- Culture Rebalancing: Many cultures from the base game, Together We Rule, and all DLCs have been tweaked[/*]
- Added a Dev Mode Menu: To help modders test their creations, we have added a dev mode tool (see below on how to use it)[/*]
- Non-Exclusive Cultures Option: A new game setup option to allow more than one empire to play the same culture[/*]
- More Map Generation Options: Map Ratio, Natural Wonder Density, and Independent People Density[/*]
- New and Rebalanced AI personas: We've added over a dozen new personas for you to play against[/*]
- Buffed Transcendence: Sticking to your culture will now also give you a permanent bonus based on your affinity[/*]
- Updated the official Endless Mod: The Endless Mod has been updated for compatibility with the Sand Update (available on the Steam Workshop[/*]
- Various Other Improvements and Fixes: Find the full list at the end of this post [/*]
The Dev Mode Tools: Modding Made a Little Easier
While we are sure that many of you will like the rebalanced cultures, new avatars, and other improvements, we want to take a moment to highlight the Dev Mode Tools and what they can do. They are primarily intended as a way for modders to be able to quickly test their creations, but they can also be useful if you want to create a scenario of your own, or maybe just craft the perfect screenshot.- Set Starting Era and Culture: With dev mode enabled, you can select the era in which to start the game from a dropdown at the top of the lobby screen, and you can pick cultures in the detail window of each player. (Note that the game is not balanced around starting in a later era.) [/*]
- Spawn, damage, or destroy units: You can use the “military cheats” window to create units, damage them, give them XP, or destroy them [/*]
- Unlock Techs and Civics: You can use the ScenarioEditor window to unlock/enact both technologies and civics for any empire, or do this for the current empire using the CivicsUtils and TechnologyUtils windows [/*]
- Create and modify cities: In the settlement tab of the ScenariorEditor, you can create outposts, cities, and districts, and add or remove infrastructure [/*]
- Reveal the map: You can reveal the whole map in the GameInfo window or use the ScenarioEditor window to reveal specific areas [/*]
- Set Money/Influence stock: In the ScenarioEditor window, you can set the current Money and Influence stock of any empire [/*]
- Switch Player Perspective: Use the GameInfo window to switch to control any of the major empires to make changes to any empire you want [/*]
- Spawn Independent People: You can spawn Independent people or animals using the ScenarioEditor [/*]



[1.0.26.4437] "George Sand Update" - Version Notes
CHANGES & ADDITIONS
- Added the possibility to access a Dev Mode version through a Command Line, giving access to a Dev Mode Menu (Shift F1 Menu) and the ability to choose your starting Era. [/*]
- Added an option to use non-exclusive Cultures during a game. [/*]
- Added a "Bug Report" button in the Main Menu and Pause Menu to allow you to report any occurring bug more easily. [/*]
- Added new stackable Neolithic Legacy Traits, one for each Era Star. [/*]
- Added new AI Personas to play against. [/*]
- Balanced existing AI Personas Difficulty Level, Strengths & Bias. [/*]
- Added a new Difficulty Level for AI Personas, as well as a feedback of that difficulty in the lobby. [/*]
- Added a random AI Personas selection in the lobby slots when starting a new game based on your last world Difficulty Level. [/*]
- Added all new and a few existing AI Personas as Avatar Preset. [/*]
- Added all Influencers Avatars as Avatar Preset. [/*]
- Added access to some Community Scenarios through the Main Menu, Scenarios section. Currently rebalanced versions of Roma Vincit Omnia, Flint and Steel, and Against the Odds are available.[/*]
- Added the possibility to buy more things with Influence in Outposts, such as Train Stations and Airports. [/*]
- Added a "Buy All" button for Resources. [/*]
- Reworked the way Public Ceremonies work to make them more interesting by adding a big resource bonus. [/*]
- Added an adjacency bonus on Holy Sites. [/*]
- Added a warning on a City pin when a Construction Queue is blocked. [/*]
- Added the automatic movement of the victorious Army to the center of the conquered City. [/*]
- Added an improvement that allows to load a save made with an inactive but owned DLC. [/*]
- Added an option to Raze a Main Plaza or a District. [/*]
- Added an option to remove Infrastructures. [/*]
- Added an improvement to ignore Train Stations and Airports in placement suggestion. [/*]
- Added a new icon for the Cultural Entente Embassy Agreement. [/*]
- Added a setting option to setup the density of Natural Wonders on the map. [/*]
- Added a setting option to change the map ratio. [/*]
- Added a setting option to change the spawn density of Independent People. [/*]
- Added the Endless Mod to Steam Workshop, as well as fixing compatibility issues. [/*]
- Added a new Main Menu background illustration. [/*]
- Balanced a lot of different Cultures from all previous DLCs and base game. [/*]
- Balanced the Transcendence Legacy Traits to make them more interesting by adding an Affinity bonus in addition to the existing Fame bonus. [/*]
- Balanced the Harappans Legacy Trait food bonus to only apply on dry grass tiles. [/*]
FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
- Fixed an issue where Neolithic map curiosities bonuses were not received when the unit is spawned on them. [/*]
- Fixed an issue where claimed island territories displayed a 0% influence. [/*]
- Fixed an issue where the Era Star money value was displayed as negative value past 2.1 million gold. [/*]
- Fixed an issue that could cause the save to be corrupted and couldn't be loaded anymore. [/*]
- Fixed an issue where the End Turn was blocked because of an unskippable mandatory action on an Army movement. [/*]
- Fixed an issue where Liberating a City that has a Paper deposit caused a Pending Turn. [/*]
- Fixed an issue where Ransacking Satellites' and Space Exploration's Shared projects didn't cancel the construction. [/*]
- Fixed an issue where Iron Deposits could not be accessed with the Power Investor ability. [/*]
- Fixed an issue where Agreement was available with an enemy vassal if an agreement has been sent just before becoming a vassal. [/*]
- Fixed an issue where Salted Beef's bonus on upkeep was listed as Unknown in the breakdown. [/*]
- Fixed an issue where in a certain case a Cyclopean Fortress that belonged to an enemy can keep its Zone of Control once the Player took the territory. [/*]
- Fixed an issue where often the Close button was missing in the Empire screen. [/*]
- Fixed an issue where the Polar Base tooltip did not include that it does not require to be adjacent to other districts. [/*]
- Fixed an issue where the Thermonuclear weapons did not unlock the Bring The Heat deed. [/*]
- Fixed an issue where the Mississippians' Legacy Trait wasn't computed in the Placement Preview. [/*]
- Fixed an issue where a session of a player ends just one turn after the player has reached Era VI. [/*]
- Fixed an issue where there was no loot when the Unit you finish a battle with dies even if there are other Units left alive. [/*]
OTHER FIXES
- Fixed an issue where a save game that was started with DLC-content cannot be loaded without an internet connection. [/*]
- Fixed an issue where an exception error was generated when a Multiplayer Client attacked another empires City when a few seconds were left on the End Turn timer. [/*]
- Fixed an issue where a Cultured Land deed is not unlocked when influencing an entire continent. [/*]
- Fixed an issue that occurred when attempting to refresh the persona collection while having no internet connection. [/*]
- Fixed an issue where Decorations and Symbols are missing from Multiplayer. [/*]
- Fixed an issue where the applied functionality of the Trade Insurance and Worldwide Exchanges empire unlocks is unclear to the users. [/*]
- Fixed an issue where incorrect wording is displayed when an enemy army is poaching one of your Trade nodes. [/*]
- Fixed an issue where Violent Independent Peoples can ransack Trade Nodes of Empires they have a 2nd tier Treaty with. [/*]
- Fixed an issue where Maori emblematic Unit (Waka Taua) tooltip provided misleading information. [/*]
- Fixed an issue where the Trade view's International Trade window doesn't correctly update when loading saves. [/*]
- Fixed an issue where Byzantines Emblematic Quarter only gives +1 Money per access to Horses instead of +2. [/*]
- Fixed an issue where "An Envious Eye" can trigger before the player has met any other Empire. [/*]
- Fixed an issue where disrupted Resource Deposits aren't listed in the ongoing Disruption in the Trade view. [/*]
- Fixed an issue where Temporary cities' Status are not applied on their last turn. [/*]
- Fixed an issue where the game doesn't remember player settings for World Generation. [/*]
- Fixed an issue where Stability from Units only applies after moving. [/*]
- Fixed an issue where an incorrect visual for Independent People Harbor was used on map scheme view. [/*]
- Fixed an issue where wrong Combat Strength value was displayed for destroyed Units in the Battle aftermath UI when fighting Independent People. [/*]
- Fixed an issue where there was a spelling mistake in "Formidable Steeds" culture trait. [/*]
- Fixed an issue where Manufactories build condition mention counting the number of "Deposits" when it was counting "Access". [/*]
- Fixed an issue where unexpected visual appears on Porcelain deposit when building an extractor. [/*]
- Fixed an issue where Unit health and damage taken each turn is no longer displayed if the total is 0. [/*]
- Fixed an issue where Caribbean Pirates Main Plaza asset protrudes from the edge of a cliff under certain angles. [/*]
- Fixed an issue where loading a manual save causes Food, Industry, Money and Science prediction to ignore certain bonuses. [/*]
- Fixed an issue where an unclear message was displayed when trying to do an Air Strike using planes attached to an Aircraft Carrier in Battle. [/*]
- Fixed an issue where Faulua's sail becomes invisible depending of its orientation. [/*]
- Fixed an issue where the city of the Visigoths Independent People and the first City of the Spanish were both called "Toledo". [/*]
- Fixed an issue where Transcendence bonus was unclear. [/*]
- Fixed an issue where there is a Tile mismatch between the visual and actual location for parts of the Bungle Bungle Natural Wonder. [/*]
- Fixed an issue where the Public Ceremonies tooltip status was not localized. [/*]
- Fixed an issue where the winning siege Army didn't teleport to the city center after an instant resolve. [/*]
- Fixed an issue where the Reinforcement pin was showing even when a Battle was ongoing. [/*]
- Fixed an issue where an error on Razing District prevented it from downgrading to Ruins. [/*]
- Fixed an issue where you could assimilate an Independent People while your Main Plaza was under Siege. [/*]
- Fixed an issue where the Diplomat Transcendence bonus was reducing the Leverage action cost by less than 5%. [/*]
- Fixed an issue where the Avatar Presets of Influencers and Historical figures were editable. [/*]
- Balanced the gains on the Hunter and Growth Neolithic Era Star events. [/*]
- Fixed an issue where all folders in the mod.io folder were not fully removed when deleting mods. [/*]