Humankind Version 1.29.4721 - "Freyja" Religion Changes
[p][/p]General Changes
- [p]Tenets are no longer exclusive: multiple religions can share the same tenets[/p][/*]
- [p]ADDED -2 Stability per non-State Religion Follower[/p][/*]
- [p]CHANGED Religion Follower thresholds[/p][list]
- [p]Tier 3: 5+Min(#Players,8)*20 (Used to be *15)[/p][/*]
- [p]Tier 4: 5+Min(#Players,8)*35 (Used to be *20)[/p][/*]
Tenets
- [p]Shamanism[/p][list]
- [p]CHANGED +2 Faith on Administrative Plaza TO +3 Faith on Administrative Plaza[/p][/*]
- [p]Respect the Seas' Bounties[/p][list]
- [p]REMOVED All but +1 Holy Site[/p][/*]
- [p]ADDED +5 Food on Territories under influence of your State Religion if they contain a Coastal Water Tile[/p][/*]
- [p]ADDED +3 Food on Territories under influence of the Religion[/p][/*]
- [p]REMOVED All but +1 Holy Site[/p][/*]
- [p]ADDED +5 Industry on Territories under influence of your State Religion if they contain a Forest[/p][/*]
- [p]ADDED +3 Industry on Territories under influence of the Religion[/p][/*]
- [p]REMOVED All but +1 Holy Site[/p][/*]
- [p]ADDED +5 Science on Territories under influence of your State Religion if they contain a Strategic Deposit[/p][/*]
- [p]ADDED +3 Science on Territories under influence of the Religion[/p][/*]
- [p]ADDED +5% Health Regen on Territories under influence of the Religion[/p][/*]
- [p]REMOVED All but +1 Holy Site[/p][/*]
- [p]ADDED +5 Money on Territories under influence of your State Religion if they contain a Luxury Deposit[/p][/*]
- [p]ADDED +3 Money on Territories under influence of the Religion[/p][/*]
- [p]REMOVED All but +1 Holy Site[/p][/*]
- [p]ADDED +10 Stability on Territories under influence of your State Religion if they contain a River[/p][/*]
- [p]ADDED +5 Stability on Territories under influence of the Religion[/p][/*]
- [p]REMOVED All but +1 Holy Site[/p][/*]
- [p]ADDED +5 Influence on Territories under influence of your State Religion if they contain a Mountain[/p][/*]
- [p]ADDED +3 Influence on Territories under influence of the Religion[/p][/*]
- [p]CHANGED -1 Unit Upkeep to -10% Unit Upkeep[/p][/*]
- [p]ADDED +5% Health Regen on Territories under influence of the Religion[/p][/*]
- [p]Bear not False Witness[/p][list]
- [p]CHANGED +5 Science on Research Quarters TO +3 Science on Research Quarters[/p][/*]
- [p]REMOVED +2 Science on Religious District[/p][/*]
- [p]ADDED +3 Science on Territories under influence of the Religion[/p][/*]
- [p]CHANGED +5 Money on Market Quarters TO +3 Science on Market Quarters[/p][/*]
- [p]REMOVED +2 Money on Religious District[/p][/*]
- [p]ADDED +3 Money on Territories under influence of the Religion[/p][/*]
- [p]REMOVED +2 Stability on Religious District[/p][/*]
- [p]ADDED +5 Stability on Territories under influence of the Religion[/p][/*]
- [p]CHANGED +5 Food on Harbour TO +3 Food on Farmer's Quarters[/p][/*]
- [p]REMOVED +2 Food on Religious District[/p][/*]
- [p]ADDED +3 Food on Territories under influence of the Religion[/p][/*]
- [p]ADDED +3 Influence on Commons Quarter[/p][/*]
- [p]REMOVED +2 Influence on Religious District[/p][/*]
- [p]REMOVED -25% Civics costs[/p][/*]
- [p]ADDED +3 Influence on Territories under influence of the Religion[/p][/*]
- [p]REMOVED -20% Industry Cost on Religious District[/p][/*]
- [p]ADDED +5XP on Unit Creation per Territory under influence of your State Religion[/p][/*]
- [p]ADDED +5% Health Regen on Territories under influence of the Religion[/p][/*]
- [p]Purge Idleness[/p][list]
- [p]ADDED +1 Industry per State Religion Faith produced in the Settlement[/p][/*]
- [p]REMOVED +2 Industry on Religious District[/p][/*]
- [p]ADDED +3 Industry on Territories under influence of the Religion[/p][/*]
- [p]ADDED +10 XP on Unit Creation per Military Quarter in Territories under influence of your State Religion[/p][/*]
- [p]ADDED +5% Health Regen on Territories under influence of the Religion[/p][/*]
- [p]ADDED +1 Money per State Religion Faith produced in the Settlement[/p][/*]
- [p]REMOVED +2 Money per Trade Road[/p][/*]
- [p]REMOVED +2 Money on Religious Quarter[/p][/*]
- [p]ADDED +3 Money on Territories under influence of the Religion[/p][/*]
- [p]ADDED +1 Influence per State Religion Faith produced in the Empire[/p][/*]
- [p]ADDED -25% Civics costs[/p][/*]
- [p]REMOVED +2 Influence on Commons Quarter[/p][/*]
- [p]REMOVED +2 Influence on Religious District[/p][/*]
- [p]ADDED +3 Influence on Territories under influence of the Religion[/p][/*]
- [p]ADDED +1 Science per State Religion Faith produced in the Empire[/p][/*]
- [p]REMOVED +2 Science on Religious District[/p][/*]
- [p]REMOVED +20 Science per Alliance[/p][/*]
- [p]ADDED +3 Science on Territories under influence of the Religion[/p][/*]
- [p]ADDED -10% Industry cost on Units[/p][/*]
- [p]ADDED +5% Health Regen on Territories under influence of the Religion[/p][/*]
- [p]Raise Monuments[/p][list]
- [p]REMOVED +50 Science on Artificial Wonders[/p][/*]
- [p]REMOVED +2 Science on Religious Districts[/p][/*]
- [p]ADDED +1 Science per Religion Followers globally if Religious Leader[/p][/*]
- [p]ADDED +1 Science per Religion Followers in Empire if not Religious Leader[/p][/*]
- [p]ADDED +1 Industry per Religion Followers in Settlement on Settlements[/p][/*]
- [p]ADDED +3 Science on Territories under influence of the Religion[/p][/*]
- [p]REMOVED +20 Stability on Territories not following your religion[/p][/*]
- [p]REMOVED +2 Stability on Religious District[/p][/*]
- [p]ADDED +1 Influence per Religion Followers globally if Religious Leader[/p][/*]
- [p]ADDED +1 Influence per Religion Followers in Empire if not Religious Leader[/p][/*]
- [p]ADDED +1 Stability per Religion Followers in Settlement on Settlements[/p][/*]
- [p]ADDED +5 Stability on Territories under the influence of the Religion[/p][/*]
- [p]REMOVED +25 Money per Alliance[/p][/*]
- [p]REMOVED +2 Money on Religious District[/p][/*]
- [p]CHANGED +3 Holy Sites to +1 Holy Site[/p][/*]
- [p]ADDED +1 Money per Religion Followers globally if Religious Leader[/p][/*]
- [p]ADDED +1 Money per Religion Followers in Empire if not Religious Leader[/p][/*]
- [p]ADDED +1 Food per Religion Followers in Settlement on Settlements[/p][/*]
- [p]ADDED +3 Money on Territories under influence of the Religion[/p][/*]
- [p]ADDED +3 Combat Strength if Religious Leader[/p][/*]
- [p]CHANGED +2 Combat Strength to +2 Combat Strength if not Religious Leader[/p][/*]
- [p]ADDED +5% Health Regen on Territories under influence of the Religion[/p][/*]
Civics
- [p]Religious Rights - Communal Rights (Procession action)[/p][list]
- [p]CHANGED Procession cost from 5 * Population Money cost TO 10 * Population Money cost[/p][/*]
- [p]ADDED +1 Faith per State Religion Follower on Administrative Districts[/p][/*]
- [p]Religious Tolerance - Unlock Conditions[/p][list]
- [p]CHANGED from 2 Tenets to Have at least 1 non-State Religion Follower in your Empire OR at least 1 Follower of your Religion in another Empire[/p][/*]
- [p]Religious Tolerance - Open-minded[/p][list]
- [p]CHANGED to +1 Stability per non-State Religion Follower[/p][/*]
- [p]REMOVED +10 Faith on Influenced Territories[/p][/*]
- [p]ADDED +30% Faith Defence on Territories[/p][/*]
- [p]CHANGED to -1 Stability per non-State Religion Follower[/p][/*]
- [p]Religious Minorities - Taxed Minorities[/p][list]
- [p]CHANGED to -1 Stability per non-State Religion Follower[/p][/*]
- [p]CHANGED to +1 Stability per non-State Religion Follower[/p][/*]
- [p]Unbelievers - Eliminate Unbelievers (Inquisition Action)[/p][list]
- [p]CHANGED Inquisition cost from 1 Population TO (1 + non-Influenced Territories Count) Population[/p][/*]
- [p]REMOVED +10 Stability[/p][/*]
- [p]ADDED +5 Faith per Sacrificed Population on non-Influenced Territories' Administrative Districts[/p][/*]
- [p]ADDED +10% Faith Defence[/p][/*]
- [p]ADDED +30% Faith Defence[/p][/*]
- [p]CHANGED 5T Duration TO 10T Duration[/p][/*]
- [p]Irreligion - Secularism[/p][list]
- [p]REMOVED +10% Fame gains[/p][/*]
- [p]REMOVED +5 Money on Religious District[/p][/*]
- [p]ADDED +5% FIMSI[/p][/*]
- [p]ADDED +2 Stability per non-State Religion Follower[/p][/*]
- [p]CHANGED +20% Fame gains TO +10% Fame gains[/p][/*]
- [p]ADDED +10% Faith Defence[/p][/*]
- [p]ADDED +3 Faith per Commons Quarter[/p][/*]
- [p]ADDED +3 Faith per Research Quarter[/p][/*]
- [p]ADDED +1 Faith per State Religion Follower[/p][/*]
Emblematic Quarters
- [p]Kaiserdom[/p][list]
- [p]REMOVED +1 Faith per District in Settlement[/p][/*]
- [p]ADDED +1 Faith per District in Territory[/p][/*]
- [p]REMOVED +1 Faith per Pop[/p][/*]
- [p]ADDED +3 Faith[/p][/*]
- [p]REMOVED +1 Faith per Pop[/p][/*]
- [p]ADDED +3 Faith[/p][/*]
- [p]REMOVED +1 Faith per District[/p][/*]
- [p]ADDED +1 Faith per District in Territory[/p][/*]
- [p]CHANGED +3 Faith TO +2 Faith[/p][/*]
- [p]ADDED +5% Faith Defence in Territory[/p][/*]
Natural Wonders
- [p]Mount Roraima[/p][list]
- [p]ADDED +10 Faith[/p][/*]
- [p]ADDED +10 Faith[/p][/*]
Fixes
- [p]Fixed various cases of missing localized text[/p][/*]
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Known Issues
- [p]Effects are unclear for Tenets in Tier 4 between Religious Leader/Non-Religious Leader[/p][list]
- [p]Religious Leader gets the effect for all followers worldwide (even the ones from other Empires).[/p][/*]
- [p]Non Religious leaders get the bonus only for their followers.[/p][/*]