Long time, no talk!
There's been so much I've wanted to share with you all since inZOI's Early Access release.
Today, I'd like to go over a few of those thoughts, as well as share how we plan to communicate with the community moving forward.
We released inZOI in Early Access so we could share it with you as soon as possible, however imperfect. Our goal has always been to shape the game together by using your feedback to create the best possible experience.
That's why continuing the connections and conversations that we have with all of you is just as important to us as developing the game itself. To honor that spirit of collaboration, we plan to communicate with our community more frequently and openly going forward.
As the first step forward, I'd like to share our future plans for communication.
Future Communication Plans
"Kjun's Letter": Musings from myself and the inZOI Team
Starting today, I'll be sharing my thoughts and reflections on the development of inZOI with you all. While the format will be similar to "Kjun's Concerns," I hope to go beyond just my concerns and also touch on more personal and in-depth topics. More importantly, I want to discuss the feedback, suggestions, and honest opinions we've received, as well as our future plans for the game, so stay tuned!
"Monthly Known Issues": Details on Known Issues
We'll be sharing a list of known issues every month, and we'll continue to make improvements to the overall gameplay experience based on your feedback.
"inZOI @": Previews of New Content
As mentioned during the March showcase, we have a variety of new content planned for future release. We'll be offering previews and live Q&A sessions before each release to give you a closer look into upcoming content.
Looking Back on inZOI's Development
inZOI has been a completely new challenge for both me and the team. We've stepped into a genre that was unfamiliar to us and experimented with new approaches, getting this far through trial, error and collaboration. It's been a true learning experience, albeit one that's left plenty of room for improvement.
In addition to the upcoming hotfixes, we're working hard to prepare new content for the May and August updates. Though we've still got a long way to go, we hope to reward the trust and patience you've shown us.
To us, you're more than just players—you're partners who share our vision, walking this path together with us as one team. Your support and passion keep us going and give us a reason to push forward.
Of course, we're aware that the road ahead isn't an easy one. Nonetheless, we're committed to working on finishing the game, one step at a time.
To be honest, releasing inZOI left me with many complicated feelings. In many ways, putting a game out into the world feels a lot like becoming a parent.
Creating something new frees you from the world and its many expectations. You feel a true connection with what you've made, one so deep that it blurs the line between creator and creation. It's a truly profound experience.
Of course, that joy comes with its share of pain. As joyful as it is when the world embraces your creation, it hurts just as much when it doesn't. But perhaps that pain is simply just another part of being a creator. I'd even call it a pain worth having.
Regardless, we've only made it this far thanks to you. Thank you once again for supporting inZOI.
I'll be back soon to share more thoughts. In the meantime, please enjoy the game, and let us know what you think!
Thank you.
- Kjun