- Culture Rebalancing: Many cultures from the base game, Together We Rule, and all DLCs have been tweaked [/*]
- Added a Dev Mode Menu: To help modders test their creations, we have added a dev tool (see below on how to use it) [/*]
- Non-Exclusive Cultures Option: A new game setup option to allow more than one empire to play the same culture [/*]
- More Map Generation Options: Map Ratio, Natural Wonder Density, and Independent People Density [/*]
- New and Rebalanced AI personas: We’ve added over a dozen new personas for you to play against [/*]
- Buffed Transcendence: Sticking to your culture will now also give you a permanent bonus based on your affinity [/*]
- Various Other Improvements and Fixes: Find the full list at the end of this post [/*]


CHANGES & ADDITIONS
- Added the possibility to access a version of our Debug Menu, and the ability to chose your starting Era, through a Command Line. [/*]
- Added access to some Community Scenarios through the Main Menu instead of downloading a save from Games2Gether. [/*]
- Added a "Bug Report" button in the Main Menu and Pause Menu to allow you to report any occuring bug more easily. [/*]
- Added new stackable Neolithic Legacy Traits, one for each Era Star. [/*]
- Added new AI Personas to play against. [/*]
- Balanced existing AI Personas Difficulty Levels, Strengths & Biases. [/*]
- Added a new difficulty level for AI Personas, as well as a feedback of that difficulty in the lobby. [/*]
- Added a random AI Personas selection in the lobby slots when starting a new game based on your last world Difficulty Level. [/*]
- Added all new and existing AI Personas as Avatar Preset (exception of Victor Hugo and Lucy). [/*]
- Added the possibility to buy more things with Influence in Outposts such as Train Stations and Airports. [/*]
- Added an option to use non-exclusive Cultures during a game, meaning no more Culture rush. [/*]
- Added a "Buy All" button for Luxury Resources. [/*]
- Reworked the way Public Ceremonies work to make them more interesting by adding a big resource bonus. [/*]
- Added adjacency bonus on Holy Sites. [/*]
- Added a warning on a City pin when a Construction Queue is blocked. [/*]
- Added the automatic move of the victorious Army in the center of the conquered City. [/*]
- Added an improvement that allows to load a save made with an inactive but owned DLC. [/*]
- Added an option to Raze a City. [/*]
- Added an option to remove specific Districts. [/*]
- Added an option to remove Infrastructures. [/*]
- Added an improvement to ignore Train Stations and Airports in placement suggestion. [/*]
- Added a new icon for the Cultural Entente Embassy Agreement. [/*]
- Added a setting option to setup the density of Natural Wonders on the map. [/*]
- Added a setting option to change the map ratio. [/*]
- Added a setting option to change the spawn density of Independent People. [/*]
- Added a new Outgame View. [/*]
- Balanced a lot of different Cultures form all previous DLCs and Tentpole game. [/*]
- Balanced the Transcendence Legacy Trait to make them more interesting by adding an Affinity bonus in addition to the existing Fame bonus. [/*]
- Made Microbiolgy technology a prerequisite for Research Institute technology. [/*]
- Changed some era 5 tech position in the tech tree. [/*]
- Religious quarter: give a +1 FIMS bonus on basic FIMS districts, and reduced faith bonus to +2 [/*]
FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
- Fixed an issue where Neolithic map curiosities bonuses were not received when the unit is spawned on them. [/*]
- Fixed an issue where claimed island territories displayed a 0% influence. [/*]
- Fixed an issue where the Era Star money value was displayed as negative value past 2.1 million gold. [/*]
- Fixed an issue that could cause the save to be corrupted and couldn't be loaded anymore. [/*]
- Fixed an issue where the End Turn was blocked because of an unskipable mandatory action on a Army movement. [/*]
- Fixed an issue where Liberating a City that has a Paper deposit cause a Pending Turn. [/*]
- Fixed an issue where Ransacking Satelites's and Space Exploration's Shared projects didn't cancel the construction. [/*]
- Fixed an issue where we were unable to access an Iron Resource with the Power Investor. [/*]
- Fixed an issue where Agreements were available with an enemy vassal if an agreement has been sent just before becoming a vassal. [/*]
- Fixed an issue where Salted Beef's bonus on upkeep was listed as Unknown in the breakdown. [/*]
- Fixed an issue where in a certain case a Cyclopean Fortress that belonged to an enemy can keep its ZoC once the Player took the territory. [/*]
- Fixed an issue where often the Close button was missing in the Empire screen. [/*]
- Fixed an issue where the Polar Base tooltip did not include that it does not require to be adjacent to other districts. [/*]
- Fixed an issue where Thermonuclear weapons did not unlock the Bring The Heat deed. [/*]
- Fixed an issue where the Mississippians' Legacy Trait wasn't computed in the Placement Preview. [/*]
- Fixed an issue where a session of a player ends just one turn after the player has reach Era VI. [/*]
- Fixed an issue where there were no loot when the Unit you finish a battle with dies even if there are other Units left alive. [/*]
OTHER FIXES
- Fixed an issue where a save game that was started with DLC-content cannot be loaded without an internet connection. [/*]
- Fixed an issue where an exception error was generated when a Client attacked another empires City when a few seconds were left on the End Turn timer. [/*]
- Fixed an issue where the Cultured Land deed is not unlocked when influencing an entire continent. [/*]
- Fixed an issue that occured when attempting to refresh the persona collection while having no internet connection. [/*]
- Fixed an issue where Decorations and Symbols are missing from Multiplayer. [/*]
- Fixed an issue where the applied functionality of the Trade Insurance and WorldWide Exchanges empire unlocks is unclear to the users. [/*]
- Fixed an issue where incorrect wording is displayed when an enemy army is poaching one of your Trade nodes. [/*]
- Fixed an issue where Violent Independent Peoples can ransack Trade Nodes of Empire they have a 2nd tier Treaty with. [/*]
- Fixed an issue where Maori emblematic Unit (Waka Taua) tooltip provided misleading information. [/*]
- Fixed an issue where Trade view's International Trade window doesn't correctly update when loading saves. [/*]
- Fixed an issue where Byzantines Emblematic Quarter only gives +1 Money per access to Horses instead of +2. [/*]
- Fixed an issue where "An Envious Eye" can trigger before the player has met any other Empire. [/*]
- Fixed an issue where disrupted Resource Deposits aren't listed in the ongoing Disruption in the Trade view. [/*]
- Fixed an issue where Temporary cities' Status are not applied on their last turn. [/*]
- Fixed an issue where the game doesn't remember player settings for World Generation. [/*]
- [Mods] Fixed an issue where overriding a localization key reset the search result in the localization database. [/*]
- Fixed an issue where Stability from Units only applies after moving. [/*]
- Fixed an issue where an incorrect visual for Independent People Harbor was used on map scheme view. [/*]
- Fixed an issue where wrong Combat Strength value was displayed for destroyed Units in the Battle aftermath UI when fighting Independent People. [/*]
- Fixed an issue where there was a spelling mistake in "Formidable Steeds" culture trait. [/*]
- Fixed an issue where manufacture's build condition mention counting the number of "Deposits" while it's counting "Access". [/*]
- Fixed an issue where unexpected visuals appear on Porcelain deposit when building an extractor. [/*]
- Fixed an issue where Unit health and damage taken each turn is no longer displayed if the total is 0. [/*]
- Fixed an issue where Caribbean Pirates Main Plaza asset protrudes from the edge of a cliff under certain angles. [/*]
- Fixed an issue where loading a manual save causes Food, Industry, Money and Science prediction to ignore certain bonuses. [/*]
- Fixed an issue where an unclear message was displayed when trying to do an Air Strike using planes attached to an Aircraft Carrier in Battle. [/*]
- Fixed an issue where Faulua's sail becomes invisible depending of its orientation. [/*]
- Fixed an issue where the city of the Visigoths Independent People and the first City of the Spanish were both called "Toledo". [/*]
- Fixed an issue where Transcendance bonus was unclear. [/*]
- Fixed an issue where there is a Tile mismatch between the visual and actual location for parts of the Bungle Bungle Natural Wonder. [/*]
- Fixed an issue where the Public Ceremonies tooltip status where not localized.[/*]
- Fixed an issue where the winning siege Army didn't teleported to the city center after an instant resolve.[/*]
- Fixed an issue where the Reinforcement pin was showing even when a Battle was ongoing.[/*]
- Fixed an issue where an error on Razing District povented it from downgrading to Ruins.[/*]
- Fixed an issue where you coud assimilate an Independent People while you City was under Siege.[/*]
- Fixed an issue where the Diplomat Transcendance bonus was reducing the Leverage action cost by less than 5%.[/*]
- Fixed an issue where the Stability bonus was not applied on Districts.[/*]
- Fixed an issue where the Avatar Presets of Influencers and Historical figures where editable.[/*]
- Balanced the gains on the Hunter and Growth Neolithic Era Star events.[/*]
- Fixed an issue where all folders in the mod.io folder where not fully remove when deleting mods.[/*]
CULTURE BALANCING
CORE- Assyrian LT: Add a 100% ransack bonus. [/*]
- Egyptian EU: Reduce Combat Strength (-2). [/*]
- Harappan LT: Food bonus now only applies to dry grass [/*]
- Olmec EU: Reduced Combat Strength (-1). [/*]
- Zhou China EQ : Reduced science bonus per near mountains to +4 and added +1 influence bonus per adjacent mountains. [/*]
- Celtic LT: boost food bonus to +3 per farmers. [/*]
- Goth LT : Upped the ransack to science bonus. [/*]
- Mauryan EU: changed resource prerequisite (copper). [/*]
- Byzantine EU: Boost Combat Strength (+2). [/*]
- Byzantine EQ: up money bonus per horse access to +2. [/*]
- Teuton EU: Reduced Combat Strength (-1). [/*]
- Haudenosaunee EU: Boost CS (+2). [/*]
- Mughal EQ: Reduced industry bonus per industry workers to +1 and make religious quarter, give +2 culture and +1 faith per population. [/*]
- Persian: LT: reduced the industry bonus for common projects from 25% to 10%. [/*]
- Russian LT: add -25% outpost attachment cost [/*]
- Russian EQ: add +3 influence per adjacent district [/*]
- Russian EUEU: up CS to 48. [/*]
- Zulu EU: Lowered CS. [/*]
- American EQ : Changed extension type to science district, lowered the science bonus on garrison, apply its bonus to all garrison of the settlement. [/*]
- Chinese LT: up money bonus to 15%. [/*]
- Egyptian EQ: Add +3 science bonus per cultural wonder in settlement. [/*]
- Soviet EQ Luxury: Boosted the weapon luxury militia bonus from 5% to 10%. [/*]
- Indian LT: The money bonus only applies on capital and is up to +3%. [/*]
- Garamantes EQ : added +2 food per adjacent rocky fields & stone fields. [/*]
- Nigerian EQ : +5 oil access [/*]
- Nigerian LT : +3 industry per farmers. [/*]
- Caralan EU : boost healing to +10. [/*]
- Taino LT : lowered food per territory to +3 and add +2 food on common quarters. [/*]
- Han Chinese EQ : add +2 science per Paper access. [/*]
- Bulgarian EQ : applied : +3 science +3 faith. [/*]
- Singaporean EQ : +1 workplace per adjacent base district. (the workplace fims is define by the fims of the distric). [/*]
- New Zealand : lowered Legacy Trait science bonus on coastal water from +20 to +8. [/*]
- King Arthur [/*]
- Salomon [/*]
- Tarquin the Elder [/*]
- Jimmu [/*]
- Māui [/*]
- Queen of Shebah [/*]
- Brynhildr [/*]
- Tomyris [/*]
- Khaina [/*]
- Arawelo [/*]
- Alii Ranni [/*]
- Kiviuq [/*]
- Malsumis[/*]
- Hunor [/*]
- Dushyanta [/*]
- Shennong [/*]
- Nokomis [/*]