As this year quickly closes, this is the last patch of this year, and it has been a year! We will continue to work on patches in the new year, and part of the team will start on the next big thing, while another part of the team continues to work hard on Thunder at our Gates. I want to [url="https://forum.paradoxplaza.com/forum/developer-diary/hearts-of-iron-iv-anniversary-week-developer-corners.1760451/"]highlight the post that Arheo wrote earlier this year[/url], where he discussed various high level topics if you want to have a sneak peek of stuff that we might be working on more.
As last I leave with you a breakdown of our telemetry on Doctrine usage. (Note, these are stats by real players only, not AI!)
[b]Grand Doctrines[/b]
A breakdown of various countries and which Grand Doctrine they end up choosing. [img src="https://clan.akamai.steamstatic.com/images/9948323/fcb7c5d4fde8db239b0222b395679d403678914f.png"][/img] No real big surprises here, as most of these are pre-set from the start.
[b]Sub Doctrines[/b]
If we look at the Sub Doctrines for the army specifically, we can see that there is very little favoritism among the sub doctrines, except for Fire Concentration. Overall this means that the doctrines are where we wanted them to be; depending on play style certain doctrines are better suited, and more choice is offered.
[img src="https://clan.akamai.steamstatic.com/images/9948323/edd16243fb6e21ce4b5d08ecacc22d5ec608a41e.png"][/img]You’ll hear back from us in the new year, may your encirclements be the bestest!
/Gorion
[b]Generals[/b]!
Our amphibious assault is underway, and the initial beachhead is secure. Allied Headquarters will be establishing our supply line to support the coming battles with Patch 1.17.3. ⚔️ Make sure you familiarize yourself with these Balance, Gameplay, AI, and Modding changes, as well as the Bug Fixes. [b]Balance[/b]
Nerfed "Tank Destroyer Force" subdoctrine slightly by lowering initiative & max organization
Nerfed "Grand Assault" subdoctrine slightly by reducing the maximum organization gained
Sets a more reasonable initiative buff on Tank destroyer force and People's militia subdoctrines to avoid overstacking
Changes to doctrine mastery gain modifiers in several focus trees
Increased the number of battalions required by a faction to complete the "Establish a Marine Corps" and "Expand Our Armored Forces" Goals.
updated the width reduction effect on artillery from the Fire Concentration subdoctrine to also affect line rocket artillery.
Lowered Sun Li Jen to a level 3
Draw Support from the Big Families is now a 35 day focus
Now when owning By Blood Alone China starts with a couple more air techs.
Lower base war support for China from 50% to 32%
The 4 Defense Areas now give their state modifier for 210 days instead of 120 and now applies to subjects and faction members
A Shield Towards the Sky now gives 2 research bonuses a la 50% for Anti-Air and state AA now gets applied to subjects as well
A Wall into the Sea is now a 35 day focus
Made operation Ichi-go more expensive to start, and have slightly harsher penalties if not completed in time
Lowered winter attrition from 50% to 40%
Increased accident chance on low experience airwings
Added more coal to three pre-ncns focuses related to coal mining, and added a small amount of starting coal in the southern Congo
The Nationalist Chinese and post-warlord focus "60-Divisions Plan" now displays the effect of the decision it unlocks, and takes 35 days
Nerfed CAS damage to strength from 0.08 to 0.05
Gave Soviet Union a negative to mastery gain that can be removed by replacing "Politicized Military"
[b]Gameplay[/b]
Added Ranger divisional namelists for a number of countries
Yang Sen and Jamphel Yeshe Gyaltsen now start with country leader traits, and country leader swap for Qinghai Ma and the Sichuan Clique now properly preserve the country leader traits and roles for other ideology variants
Reworked "Establish a Marine Corps" Goal to now require any type of Amphibious battalions, and to require them to be >90% equipped.
Adjusted "Expand Our Armored Forces" short-term Goal to now require the armored battalions to be >90% equipped.
Added a requirement to control 50% of Austronesian claimed states before being able to take the Philippine "Masters of the Pacific" focus.
Made Sun Li Jen available from game start
Added a decision to invest in your officer training to increase your recruit able population faster
Added "Establish an Airborne Corps" and "Establish a Mountaineer Corps" medium-term Goals.
Added the "Production Quotas" short-term Goal.
Added the "Convoy Sufficiency" short-term Goal.
Updated and cleaned up the East Asian Country trigger for faction rules
[b]AI[/b]
Fixed an issue where AI controlled taskforces would sometimes abort a movement to go back to base, when there was no reason to
Naval AI will no longer try to protect its coast if the enemy has no navy. This includes when not at war, so no more wasting fuel on that.
Made Naval AI pre-emptively protect the coast of home area if there are incoming war goals or world tension is above 50%
Fixed issue where very few countries would build dominance where required for naval blockade to work
Fixed issue where AI would create new fleets every day, changing colors and names of the fleets very often
Improved AI taskforce selection and re-enabled convoy escort mission for AI
The Japanese Ai will now wait a little bit before popping out Vietnam, Laos and Cambodia as subjects in Indochina
AI no longer builds energy & resource infrastructure too early
[b]Modding[/b]
Added support for setting the equipment ratio's for land units / unit categories in the count_in_collection effect
added support for the count in collection to use sub unit categories and sub unit definitions
count_in_collections can now look for equipment in stockpile
[b]Bugfix[/b]
Fix an exploit where switching a division to a new template with disabled or missing equipment could still allow mastery gain from that template
Naval gun hit chance bonuses from MIOs are now applied correctly
Added new icons for the Submarine Nuclear Strike Raids and clarified that it is a submarine raid by renaming the raids
Fixed missing class definitions on 1939 Japanese starting ships, leading to empty ships with no modules.
Fixed wrong special project prefix-checks in ITA - King of the Skies, Modern Musculus, Caligulas Pride.
Made the population of the Tohoku region more historically accurate, lowering the total Japanese core population by about 3 million
Fixed a bug where the anti_air_4 module was not the parent of anti_air_3
Fixed Graf Zeppelin being called the "Graf Zeppelin Class Klasse".
Invalid faction theaters are now automatically removed from the faction
Resolved an OOS happening of the client had played single player before joining the MP game
Fixed an issue where peaceful reunification could be sought even if not in a faction with the other side, an issue where Chen Mingshu would not properly become the democratic leader, and incorrect triggers for the focuses Subjugate Korea and Dare to Win
Crash when trying to use recon planes when you do not have La Resistance
Fixed an issue where the PRC decision to oust the Yulin Garrison would stay after removing the state modifier
cannot replace defeat communism goal after completion
Fixed an issue where democratic Japan could core non-asian states if annexing a subject with cores outside of Asia but with a capital in it
To end the Peru-Ecuador war through decisions, both participants now need to be independent, and the war has to have started through the decision
Changed stability penalty effects for the "Guarantee Tension Reduction 15/40%" and "Justify Wargoal Reduction 20/40%" Faction Rules to now be modifiers instead.
Adjusted "Justify Wargoal Reduction 20/40%" Faction Rule names to the more accurate "Justify Wargoal Tension Reduction 20/40%".
Fixed incorrect names in chinese localization
Faction rule enable effects running multiple times
fixed broken localization strings if the UK rejects the Raj offer from "Colonial Cadet Exchange" focus.
The PRC Carrier MIO now gives a refitting bonus instead of a non-usable equipment conversion one
Fixed an issue where the achievements Pand-monium and Make a Man out of You weren't available if playing as any of the newly added warlords
Fixed an issue where Japan could prospect for oil in North Sakhalin indefinitely
Fixed an issue where Interior Borneo had building slots available despite being impassable
Turan now gains a core on Tomsk when formed
Fixed broken loc string in autonomy system for when allocating lend lease
Organise the 200th division now have functional tanks when owning No Step Back
Fixed a bug where Battle Royale would not trigger correctly if you declared war on both China and Japan on the same tick
De-desertified the Philippines, and replaced them with lush jungle. 1x southern Central Islands, 1x northern Eastern Visayas.
Replaced 2x desert in the Moluccas with Jungle.
Sets a readable HP bonus to the individual excellence subdoctrine.
Fixed an issue that caused Ethiopia to only be able to become exiled in the UK if NCNS was enabled
Fixed an issue where Chinese guerillas could be rooted out by anyone, and not only the controller or overlord of the controller of a state
Fixed an issue where the State Shintoism stability improvement wouldn't be properly applied if done by Manchukuo or the Reorganised Government
added missing Hispanic countries to the Phillipines "Hispanic Overtures" focus.
Fixed AFG's "Reintroduce War Elephants" focus granting the Proper Heritage spirit, then immeidately replacing it as invalid due to doctrine requirements for the spirit added with NCNS.
Declare Military Emergency no longer breaks the Philippines.
Updated tooltip to correctly show the clamped spotting speed
Fixed a bug where in DX9 the sun's reflection was broken
Fixed a rare CTD related to faction theaters
Fixed a bug when a co-op player rejoins the server after being kicked, there would be several main controllers
Remember to submit your bug reports. [url="https://forum.paradoxplaza.com/forum/threads/bug-reporting-guidelines-on-how-to-write-a-bug-report.1573501/"][u]You can read our Guidelines on how to write a Bug Report here[/u][/url]!
