News Liste Hearts of Iron 4

War Effort | Patch 1.16.9
Hearts of Iron 4
16.06.25 13:05 Community Announcements
[p]Generals!

We return with new intel from Command, a new War Effort is now live with balance and gameplay tweaks, UI and performance changes and a bunch of bugfixes, make sure to read them all below;

[/p]

Balance

Afghanistan

[p]- The focus Socialist Coup can now be bypassed if they are already communist, and the coup can be performed peacefully if there is more than 60% communist support in the country
- Countries will be more likely to accept your Confederation with Pakistan if they are in the same faction as you
- The focus Reform the Quami now grants an additional 10% recruitable population factor
[/p]

General

[p]- Removed hostile armor speed factor from German Blitzkrieg operational planning modifier; this modifier only half-worked by virtue of a bug that has now been fixed
[/p]

Gameplay

Afghanistan

[p]- Mohammed Daoud Khan now becomes a general if going down the Nufus branch
- Added a focus to the Quami branch that allows for the production of cheaper, but less efficient rifles
- The army branch now contains two focuses relating to utilizing Camels in the military, with one of the focuses requiring Battle for the Bosphorus
- Added a focus to the industrial branch to expand the Spinzar Cotton Factory, granting two more civilian factories
- Added a focus accessible to the non-aligned/democratic branches about constructing a national identity, gaining strong bonuses after some investment
- Added new focuses to the Nufus military branch, to gain a larger army, and potentially seek mutual guarantees with Turkey[/p][p]- Added a strong capstone focus to the Nufus branch that references the historical title of the Royal Afghan Army; Prussians of the Orient
- Added 4 new political advisors
- Added Traditionalist Paths to the Against Kabul Branch
- Added three new low-probability expansionist AI Strategy Plans
[/p]

France

[p]- Improved the description of the focus "Fatherland"
[/p]

India

[p]- Added a news event for the formation of the East India Company
- Added a news event for the Royal Indian navy Mutiny when India flips communist
- Added a news event for the Death Knell of the Raj
[/p]

General

[p]- Overlords capitulating now always gives half progress to next autonomy level, disregarding of which autonomy level it currently is

[/p]

UI

[p]- Fixed an issue where army composition summary in frontline tooltip would show incorrect information
- Added the option to disable map corner scrolling while keyboard navigation remains enabled
- Added hotkey for accepting diplomatic requests quickly by Shift + Left Clicking top bar alerts

[/p]

Performance

[p]- Improved multiplayer save file transfer speed significantly, which should help resyncing to be much faster than before

[/p]

Modding

[p]- Added "after" (as opposed to "immediate") effect scope for events

[/p]

Bugfix

Afghanistan

[p]- You will no longer lose your own core states when gaining Tajikistan or Turkmenistan as allies when declaring war on the Soviets after having completed the focus "Alliance with Turkic Peoples"
[/p]

India

[p]- Pakistan and Bangladesh will no longer be counted as Princely States that break away from the Raj when declaring war as the Mughal Empire after having completed the focus "Revolt of the Princes"
- Fixed an instance where UK could swap India communist by completing decolonization while a dynamic india tag existed
[/p]

Iraq

[p]- Muhammad Amin Zaki now correctly becomes available if you complete the Encourage Federalism focus
[/p]

Turkey

[p]- The turkish focus "Taking over Defense of the Gulf" will no longer allow Britain to transfer states it does not own and control to Turkey
[/p]

United States of America

[p]- Fixed an issue where America could not flip fascist because a decision was hidden
[/p]

General

[p]- Fixed an issue where installing modules did not play sound effects when MTG was disabled
- Fixed issue where random character names would not apply to modifier tooltip
- Fixed tooltip showing wrong country in naval combat
- Fixed laws not applying to revolter in civil war
- Fixed an issue where alternate icon settings would inadvertently revert to default settings
- Fixed an issue where Diplomatic Pressure would be set to zero after reloading a game
- Fixed an issue where having the Diplomacy window open would highlight the International Market icon in the top bar
- Naval Aircraft MIO archetype now actually adds Naval Attack / Naval Targeting / Sub Detection and Surface Detection to their planes.
- Changed display of matching MIOs in production line creation from "available / total" to just "total" due to obsolete differentiation
- Fixed an issue where generals could be displayed as belonging to the wrong nationality in the Battle window
- Fixed an issue where the custom rule for Maximum Fort Level would not be applied correctly
- Fixed an issue where strait highlighting could get stuck when switching from the navy map mode
- Targeted decision cancel_effect will now execute if the target is invalidated but also happens to be a valid country with no provinces, this should resolve various issues with targeted decisions such as European Union invitations locking themselves into an invalid state
- The Suez Canal will no longer display an unlocalized string in its tooltip after being blown up
- Prevented dynamic state modifiers to speed from a) setting their value instead of adding, and b) applying twice. This resolves issues with certain mechanics such as Ethiopia's Decentralization system setting unit speed to 1km
- Sweden can no longer trade ball bearings with a country it has embargoed
- When the East India Company is formed while India is a subject of a nation other than the UK, Britain will no longer become the overlord of the Raj
- Fixed an issue where switching Trade Law to Closed Economy would not always cancel all active exports
- Fixed issue with ship weather penalty reduction also reducing positive modifiers (this will mostly affect destroyers - by quite a lot)
- Foreign countries (usually Japan) will no longer lose control of British Malayan territories if they transfer allegiance to Australia through the Australian focus tree
- You can now correctly load heavy cruisers from persistent equipment designs
- You can once again upgrade MIO on basic equipment if you chose not to upgrade it automatically
- Added 30 days of sanctuary from changes in autonomy level after recent change
- Made sure MIO selection window closes properly when switching between equipment designer types
- Observers can now always see the combat log of the observed country
- Fixed an issue where swapping production lines to licensed equipment would keep any MIO assigned
- Fixed an issue that would cause auto-design to apply MIO to licensed equipment
- Fixed an exploit that allowed licensed equipment being turned into owned tech
- Fixed a CTD in multiplayer when a client was building railways during a hotjoin




[/p]
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