- [b]Culture Rebalancing[/b]: Many cultures from the base game, Together We Rule, and all DLCs have been tweaked
- [b]Added a Dev Mode Menu[/b]: To help modders test their creations, we have added a dev tool (see below on how to use it)
- [b]Non-Exclusive Cultures Option[/b]: A new game setup option to allow more than one empire to play the same culture
- [b]More Map Generation Options[/b]: Map Ratio, Natural Wonder Density, and Independent People Density
- [b]New and Rebalanced AI personas[/b]: We’ve added over a dozen new personas for you to play against
- [b]Buffed Transcendence[/b]: Sticking to your culture will now also give you a permanent bonus based on your affinity
- [b]Various Other Improvements and Fixes[/b]: Find the full list at the end of this post
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[url=https://clan.akamai.steamstatic.com/images/35665919/bdd02e2b6ce385ad6fe48e2b7a20e0ac4b662e75.png]
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Have fun with the beta and let us know what you think!
[code]Get Involved!
For the latest news and announcements, don't forget to visit our official social channels. [url=https://steamcommunity.com/app/1124300/discussions/ style=button]Steam Community[/url] [url=http://steam://openurl_external/https://steamcommunity.com/linkfilter/?rl=https://discord.com/invite/amplitude style=button]Discord[/url] [url=https://twitter.com/humankindgame style=button]Twitter[/url] [url=https://www.tiktok.com/@amplitudestudios style=button]TikTok[/url] [url=https://community.amplitude-studios.com/amplitude-studios/humankind style=button]G2G[/url] [url=https://www.instagram.com/humankindgame/ style=button]Instagram[/url][/code] [b][u][u][1.0.26.4406] "George Sand Update" - Version Notes [/u][/u][/b]CHANGES & ADDITIONS
- Added the possibility to access a version of our Debug Menu, and the ability to chose your starting Era, through a Command Line.
- Added access to some Community Scenarios through the Main Menu instead of downloading a save from Games2Gether.
- Added a "Bug Report" button in the Main Menu and Pause Menu to allow you to report any occuring bug more easily.
- Added new stackable Neolithic Legacy Traits, one for each Era Star.
- Added new AI Personas to play against.
- Balanced existing AI Personas Difficulty Levels, Strengths & Biases.
- Added a new difficulty level for AI Personas, as well as a feedback of that difficulty in the lobby.
- Added a random AI Personas selection in the lobby slots when starting a new game based on your last world Difficulty Level.
- Added all new and existing AI Personas as Avatar Preset (exception of Victor Hugo and Lucy).
- Added the possibility to buy more things with Influence in Outposts such as Train Stations and Airports.
- Added an option to use non-exclusive Cultures during a game, meaning no more Culture rush.
- Added a "Buy All" button for Luxury Resources.
- Reworked the way Public Ceremonies work to make them more interesting by adding a big resource bonus.
- Added adjacency bonus on Holy Sites.
- Added a warning on a City pin when a Construction Queue is blocked.
- Added the automatic move of the victorious Army in the center of the conquered City.
- Added an improvement that allows to load a save made with an inactive but owned DLC.
- Added an option to Raze a City.
- Added an option to remove specific Districts.
- Added an option to remove Infrastructures.
- Added an improvement to ignore Train Stations and Airports in placement suggestion.
- Added a new icon for the Cultural Entente Embassy Agreement.
- Added a setting option to setup the density of Natural Wonders on the map.
- Added a setting option to change the map ratio.
- Added a setting option to change the spawn density of Independent People.
- Added a new Outgame View.
- Balanced a lot of different Cultures form all previous DLCs and Tentpole game.
- Balanced the Transcendence Legacy Trait to make them more interesting by adding an Affinity bonus in addition to the existing Fame bonus.
- Made Microbiolgy technology a prerequisite for Research Institute technology.
- Changed some era 5 tech position in the tech tree.
- Religious quarter: give a +1 FIMS bonus on basic FIMS districts, and reduced faith bonus to +2
FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
- Fixed an issue where Neolithic map curiosities bonuses were not received when the unit is spawned on them.
- Fixed an issue where claimed island territories displayed a 0% influence.
- Fixed an issue where the Era Star money value was displayed as negative value past 2.1 million gold.
- Fixed an issue that could cause the save to be corrupted and couldn't be loaded anymore.
- Fixed an issue where the End Turn was blocked because of an unskipable mandatory action on a Army movement.
- Fixed an issue where Liberating a City that has a Paper deposit cause a Pending Turn.
- Fixed an issue where Ransacking Satelites's and Space Exploration's Shared projects didn't cancel the construction.
- Fixed an issue where we were unable to access an Iron Resource with the Power Investor.
- Fixed an issue where Agreements were available with an enemy vassal if an agreement has been sent just before becoming a vassal.
- Fixed an issue where Salted Beef's bonus on upkeep was listed as Unknown in the breakdown.
- Fixed an issue where in a certain case a Cyclopean Fortress that belonged to an enemy can keep its ZoC once the Player took the territory.
- Fixed an issue where often the Close button was missing in the Empire screen.
- Fixed an issue where the Polar Base tooltip did not include that it does not require to be adjacent to other districts.
- Fixed an issue where Thermonuclear weapons did not unlock the Bring The Heat deed.
- Fixed an issue where the Mississippians' Legacy Trait wasn't computed in the Placement Preview.
- Fixed an issue where a session of a player ends just one turn after the player has reach Era VI.
- Fixed an issue where there were no loot when the Unit you finish a battle with dies even if there are other Units left alive.
OTHER FIXES
- Fixed an issue where a save game that was started with DLC-content cannot be loaded without an internet connection.
- Fixed an issue where an exception error was generated when a Client attacked another empires City when a few seconds were left on the End Turn timer.
- Fixed an issue where the Cultured Land deed is not unlocked when influencing an entire continent.
- Fixed an issue that occured when attempting to refresh the persona collection while having no internet connection.
- Fixed an issue where Decorations and Symbols are missing from Multiplayer.
- Fixed an issue where the applied functionality of the Trade Insurance and WorldWide Exchanges empire unlocks is unclear to the users.
- Fixed an issue where incorrect wording is displayed when an enemy army is poaching one of your Trade nodes.
- Fixed an issue where Violent Independent Peoples can ransack Trade Nodes of Empire they have a 2nd tier Treaty with.
- Fixed an issue where Maori emblematic Unit (Waka Taua) tooltip provided misleading information.
- Fixed an issue where Trade view's International Trade window doesn't correctly update when loading saves.
- Fixed an issue where Byzantines Emblematic Quarter only gives +1 Money per access to Horses instead of +2.
- Fixed an issue where "An Envious Eye" can trigger before the player has met any other Empire.
- Fixed an issue where disrupted Resource Deposits aren't listed in the ongoing Disruption in the Trade view.
- Fixed an issue where Temporary cities' Status are not applied on their last turn.
- Fixed an issue where the game doesn't remember player settings for World Generation.
- [Mods] Fixed an issue where overriding a localization key reset the search result in the localization database.
- Fixed an issue where Stability from Units only applies after moving.
- Fixed an issue where an incorrect visual for Independent People Harbor was used on map scheme view.
- Fixed an issue where wrong Combat Strength value was displayed for destroyed Units in the Battle aftermath UI when fighting Independent People.
- Fixed an issue where there was a spelling mistake in "Formidable Steeds" culture trait.
- Fixed an issue where manufacture's build condition mention counting the number of "Deposits" while it's counting "Access".
- Fixed an issue where unexpected visuals appear on Porcelain deposit when building an extractor.
- Fixed an issue where Unit health and damage taken each turn is no longer displayed if the total is 0.
- Fixed an issue where Caribbean Pirates Main Plaza asset protrudes from the edge of a cliff under certain angles.
- Fixed an issue where loading a manual save causes Food, Industry, Money and Science prediction to ignore certain bonuses.
- Fixed an issue where an unclear message was displayed when trying to do an Air Strike using planes attached to an Aircraft Carrier in Battle.
- Fixed an issue where Faulua's sail becomes invisible depending of its orientation.
- Fixed an issue where the city of the Visigoths Independent People and the first City of the Spanish were both called "Toledo".
- Fixed an issue where Transcendance bonus was unclear.
- Fixed an issue where there is a Tile mismatch between the visual and actual location for parts of the Bungle Bungle Natural Wonder.
- Fixed an issue where the Public Ceremonies tooltip status where not localized.
- Fixed an issue where the winning siege Army didn't teleported to the city center after an instant resolve.
- Fixed an issue where the Reinforcement pin was showing even when a Battle was ongoing.
- Fixed an issue where an error on Razing District povented it from downgrading to Ruins.
- Fixed an issue where you coud assimilate an Independent People while you City was under Siege.
- Fixed an issue where the Diplomat Transcendance bonus was reducing the Leverage action cost by less than 5%.
- Fixed an issue where the Stability bonus was not applied on Districts.
- Fixed an issue where the Avatar Presets of Influencers and Historical figures where editable.
- Balanced the gains on the Hunter and Growth Neolithic Era Star events.
- Fixed an issue where all folders in the mod.io folder where not fully remove when deleting mods.
[b]CULTURE BALANCING [/b]
CORE- Assyrian LT: Add a 100% ransack bonus.
- Egyptian EU: Reduce Combat Strength (-2).
- Harappan LT: Food bonus now only applies to dry grass
- Olmec EU: Reduced Combat Strength (-1).
- Zhou China EQ : Reduced science bonus per near mountains to +4 and added +1 influence bonus per adjacent mountains.
- Celtic LT: boost food bonus to +3 per farmers.
- Goth LT : Upped the ransack to science bonus.
- Mauryan EU: changed resource prerequisite (copper).
- Byzantine EU: Boost Combat Strength (+2).
- Byzantine EQ: up money bonus per horse access to +2.
- Teuton EU: Reduced Combat Strength (-1).
- Haudenosaunee EU: Boost CS (+2).
- Mughal EQ: Reduced industry bonus per industry workers to +1 and make religious quarter, give +2 culture and +1 faith per population.
- Persian: LT: reduced the industry bonus for common projects from 25% to 10%.
- Russian LT: add -25% outpost attachment cost
- Russian EQ: add +3 influence per adjacent district
- Russian EUEU: up CS to 48.
- Zulu EU: Lowered CS.
- American EQ : Changed extension type to science district, lowered the science bonus on garrison, apply its bonus to all garrison of the settlement.
- Chinese LT: up money bonus to 15%.
- Egyptian EQ: Add +3 science bonus per cultural wonder in settlement.
- Soviet EQ Luxury: Boosted the weapon luxury militia bonus from 5% to 10%.
- Indian LT: The money bonus only applies on capital and is up to +3%.
- Garamantes EQ : added +2 food per adjacent rocky fields & stone fields.
- Nigerian EQ : +5 oil access
- Nigerian LT : +3 industry per farmers.
- Caralan EU : boost healing to +10.
- Taino LT : lowered food per territory to +3 and add +2 food on common quarters.
- Han Chinese EQ : add +2 science per Paper access.
- Bulgarian EQ : applied : +3 science +3 faith.
- Singaporean EQ : +1 workplace per adjacent base district. (the workplace fims is define by the fims of the distric).
- New Zealand : lowered Legacy Trait science bonus on coastal water from +20 to +8.
- King Arthur
- Salomon
- Tarquin the Elder
- Jimmu
- Māui
- Queen of Shebah
- Brynhildr
- Tomyris
- Khaina
- Arawelo
- Alii Ranni
- Kiviuq
- Malsumis
- Hunor
- Dushyanta
- Shennong
- Nokomis
