News Liste Hearts of Iron 4

NCNS | Patch 1.17.1
Hearts of Iron 4
Heute 10:54 Community Announcements
[p]Generals!

We hope you have been having fun with No Compromise, No Surrender so far. We have a patch going over some of the issues we've seen so far, but as always make sure to keep those bug reports coming~

To report a bug, head on over HERE.

[/p]

Balance

  • [p]Adjusted the surrender limit bonuses Chiang Kai Shek and Wang Jingwei can receive through the Chinese focus tree.[/p][/*]
  • [p]Reduced time cost for the Japanese focus “The Military Ministers' Attaché System” to 35 days, and adjusted the AI strategy plans to take this into account.[/p][/*]
  • [p]Philippines: Subject... Surrender branch rebalance - decreased resistance targets, increased damage to garrisons.[/p][/*]
  • [p]Japan now receives a slight malus to mastery gain from the Surprise Invasion modifier. Added the Densely Populated Rural Area modifier to a few more appropriate states in China.[/p][/*]
  • [p]The Japanese focus “7075 Aluminium Alloy” now provides 5 aluminium in Osaka instead of 25% air breakthrough progress, and the focus “Develop New Fighters” now gives slightly bigger bonuses to air breakthrough and ahead of time penalty reduction for light planes.[/p][/*]
  • [p]Changed “Military Infrastructure” faction goal requirements to be more lenient.[/p][/*]
  • [p]Increased “Indifference is a Threat” non-aligned country limit to be more lenient.[/p][/*]
  • [p]Drastically reduced manpower requirement for “The Red Tide” goal, and increased reward.[/p][/*]
  • [p]Added more subject countries to the “Eastern European Security” goal.[/p][/*]
  • [p]Added faction initiative reward to “One Germany” goal.[/p][/*]
  • [p]Reduced requirements and increased reward for “Building up Guam” goal.[/p][/*]
  • [p]Increased “Organize the Resistance” goal rewards.[/p][/*]
  • [p]Drastically increased rewards for “Maintain Control of the (Chinese) Coastline” goal.[/p][/*]
  • [p]Drastically increased rewards for “Throw Out the Invaders” goal.[/p][/*]
  • [p]Increased reward for “Control the Chinese Capitals” goal.[/p][/*]
  • [p]Increased reward for “Align China” goal.[/p][/*]
  • [p]The focus “Shifting the Balance” for democratic China now has alternative requirements and ideologically unavailable advisors are now hidden when going down the democratic path.[/p][/*]
  • [p]The focus “Championing the Cause of Liberty” now grants a research slot[/p][/*]
  • [p]Added 15 tungsten to Fujian province.[/p][/*]
  • [p]The "Chinese United Front" faction manifest now gives up to 10% core defence the lower the manifest fulfilment is.[/p][/*]
  • [p]Lowered the starting malus of the Chinese National Spirit "Inefficient Economy" from -40% to -35%.[/p][/*]
  • [p]Slight tweaks to subdoctrine mastery bonuses.[/p][/*]
  • [p]Basic Submarine Snorkel technology moved from 1940 to 1939 and Improved Submarine Snorkel moved from 1944 to 1943.[/p][/*]
  • [p]AIP-Diesel Combination Engines technology moved from 1940 to 1939 and High-Speed Walter Engines moved from 1944 to 1943.[/p][/*]
  • [p]Improved Dual-Purpose Battery technology moved from 1939 to 1940.[/p][/*]
  • [p]Ice Composite Runways technology moved from 1945 to 1944.[/p][/*]
  • [p]Added information on Transport Ships that they are the unlock condition for Support Ships Special Project.[/p][/*]

Gameplay

  • [p]Philippines: Dictator MacArthur will stay in PHI in case of war with the USA.[/p][/*]
  • [p]Moved the Location of Taiyuan to be more accurate to real life, and added a level 1 land fort in the province.[/p][/*]

UI

  • [p]Fixed tooltip of naval headquarters in combat results screen having multiples of the same leader.[/p][/*]
  • [p]Fixed captured naval HQs not showing in the list of controlled HQs[/p][/*]
  • [p]Fixed an issue where naval HQs couldn't be captured after loading a save[/p][/*]
  • [p]Fixed broken line break in doctrine cost reduction tooltip.[/p][/*]
  • [p]Fixed “Lack of Energy” modifier not displaying inside of the Factory Output Tooltip.[/p][/*]
  • [p]Fixed the “switch faction theater” button always showing the generic faction icon.[/p][/*]
  • [p]Fixed the Naval Dominance flag inside of the naval region screen not being clickable.[/p][/*]
  • [p]Fixed war summary window not being closeable while having the division designer open.[/p][/*]
  • [p]Fixed equipment stat tooltips not listing doctrine modifiers in the stat breakdown.[/p][/*]
  • [p]Fixed naval HQ naval leader window not updating when you add a new navy leader.[/p][/*]
  • [p]Fixed air and naval exercises not properly displaying that they are on XP-limited training via shift+click in the same way as for army exercises.[/p][/*]
  • [p]Fixed some usability issues with the request garrison support slider.[/p][/*]
  • [p]Fixed missing country names on faction influence tooltips.[/p][/*]

AI

  • [p]Japanese AI will now automatically merge a Chinese puppet they create into the Reorganised Government upon the conclusion of a peace conference.[/p][/*]
  • [p]Improved AI selection of homebases for fleets.[/p][/*]
  • [p]Improved selection of objectives for naval AI.[/p][/*]
  • [p]Italy and the UK should beat each other to death in the Mediterranean to a more appropriately historical level[/p][/*]
  • [p]the US and Japan should beat each other to death in the Pacific to a better degree[/p][/*]
  • [p]The AI now evaluates convoy raiding on a per-naval-base basis, not a per-enemy-country basis. This fixes instances of fleets trying to cover the whole world.[/p][/*]
  • [p]The AI will now more actively try and move their fleets to their basing locations, reducing instances of strike forces getting stuck behind range-gates[/p][/*]
  • [p]The Naval AI should now escalate better based on the enemy's presence in targeted dominance-growth regions[/p][/*]

Modding

  • [p]Fixed a crash in the “has_mastery_level” trigger if a bad subdoctrine was provided.[/p][/*]
  • [p]Fixed some multiplayer out of sync cases.[/p][/*]
  • [p]Fixed issue where stacking battalion bonuses of the same type were not displayed correctly in aggregated doctrine descriptions.[/p][/*]
  • [p]fixed “has_industry_to_become_leader”, has_enough_influence_for_leadership” and “has_manpower_to_become_leader” triggers not supporting = no.[/p][/*]
  • [p]Added “max_track_columns” and “max_track_rows” properties to grand doctrines, allowing dynamic multiple-row doctrine track layouts.[/p][/*]
  • [p]Fixed scripted GUI windows disappearing after switching country.[/p][/*]
  • [p]Made doctrine selection list anchor on the right side if there are multiple rows of doctrine tracks.[/p][/*]
  • [p]naval_dominance strategies now take ai areas as arguments as well as strategic regions. This allows you to nudge the AI to split up strike forces better - beware of spreading them too thin[/p][/*]

Bugfix

  • [p]Fixed battleplan-related crash[/p][/*]
  • [p]Fixed some faction goals for naval and air size wrongly measuring army size instead.[/p][/*]
  • [p]Fixed completed goals not showing up when in certain situations.[/p][/*]
  • [p]Fixed Faction Theaters showing 0 countries if the Theater is owned by anyone else.[/p][/*]
  • [p]Chinese Warlords can now access the Mining Commission industrial concern after completing the appropriate focus in the post-warlord Nationalist tree.[/p][/*]
  • [p]USA will not immediately peace out of the Philippine War of Independence.[/p][/*]
  • [p]Fixed an issue where the Japanese could be penalised by a mission for winning the border war against the Soviets too fast.[/p][/*]
  • [p]Fixed an issue where Communist China’s People’s Militia subdoctrine would not unlock mastery rewards correctly.[/p][/*]
  • [p]Added an event that unlocks the "Retreat to Taiwan" focus for Nationalist China.[/p][/*]
  • [p]Fixed Military R&D goal applying faction influence to the wrong country.[/p][/*]
  • [p]Multiple decisions for reducing the autonomy of the same warlord subject will no longer appear for China after taking the focus “Impair the Control Yuan”. Guangdong when becoming puppeted through the Liangguang incident will now also properly be targetable by those decisions.[/p][/*]
  • [p]Democratic Japan can no longer invite nations to the faction they are in through decisions if the faction leader isn't democratic.[/p][/*]
  • [p]The evacuate factories decisions for China and the warlords should no longer remove the factories from one state only to add them in the same state again.[/p][/*]
  • [p]Fixed admirals not being removed from naval headquarters after being made unavailable.[/p][/*]
  • [p]Fixed some modifiers for China not applying correctly from "The Well-timed Swoop of a Falcon" focus.[/p][/*]
  • [p]Fixed bug where ships and airplanes were referred to as battalions in faction goals, to the immense relief of sailors and airmen living in stark terror they might be issued an entrenching tool.[/p][/*]
  • [p]Fixed a broken availability check for the Japanese focus Fund the RIKEN Institute.[/p][/*]
  • [p]Fixed an issue where the Guerilla state modifier applied by Nat China would disappear if the recipient wasn't at war with the PRC.[/p][/*]
  • [p]The “Reclaim the North” focus will now give cores on the specified states that China controls, and not only on the states which it does not control.[/p][/*]
  • [p]Fixed doctrine cost reductions still being spent if cost is already reduced to 0.[/p][/*]
  • [p]Locked Japan's decision to offer China a white peace to only be available once.[/p][/*]
  • [p]Locked China's possibility to trigger the Xi'an Incident in the 1939 start.[/p][/*]
  • [p]Chinese Warlords are more likely to be accepted into the United Front through the event.[/p][/*]
  • [p]Fixed and issue where resources from production would become 0 after becoming a puppet.[/p][/*]
  • [p]Fixed an issue where sometimes warlords would capitulate before they got the PP to ask to join the Chinese United Front.[/p][/*]
  • [p]Fixed a few unlocalized doctrine bonuses from the British and Ethiopian focus trees.[/p][/*]
  • [p]Fixed not being able to assign a naval commander to an HQ if you used the sorting buttons.[/p][/*]
  • [p]Fixed German “Danzig for Slovakia” focus not working if Czech is annexed via “Integrate Czechoslovakia” focus.[/p][/*]
  • [p]Fixed Raj attempting to use an MIO it doesn’t have for infantry equipment production without Graveyard of Empires enabled.[/p][/*]
  • [p]Fixed the military advisor Werner Junck being wrongly available for Iraq when he should be locked out by focus tree decisions.[/p][/*]
  • [p]Fixed bug that wrongly allowed divisions assigned to “Raid Weapon Depots” and “Paratrooper Raid” to change their template while preparing and executing the raid.[/p][/*]
  • [p]Fixed wrong starting subdoctrines for USA 1939 start.[/p][/*]
  • [p]It is now possible to draw offensive lines attached to naval invasion orders.[/p][/*]
  • [p]Added a US Naval Supply Hub to Norfolk.[/p][/*]
  • [p]A few fixes to ensure Chiang Kai Shek's wife becomes the country leader if he dies after completing “Denounce Feudalism” during the Liangguang incident etc, and fixed Hebei-Chahar being invited if the front was formed early through that chain.[/p][/*]
  • [p]Fixed various wonky unit animation issues.[/p][/*]
  • [p]Set Communist China to always accept invites to the Chinese United Front with historical focuses on.[/p][/*]
  • [p]Communist China: Added new guerilla warfare expert trait focused on guerilla warfare.[/p][/*]
  • [p]Fixed crash when using Nationalist China Focus tree during German Civil War[/p][/*]
  • [p]Fixed crash when you release a nation and then without progressing you try to make a new equipment design[/p][/*]
  • [p]Carriers on active naval missions should no longer send hundreds of network commands per tick (this resulted in higher latency on bad connections)[/p][/*]
  • [p]Naval target blacklisting should now work as expected for all mission types[/p][/*]
  • [p]Fixed a crash on mac when hovering the borderwar map icons[/p][/*]
  • [p]Fixed a bug where carrier fighters where doing way too much damage[/p][/*]
  • [p]Fixed an exploit where airwings with zero attacking fighters would still deal damage[/p][/*]
  • [p]Fixed a crash when reinforce rate became too small to calculate [/p][/*]
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Release:08.07.2016 Genre: Strategie Entwickler: Paradox Interactive Vertrieb: Paradox Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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