Right Click on Fireworks Mania -> Properties -> Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".[/p][p][/p][p]While working on the new firing system, I managed to fix and add some other things as shown below. They are not related to the firing system I can push these out already, so you don't have to wait for them until the firing system is ready.
So I now put these changes below to the EXPERIMENTAL branch/betas so you guys can help test it out. Let me know what you think and if you find any issues so I know all is good until we push this version out to all other players.[/p][p][/p][p][/p][p]### Added[/p][p]- Added "Fuse connection visibility distance" setting to decide how far away you wanna be able to see fuse connections[/p][p][/p][p] ### Changed[/p][p]- Performance improvements to Mortar scripts[/p][p]- Changed the "Create mods" button in the Workshop, so it now goes to the Mod Tools playerlist on my YouTube channel, instead of going to the github page[/p][p][/p][p]### Fixed[/p][p]- Fixed missing shot from the big middle tube on OxWannaGo cake, so it now have a finale shot from that too[/p][p][/p][p]### Known Issue - Some mods have items that writes an warning like: "The referenced script on this Behaviour (Game Object '