News Liste inZOI

Kjun’s Letter: Update Schedule Change and ModKit Notice
inZOI
23.05.25 06:00 Community Announcements
Hello, Creators. Kjun here. Today, I’d like to explain how your valuable feedback is being reflected in the game and also share an update regarding the schedule change for the update initially planned for May.

1. Player Feedback Channels

Your feedback is always our most important starting point. We review feedback and bug reports submitted through channels like Discord, Steam, and customer support (CS) on a daily basis. We don't just collect opinions — we also examine the context of the feedback and how many players have had similar experiences. Although we cannot implement every suggestion immediately, we prioritize them based on frequency and impact. For bugs, we assess whether the issue is unresolvable by the player or whether it frequently disrupts immersion. We will continue to clarify this prioritization process and improve how we communicate with you around how feedback is reflected in the game.

2. Update Delay and Additional Modding Details

We sincerely apologize to those who were waiting for the May update. The update that was originally planned for the end of May, including the modding system, has been postponed to mid-June. We felt there were still areas that needed improvement, and we wanted to prioritize quality over speed. Although the schedule has shifted, we are working to deliver content that’s truly satisfying. There have also been some misconceptions circulating about the ModKit since we shared early details. We’ve spent a long time internally exploring the best structure to support modding, and based on your feedback, we realized we needed to explain it more clearly. The ModKit is a tool designed to help you create mods. Its purpose is to make it easier to create mod content and allow for more flexible sharing. While inZOI includes a built-in CurseForge integration, we’ve broadened support so that creators can share mods in two ways:  1. You can upload your mod to CurseForge and install it through the in-game Mod Browser.  2. Or, you can save the mod locally and move it to the Documents\inZOI\Mods folder to use it manually. This system aims to support creative freedom and expression, not just mod sharing. We believe inZOI is only complete when enhanced by the creativity of each individual creator. Our goal is to provide an open and supportive environment for everyone to bring their worlds to life. The June update will include the following modding features:  ◽️ A convenient tool to edit or replace graphics for set outfits and furniture  ◽️ Developer-accessible JSON files to customize game settings and logic  ◽️ Sample projects that demonstrate how to create clothing, hairstyles, furniture, and interactions For beginners, we’re also offering the CAZ Wizard tool specifically for set outfit modding. This helps new modders get started more easily. While data-based modding is possible for all outfit types beyond sets, we are preparing a separate tutorial guide due to its structural complexity. We plan to continue expanding support so creators of all skill levels can participate. Some features — including scripting — won’t be available at the initial ModKit launch, as development is still ongoing. We ask for your understanding and promise to deliver a high-quality ModKit as soon as possible.

3. Game Content Improvements

Alongside modding, we are also working to improve how Zois express emotions and show personality in the June update. During our work on emotional stability in the April update, we discovered some unexpected side effects. Currently, some Zois freeze or fail to reflect emotions through facial expressions or behaviors — this will be addressed in June. We also heard feedback that Zois sometimes lack distinctiveness in their behavior. We’re adding emotion-based conversations and reactions, so that even the same actions vary depending on emotional state. For example, a sad Zoi might 'cry in the bathroom.' Certain interactions may be more or less likely depending on mood, and even eating may differ based on emotions or needs. This is just the beginning. We want Zois to develop unique personalities over time, and respond more naturally based on their emotional state. We are committed to evolving this system long-term. We can’t wait to see what kind of worlds you create with inZOI. We truly support and celebrate your imagination. To everyone who’s been waiting for the May update — thank you, and we’ll be back with the June update very soon. Thank you. - Kjun
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Release:28.03.2025 Genre: Simulation Entwickler: inZOI Studio Vertrieb: KRAFTON Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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