[/p][p]This update focuses on chaos with new dynamic interactions in the environment, enemy variants, fresh traits to mess around with—and of course, FINGER GUN. Yep. You read that right.
[/p]
▶️ Watch the Patch 1.9: Deadeye Highlights Video:
[previewyoutube="rSaZ1bp-25g;full"][/previewyoutube][p][/p]Finger Guns: Deadeye Style
[p]It's exactly what it sounds like. Hold out your hand. Make a gun shape with your fingers. Now pew pew.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/b77da3d187c61a53615d026387c93e43df4ea2bf.gif"][/img][/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/073da3d5e37790b067ca11c7084202f67b74f354.png"][/img][/p]Dynamic Environments 2.0
[p]Remember when you could light and extinguish lanterns from a previous update? Well, the world just got a lot more alive (and more deadly).[/p][p][/p][p]You can now:[/p]- [p]Freeze water surfaces to turn puddles into slippery traps[/p][/*]
- [p]Electrify water to shock enemies standing in it[/p][/*]
- [p]Ignite gas vents with Fire or Volt for explosive effects[/p][/*]
New Toxin Variants
[p][/p][p]Toxin variants of enemies come with unique attacks and abilities like being able to self-heal. [/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/23f49a77b216509b25b10eb5e0f14c19e690713d.png"][/img][/p]
New Traits to Play With
[p][/p][p]We've added a fresh batch of traits for you to discover and equip.[/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/1101b41a7ecbca941ed203f956d5959d58a96759.gif"][/img][/p][p]▶ Full list of new traits below in the patch notes.[/p][p][/p]
What’s Next? Tell Us.
[p][/p][p]We love building this game alongside you. Drop your ideas in Discord or wherever you hang out—we're always watching. (In a friendly, non-creepy way.)[/p][p][/p][p]And as always: If you're enjoying Hellsweeper, drop us a review or share the trailer with someone who needs a little more chaos in their life.[/p][p]Discord | Reddit | Twitter | Tiktok.
[/p][p]Crafted with love,
Mixed Realms[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/173e236a09447f35ca4cf5a85a008c377eacdcb0.png"][/img][/p][p][/p]
Full Patch Notes
[p][/p][p]All items with * were inspired by community suggestions! :)[/p][p][/p]New Content
- [p]Added option to display damage numbers in Options > Visuals.*[/p][/*]
- [p]Add the Finger Gun.[/p][/*]
- [p]Added new traits:[/p][/*]
- [p]---Straw Into Gold - Forged version of 'Experience is Gold'.[/p][/*]
- [p]---Pew Pew - Transforms bullets into a Finger Gun.[/p][/*]
- [p]---Approved Ammo - Bullets can be equipped without a gun equipped.[/p][/*]
- [p]---Improv Attachment - Adds a mounting bracket for attachments to the top of the Shotgun.[/p][/*]
- [p]---Savanna Prowler - Firing Rifle's Alternate Fire will switch its firing mode between Burst and Auto.[/p][/*]
- [p]---Zappity - Raise the melee weapon above your head for 2s to infuse it with Volt.*[/p][/*]
- [p]---Legally Separated - When thrown, the Chakram will split into 2.*[/p][/*]
- [p]---Psycho Toss - Axe can be Power Thrown in any form.[/p][/*]
- [p]---Try Confidence - Player dashes forward when Flashspeed is performed.[/p][/*]
- [p]---Bleeding Flower - Katana's Blossoms will selt-detonate after 3s.*[/p][/*]
- [p]---The Invisible Blade - Katana can't be drawn from the scabbard but can still perform Flashspeed.[/p][/*]
- [p]---Spot Seeker - The Katana is conjured in its bow form.*[/p][/*]
- [p]Added bow traits to the Katana:[/p][/*]
- [p]---Projectile Mastery[/p][/*]
- [p]---Deadeye[/p][/*]
- [p]---Bouncy Arrows[/p][/*]
- [p]Added Roguelike option to disable treasure chests and loot totems. Loot drops are increased to offset the changes.*[/p][/*]
- [p]Added environmental interactables:[/p][/*]
- [p]---Gas Vents that can be ignited with Fire or Volt, spewing out fire.[/p][/*]
- [p]---Water can be frozen with Frost or electrified with Volt.[/p][/*]
- [p]New Toxic variants:[/p][/*]
- [p]---Minion[/p][/*]
- [p]---Flying Head[/p][/*]
Balancing & Optimization
- [p]Added penetration for Frost Tempest.[/p][/*]
- [p]Changed the elemental effects of the Chakram*:[/p][/*]
- [p]---Fire Chakram will leave behind a burning trail.[/p][/*]
- [p]---Frost Chakram will shoot ice projectiles.[/p][/*]
- [p]---Volt Chakram will drop explosive projectiles.[/p][/*]
- [p]Increased damage for Fire Tempest.[/p][/*]
- [p]Increased Rifle's damage, including its Alternate Fire.*[/p][/*]
- [p]Increased detection range for the whistle \[PSVR Only][/p][/*]
- [p]Improved player sliding.[/p][/*]
- [p]Improved the ejecting of the Chakram.[/p][/*]
- [p]Made the Mage Staff's off-hand grip slidable.[/p][/*]
- [p]Reduced delay after firing Rifle's Alternate Fire.[/p][/*]
Bug Fixes
- [p]Fixed Bullets being able to block enemy attacks.[/p][/*]
- [p]Fixed torque of thrown objects during bullet time.[/p][/*]
- [p]Fixed Mage Staff's spell not stopping after being released from Phantom Limb.*[/p][/*]
- [p]Fixed certain weapons not activating when attached to the Kanata Scabbard.[/p][/*]
- [p]Fixed auto-nocking of the bow not spreading to bows that are being phantom limbed.[/p][/*]
- [p]Fixed Gyro Ring unable to descend after reaching the height limit.* [/p][/*]