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inZOI Discord AMA Summary
inZOI
07.03.25 00:00 Community Announcements
Hello, Creators! We sincerely thank everyone who joined the AMA on February 28th in the official inZOI Discord.  Thanks to your enthusiastic interest and questions, it was a truly meaningful session. The key topics covered in this AMA were as follows: [b]????️ Gameplay Features & Mechanics[/b] [b]Can we adjust Zoi heights?[/b] ❌ No, Zois' heights cannot be adjusted. ???? [b]Why?[/b] The game uses [b]pre-programmed animations[/b], and adjusting heights would disrupt interactions (e.g., handshakes or hugging). [b]Will Zois be able to multitask?[/b] ???? [b]Planned for the future[/b], but not available at [b]Early Access (EA) launch.[/b] ???? Many of the game’s [b]single-action animations have been improved[/b], but full multitasking is still in development. [b]How many Zois can be in a family?[/b] ???? [b]Maximum of 8 Zois per family.[/b] ???? If the household is full, [b]pregnancy attempts will fail[/b] unless [b]a family member dies.[/b] [b]Will Zois have a memory?[/b] ???? [b]Not yet implemented, [/b]but a similar [b]recording system for major life events[/b] (e.g., marriages, divorces) exists. ???? The [b]long-term goal[/b] is to create a [b]memory-like system[/b] that allows Zois to recall past interactions.   [b]How do jobs work in inZOI?[/b] ???? [b]Active job system – No more "rabbit hole" jobs[/b] where Zois just disappear for work. ???? Work involves [b]going to the workplace, interacting with coworkers, getting promotions, and more.[/b] ???? [b]Freelance jobs[/b] (e.g., authors) allow flexible, work-from-home options.   [b]Will there be an active school system?[/b] ❌ [b]Not at EA launch[/b] due to complexity. ???? The inZOI team wants [b]a fully immersive school experience[/b] (e.g., cafeteria interactions, friendships, and conflicts). ???? It [b]will be added later, but no timeline yet.[/b]   [b]Will pets be included in Early Access?[/b] ❌[b] No pets at EA launch.[/b] ???? Pets are [b]a high priority for future updates[/b] but require extensive development for proper interactions. [b]????️ Customization & Modding[/b] [b]Can we use mods?[/b] ✅ [b]Yes![/b] inZOI has built [b]modding using Unreal Blueprints[/b] (changed from the previous Lua iteration). ???? The inZOI team will provide [b]modding guides and tools[/b] for easier implementation. [b]Will we get more diverse hairstyles?[/b] ✅ [b]Yes![/b] Many new [b]curly, coiled, and Black hairstyles[/b] have been added after your feedback. ???? These styles take [b]up to 3x longer to develop[/b] than straight hair due to [b]complex textures[/b] and will require a higher data load in actual use. [b]Are tattoos included in the game?[/b] ✅ Yes, but limited at EA launch. ???? Facial and neck tattoos available initially. ???? [b]Full-body tattoos[/b] expected [b]around August 2025.[/b] ???? AI-generated tattoos will later allow[b] custom designs.[/b] [b]????️ World & Building Mechanics[/b] [b]Can we build an entire city from scratch?[/b] [b]❌ No, [/b]due to the[b] massive computational load.[/b] ✅[b] However, the city is highly customizable,[/b] allowing you to modify many of its roads and public areas to make it feel unique.   [b]Will Smart Zois technology apply to animals?[/b] ???? The team [b]wants [/b]to extend the Smart Zois system to[b] animals and other living things,[/b] but [b]it's not a priority until the human Zoi version has fully matured.[/b]   [b]How realistic are driving mechanics?[/b] [b]❌ Not as advanced as other driving-centric games.[/b] ???? Driving[b] isn't a primary gameplay focus[/b], and [b]car customization[/b] will be prioritized over [b]driving physics[/b]. However, there may be improvements in the future where the driving feels “better” in certain circumstances.   [b]Will swimming pools & swimming be in the game?[/b] [b]❌ Not at EA launch.[/b] ???? The team [b]worked on swimming but wasn’t satisfied with the quality,[/b] so it will be [b]added later after improvements.[/b] [b]Will hospitals be in the game?[/b] [b]❌ Not at EA launch.[/b] ???? Creating an[b] immersive hospital experience[/b] (with diagnostics, treatments, and doctor-patient interactions) is a[b] big project[/b] that will come later. [b]???? Platforms & Performance[/b] [b]Will inZOI have controller support?[/b] [b]❌ Not at EA launch[/b] but [b]will be added sometime after release.[/b] [b]Is inZOI compatible with Steam Deck?[/b] [b]✅ Yes,[/b] but it has [b]not been officially optimized with Valve.[/b] ???? The game [b]runs fine,[/b] but you[b] may need to adjust settings.[/b] [b]???? Miscellaneous & Fun Questions[/b] [b]Will Zois be able to… have interactions that allow them to create a baby?[/b] (intentionally extended interpretation for our intended audience) [b]✔️ Sort of![/b] ???? The[b] "interaction" is implied but not explicitly shown[/b] (due to age ratings). ???? You[b] will need to use your imagination.[/b] [b]Can Zois commit murder?[/b] [b]❌ No.[/b] ✅ A completely off-topic but perhaps useful information is that you [b]can start a house fire[/b], and if a certain Zoi[b] just happens to be in that house, they will unfortunately die.[/b] ???? Members of KRAFTON and inZOI Studio [b]do not condone[/b] this behavior in real life. [b]Why do Zois wear towels in the shower?[/b] [b]???? Due to the game’s ultra-realistic graphics[/b], using pixelated censorship [b]looked overly suggestive[/b]. (They actually tested this ourselves during development, so you can trust us on this ????) ???? The team [b]is open to Creators' suggestions[/b] for better solutions. [b]???? Closing Remarks[/b] ???? The inZOI team [b]deeply appreciates the community’s support[/b] and is excited for inZOI’s Early Access launch! ???? The [b]Online Showcase (happening on March 19, 2025)[/b] will reveal more details about the game. [b]???? Early Access Release Date: March 28, 2025 ????[/b] We promise to continue engaging and improving, and once again, we deeply appreciate your support and interest!
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Release:28.03.2025 Genre: Simulation Entwickler: inZOI Studio Vertrieb: KRAFTON Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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