[i]NOTE: This version is only available on the EXPERIMENTAL branch/betas. You need to manually switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".[/i]
While working on the new firing system, I managed to fix and add some other things as shown below. They are not related to the firing system I can push these out already, so you don't have to wait for them until the firing system is ready. So I now put these changes below to the EXPERIMENTAL branch/betas so you guys can help test it out. Let me know what you think and if you find any issues so I know all is good until we push this version out to all other players.
### Added
- Added "Fuse connection visibility distance" setting to decide how far away you wanna be able to see fuse connections
### Changed
- Performance improvements to Mortar scripts
- Changed the "Create mods" button in the Workshop, so it now goes to the Mod Tools playerlist on my YouTube channel, instead of going to the github page
### Fixed
- Fixed missing shot from the big middle tube on OxWannaGo cake, so it now have a finale shot from that too
### Known Issue - Some mods have items that writes an warning like: "The referenced script on this Behaviour (Game Object '
[url="https://www.youtube.com/@laumania"]YouTube[/url] | [url="https://www.twitch.tv/laumania"]Twitch[/url] | [url="https://twitter.com/laumania"]Twitter[/url] | [url="https://discord.gg/SzZD77p"]Discord[/url]
- Enjoy!
[dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"][/dynamiclink]
