Cultures of Oceania DLC
It's time to expand your selection of cultures and wonders in Humankind once more, with the new Cultures of Oceania DLC. This DLC includes:- Six new Cultures (Pama-Nyungan, Polynesians, Rapa Nui, Maori, Hawaiians, and New Zealanders) [/*]
- 6 new Wonders (Aitutaki Lagoon, Bungle Bungle Range, Uluru, Whakaari Volcano, Royal Palace of Pape'ete, Mauna Kea Observatory) [/*]
- 15 new narrative events [/*]
The Caribbean Pirates
There's a seventh culture to join the game on the 11th for free for all players, thanks to the diligent efforts ruthless plundering during the anniversary community challenge: The Caribbean Pirates. The first culture in the game to forego their Emblematic Quarter for a second Emblematic Unit, they can use their agile Sloops to raid unprotected sea trade nodes yet put up a fight if they get caught, and their Buccaneers' accurate fire to deprive enemies of their defensive positions. Not to mention that their ill-gotten gains from Poaching will have additional benefits for their economy.
The Bonny Update
While the Caribbean Pirates are a fun addition to the game, the core of the update are the changes to naval combat, resources, and trade. Let's take a look at what that entails:- Rebalanced ships: Most ships in the mid to late game will now be faster or stronger but also more expensive [/*]
- Rebalanced Air Units and Missiles: To keep pace with the increased bombardment and anti-air power of naval units, Air Units and Missiles have been buffed [/*]
- New Ship Classes: Early Modern and later ships are now classed as Capital Ships, Escort Ships, or Torpedo Vessels, each with their own abilities [/*]
- Three new generic Ship Types: Diesel Submarines, Destroyers, and Frigates [/*]
- Naval ranged retaliation: Naval units will now return fire against other naval units attacking them [/*]
- Enlarged naval battlefields: To account for increased speeds and ranges, naval battle areas are now larger but do not feature a flag for the defender (This does not affect land battles.) [/*]
- Enlarged deployment zones: Deployment zones now extend to the edges of the battlefield (This does affect land battles.) [/*]
- Retreats: Starting in the second round of a naval battle, the losing side may declare a retreat and withdraw their units to the edge of the battlefield to escape at the end of the turn [/*]
- Expanded Resources: Resource deposits can now provide more than one copy per deposit, which may be further increased by some infrastructures [/*]
- Reworked resource requirements: Units and infrastructures can now be built when not meeting all resource requirements, at increased cost, as long as at least one copy of each resource is available [/*]
- Domestic Trade Routes: Strategic and Luxury Resources are now transported to your capital by internal trade routes; these do not cost upkeep or generate income, but can be disrupted [/*]
- Reworked international trade: All trade between empires now flows between their capitals to create readable, high-value trade routes [/*]
- New Trade Screen: This screen can be used to buy resources or view the global trade network [/*]
- Poaching: Armies can now steal Luxury and Strategic Resources while standing on a trade node [/*]