Historical Context
In 1936 the Indian subcontinent was still under British rule and had been, in some form or other, for almost 2 centuries, either during the times of the East India Company, or directly by the crown. In World War I the Raj fought as part of the British army against the Central Powers and afterwards the independence movement was rapidly picking up steam, no longer content to be ruled from London. Demands by leaders such as Nehru, Gandhi and Jinnah were met in part by aloofness and part in indignation, while the population at large remained impoverished. At the outbreak of World War II India was once again called to fight in a country far away from home, amassing the biggest volunteer army in history of 2.5 million soldiers. However this was not without controversy, as local leaders weren't consulted and even imprisoned. Some went as far as siding with the Axis, notably Subhas Chandra Bose to achieve independence, down the line helping the Japanese invade Burma and India itself, before being stopped at Imphal. As World War II came to an end the British could no longer keep control over the Raj due to mounting pressure from abroad, as well as from within. In 1947 India and Pakistan gained independence by partitioning the subcontinent, with Bangladesh gaining independence in 1971.Princely States
Princely States were historically local leaders of India that were a quasi-independent entity separated from direct British rule, but still under British control as a form of subsidiary alliance. As long as they supported the crown they could rule over their states. In Hearts of Iron IV this is represented as high-compliance, non-core territory at the start of the game. Meaning that the Raj will now start with uncored territories, with ways to core it later. We toyed with having the princes as puppets right from the start, but it leads to some funky interactions with subjects having subjects, and I don't think that everyone would like to be forced into having puppets as part of the main branch. However the princes can appear on the map at a later date. The princes represented are: Mysore, Madras States, Kolhapur and Deccan States, Hyderabad, Central States, Rajputana, Western Indian States, Sindh, Balochistan, North-Western Frontier Provinces, Kashmir, Sikkim and Manipur. With Khalistan being releasable as well.



Burma
Burma was officially transferred from the Raj to British control in 1937, but effectively it began with the 1935 Burma Act. In game this results in Burma being a colony of the UK instead of being occupied by the Raj. That 1935 act notwithstanding, Burma is ethnically and culturally a bit different from the rest of India, so we believe that it makes sense to have them as a separate country. It also has mechanical implications which results in a Raj player not being able to, as easily, fortify the Siamese/Japanese front, thus having both countries having to rely more on their natural defenses instead.Independence Branch
The independence branch is also the historical branch, where you try to build an independence movement to eventually break away from the British. While there are positive elements of British rule they serve as an antagonistic force, as being attached to their yoke depresses your growth somewhat. A key tenet of the independence branch from the start was that the player unlocks India's latent industrial capabilities as they gain more independence. So as you grow the movement you also gain more industrial capabilities. This takes another approach compared to the old focus tree where you would use the Increase autonomy focus to break free. I went under the assumption that most players do not like being a subject in general since it reduces player agency, and that you would most of the time default to breaking free, come Hell or high water. In this new tree it becomes more about in which order you build your independence movement and what industrial capabilities you gain with less need for using continuous focuses.

Two Nation Theory or India United
Before becoming independent you will have to choose between keeping India united, which means that you will not have to partition India into Pakistan or Bangladesh. While initially strong, keeping a united India means you will have to appease the religious minorities, leading to a moderate long term suppression of compliance, meaning it will be a bit harder to core states later on.


After Independence
Historically, the AI will not go for independence until after '47, but the player certainly can. Doing so will unlock the last bit of industrial focus. Here you can either decide to continue as a free nation with the allies, or remain neutral, trying to act in your own self interest by sending volunteers across the world.

Army Shared Branches
Let’s look at some of the shared army branches now. These are generally available for all paths. Beginning here you get to choose how to model your doctrine, either leaning into the UK and their doctrine, or modelling after one of the other big majors, gaining unique themed bonuses.







The Bengal Famine





