
Improvements to the Visuals & Overall Experience
- Added bHaptics support [PCVR only]
- Added an option to adjust the Beetle's guidance.
- Added an option to adjust the Quick Reload settings for the Pistol.
- Added controller rumble when the hand is at the shoulder position when using 'Over the Shoulder' bullet spawning.
- Added visual and audio cues when a skill is ready to be ranked up in the Result Panel.
- Updated the dash indicator to be more precise.
- Updated the movement of the Spectator Camera.
- Reduced the step height of the player.
- Reduced the sensitivity of conjuring weapons to prevent the wrong weapons from being conjured.
- Improved the detection for the activation of Rock Split.
- Lowered the hand height needed to perform a somersault.
- Air Dash will now only be triggered if the player is in a jump, small jump, or somersault. If the player walks off a ledge, the player needs to be at least 1 meter off the ground.
- Adjusted the mission skill icon button's effect when selected.
- Improved the visibility of mini homing projectiles.
- Forged Traits are now displayed in gold color.
- Fixed a visual bug where the screen displayed a black effect on the top half when using the Recording Camera in certain maps.
- Simplified the text of 'Magic Overflow' to make it easier to understand.
Progression, Balancing and Difficulty
- Wrist UI will now inform players about the Sacrifice Altars progress percentage during Sacrifice missions.
- Additional enemy spawning is disabled in Boss Battle when the difficulty is Normal or below.
- Removed the XP reduction penalty when the player dies or abandons the run.
- Default rate of XP earned for skills from 1% to 5%.
- Increased the amount of souls earned when the player dies in Roguelike from 10% to 15%.
- Increased the amount of souls earned after completing Act 1 from 25% to 30%.
- Increased the damage dealt on inactive totems from 200% to 400%, making them easier to destroy.
- Decreased the projectile count and damage of Frost Envy.
- Reduced the damage and frequency of meteors in the Falling Meteors map modifier.
- Reduced the damage and range of the Explosive Death map modifier.
- Reduced the number of attacking totems in lower difficulties.
- Fixed a bug where players were not receiving XP from enemies.
- Fixed a bug where enemies were spawning too frequently in Boss Battle.
- Added 50% health regeneration when using the 'Pumping Iron' blessing.
- Forged Traits have a 10% chance of appearing when adding a trait.
- Reduced the duration of 'Hang Time' from 2 seconds to 1 second and decreased damage taken while in 'Hang Time' by 20%.
General Bug Fixes
- Fixed a bug where the player gets stuck in infinite bullet time when out of bounds during a somersault.
- Fixed a bug where the forging requirements for 'Phantom Thief' were incorrect.
- Fixed a bug where the forging requirements for 'The One And Only' were incorrect.
- Fixed a bug where 'Out of Ammo, Not Options' did not trigger when empty guns were thrown against the environment.
- Fixed menu buttons not being interactable (grayed out) when there is no internet connection.
- Fixed a bug where the Mace's chain material was missing. [PSVR2 Only]
Multiplayer Bug Fixes
- Fixed an issue where Phantom Limb swords did not fire energy projectiles.
- Fixed an issue where firing a shotgun with the Easy Unload or Single-Action traits would not be shown firing when observed by other players.
- Fixed an issue where other players could not see you casting a radial blast.
- Fixed an issue where other players could not see you casting a bloody lance.
- Fixed an issue where other players could not see the bloody ghosts when you dropped a blood magic orb.
- Fixed an issue where other players could not see you casting Storm Caller or Storm Lord.
- Fixed an issue where other players firing a ki release would be shot in the wrong direction.
- Fixed an issue where players casting rock split with the More Rocks trait would still only summon 1 rock.
- Fixed an issue where another player's hellhound's elemental material was not swapped in when infused.
- Fixed an issue where another player's weapon or held items would jitter in the air when transitioning from held to telegrabbed.
- Fixed an issue where enemy limbs or weapons would despawn randomly.
- Fixed an issue where slotting 2 keys into the same keyhole simultaneously would despawn both keys, unlocking only one lock.
- Fixed an issue where spawning the hellhound on the stairs in the shop map would cause the hellhound to be stuck in a perpetual fall.
- Fixed an issue where thrown axes dealing the death blow would cause the weapon to despawn along with the enemy body.
- Fixed an issue where players couldn't see other players petting the hellhound properly (with the hand appearing to hover).
- Fixed an issue where weapons would break suddenly without entering a low durability state.
- Fixed an issue where the weapon levels and stats of weapons spawned by players differed from each other.
- Fixed an issue where guns dealt more damage than intended.
- Smoothed out enemies' rubberbanding due to lag.
- Fixed an issue wherein the boss altar failed to spawn.
- Fixed an issue where attempting to pet another hellhound after the first one had despawned could result in unintended hand-breaking.
