[p]Time for the first update of the year, with lots of fixes, quality-of-life improvements, and optimisations ????[/p]
[p]The last update was huge for a small team like ours, and we want to thank you for spotting bugs and for your feedback ❤️ Thanks to you, we managed to fix a lot of issues.[/p]

[p]Our plans for 2026? ????[/p]
[p]More structures, more features, more fixes. We want to improve the UI and item equipping, add more jobs and management features for settlers, and significantly improve flying with the airship. We will add new NPCs and new quests, and implement skill resetting and fast travel. That is just the highlights ????[/p]

[p]Before the changelog, we have two important things for you.[/p]
[p]If you have something in the game that prevents you from enjoying it (bugs, crashes, performance issues), please write about it in the comment section or in the bug tab on our Discord![/p]
[p]And if you like what we are doing here, please consider leaving a review, liking our Steam news, or simply spreading the word about First Dwarf ❤️[/p]
[p][/p]
Changelog for Update #33
[p][/p]
❤️ Quality Of Life ❤️
- [p]Now, objectives display how many of the required items you already have and how many are still needed. If you have enough, the text turns green; if not, it turns red[/p]
- [p]The Settlers, Storage, Pantry, and Field management windows now support navigation using the DPAD or WSAD keys as an alternative to the mouse or analogue stick[/p]
- [p]Unnecessary UI elements are now hidden when using management windows to improve clarity[/p]
- [p]Tamed animals will now follow you[/p]
- [p]The radius within which animals follow you has been significantly increased[/p]
- [p]If settlers are assigned to a job, they now move much faster when travelling to work and delivering items to the pantry or storage hut[/p]
- [p]Settlers now move much faster to collect drops from defeated enemies[/p]
???? Optimisation ????
- [p]Fixed some FPS drops, especially when multiple visual effects are displayed on screen[/p]
???? Bugfixes ????
- [p]Fixed issues when loading save files[/p]
- [p]The Val quest board now works properly in co-op[/p]
- [p]The D-pad will no longer unintentionally open the inventory for the second player while playing in split-screen[/p]
- [p]Removed bushes that covered a large part of the Sursa quest cutscene[/p]
- [p]Fixed long pauses in some dialogues[/p]
- [p]You can no longer use the workshop once it has been destroyed[/p]
- [p]Fixed a bug where Val’s quests were duplicating[/p]
- [p]Quest items are now better hinted on the map and minimap[/p]
- [p]Fixed visual effects when quests are added to the Val quest board[/p]
- [p]Added a UI window for selecting item amounts in the farm management window[/p]
- [p]Fixed some pop-ups not displaying in the center of the screen[/p]
- [p]Improved window scaling for management screens on split-screen, Steam Deck, and smaller resolutions[/p]
- [p]Fixed missing produce from animals in their shelters[/p]
- [p]Animations of animals and settlers entering and exiting their homes are now smoother[/p]
- [p]Fixed cases where settlers would not pick up items dropped on the ground[/p]
- [p]Fixed the technology pickup pop-up, which now also displays your current tech point count[/p]
- [p]Fixed Ferins sliding at high speed from their shelters instead of walking out normally[/p]
- [p]Fixed visual effects for monsters and animals disappearing in some cases[/p]
- [p]The minecart on the second island now rides smoothly on the rails[/p]
- [p]Improved hit reactions for monsters when burning them with Ragna’s fire[/p]
- [p]Fixed a co-op issue where Val did not sleep at night from the client’s perspective[/p]
- [p]Fixed a co-op issue where the client was unable to knock on Val’s door at night[/p]
- [p]Fixed enemies dealing damage to Fluffgig while he was in the air[/p]
- [p]Fixed tainted Fluffgigs not always dealing damage to Tru while attacking[/p]
- [p]Fixed the quest “Among the Rubbles” not completing correctly in some cases[/p]
- [p]Fixed Fluffgig behavior in the “You’ve Got a Friend in Me” quest[/p]
- [p]Fixed cases where objectives were not displayed in the quest menu[/p]
- [p]Fixed rare cases where Val could fall from the cliff at her base[/p]
- [p]Localization fixes[/p]
- [p]Fixed cases of settlers teleporting instead of walking or running[/p]
[p]Thanks for sticking with us! ❤️[/p]
[p]Damian[/p]
