing system I can push these out already, so you don't have to wait for them until the firing system is ready. [/p][p][/p][p]### Added[/p][p]- Added "Fuse connection visibility distance" setting to decide how far away you wanna be able to see fuse connections[/p][p][/p][p] ### Changed[/p][p]- Performance improvements to Mortar scripts[/p][p]- Changed the "Create mods" button in the Workshop, so it now goes to the Mod Tools playerlist on my YouTube channel, instead of going to the github page[/p][p][/p][p]### Fixed[/p][p]- Fixed missing shot from the big middle tube on OxWannaGo cake, so it now have a finale shot from that too[/p][p][/p][p]### Known Issue - Some mods have items that writes an warning like: "The referenced script on this Behaviour (Game Object '
YouTube | Twitch | Twitter | Discord [/p][p][/p][p]- Enjoy![/p][p] [/p][p][dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"][/dynamiclink][/p][p][/p]