News Liste Lightyear Frontier

HOTFIX SEPTEMBER | 1ST v 0.5.1723
Lightyear Frontier
01.09.25 13:55 Community Announcements
[p]Howdy y’all! Fall is here, the leaves are dropping, and so is a new patch! We’ve made a lot of tweaks and improvements based on your feedback over the summer. We appreciate the bug reports and comments, so keep ‘em coming.

Highlights[/p]
  • [p]Fixed memory leak that could cause crashes in longer play sessions, especially on Xbox Series platforms[/p][/*]
  • [p]Massively optimized Drone performance, especially for large farms with large amounts of drones[/p][/*]
  • [p]Fuel scaling is now linear, greatly reducing fuel drain at higher Mech Power levels[/p][/*]
  • [p]Reduced the fuel cost of walking and running[/p][/*]
  • [p]Loadouts are now fully separated from one another [/p][/*]
  • [p]Mech appearance is now connected to loadouts[/p][/*]
[p][/p]

Full Patch Notes


Bug fixes

  • [p]Fixed memory leak that could cause crashes in longer play sessions, especially on Xbox Series platforms[/p][/*]
  • [p]Massively optimized Drone performance, especially for large farms with large amounts of drones[/p][/*]
  • [p]Fixed issue where the auto-save feature could in rare cases attempt to save the game every frame, causing all the saves to fail[/p][/*]
  • [p]Fixed damage scaling settings needing to be reset to take effect every time a client joined a session[/p][/*]
  • [p]Fixed issue where fences would not auto-complete building even when you had the resources[/p][/*]
  • [p]Fixed issue where relocating fences would not remove the original fence position until building something else[/p][/*]
  • [p]Fixed bug where refunding a Mod Chip could unequip an equipped Mod Chip of the same name[/p][/*]
  • [p]Fixed issue where old renamed achievements would still retain their saved data, and could therefore repeatedly attempt (and fail) to unlock[/p][/*]
  • [p]Fixed issue where the Eco-Warrior achievement would fail to progress after first restoration[/p][/*]
  • [p]Fixed water being able to enter storage containers, occupying space while being invisible to the player[/p][/*]
  • [p]Fixed issue where the feedback report menu could accumulate memory usage[/p][/*]
  • [p]The damage material on the Woodwork mech set is now masked properly[/p][/*]
  • [p]Removed visible seams from some metal and concrete modular building pieces[/p][/*]
  • [p]Fixed minor issue where a Day Transition would cause the game to save twice[/p][/*]
  • [p]Fixed the mech parts crafting menu showing an incorrect amount of owned parts[/p][/*]
  • [p]Fixed "Switch to Legacy" button in Main Menu always switching to the legacy branch[/p][/*]
  • [p]Pulled up rocks in Hexagon Valley that were under the terrain in various places[/p][/*]
  • [p]Fixed markers being slightly misaligned on the map compared to their actual location in the world[/p][list]
  • [p]This means any markers placed out before this update may shift slightly[/p][/*]
[/*][*][p]Fixed various crashes
[/p][/*][/list]

Changes

  • [p]Fuel scaling is now linear, greatly reducing fuel drain at higher Mech Power levels[/p][/*]
  • [p]Reduced the fuel cost of walking and running[/p][/*]
  • [p]Loadouts are now fully separated from one another [/p][/*]
  • [p]Mech appearance is now connected to loadouts[/p][/*]
  • [p]Empty mounds will now dry up after one night instead of three[/p][/*]
  • [p]Shooting a floater with the Seed Shooter will now cause it to detonate[/p][/*]
  • [p]Floaters no longer block Farm Centers from upgrading radius[/p][/*]
  • [p]Changed the resource requirement and Mech Power rewards for mutated plant and animal resource deliveries[/p][/*]
  • [p]Reworked how we render objects in the distance, allowing visibility for objects much further away[/p][/*]
  • [p]Changed the order of constructs in the build menu to be more intuitive[/p][/*]
  • [p]Increased the base speed of all tractor type transform modes by 40%[/p][/*]
  • [p]Transform Mode Movement Speed Mod Chip changed into Tractor Mode Movement Speed. It has a stronger effect but can only be applied to Tractor Type Transform Modes[/p][list]
  • [p]Any existing Movement Speed chips equipped on Trailblazer modules will be automatically unequipped[/p][/*]
  • [p]Will temporarily cause a mismatch between the text in some languages[/p][/*]
[/*][*][p]Slightly decreased the effectiveness of Thruster Boost and Thruster Strength Mod Chips[/p][/*][*][p]All Tool Range and All Tool Speed Mod Chips can now be inserted into either Arms or Windshields (to increase build diversity)[/p][/*][*][p]Increased the effectiveness of Armor Up and All Armor Up Mod Chips[/p][/*][*][p]Increased the effectiveness of Tool Range Mod Chips[/p][/*][*][p]Slightly increased the effectiveness of Transform Mode Active Speed Mod Chips[/p][/*][*][p]Reduced crafting cost of all Frames, higher tier Repair Kits, and Steel Parts[/p][/*][*][p]Changed crafting cost of Sunglasses animal accessory to Clear Glass instead of Clear Lens[/p][/*][*][p]The Seed Shooter will now immediately be usable again after firing at the last lock-on target, instead of having a cooldown of varying length afterwards[/p][/*][*][p]The Seed Shooter crosshair bar will now only show when using lock-on, no longer briefly appearing with every free-aimed shot[/p][/*][*][p]Added tumbleweeds to Hexagon Valley[/p][/*][*][p]Added fishes and other small water creatures around Hexagon Valley[/p][/*][*][p]Updated environment around a small lake in Frostpeak Ridge[/p][/*][*][p]Replaced scraps of metal in the vault[/p][/*][*][p]Replaced various alien ruin textures with rustier versions[/p][/*][*][p]Updated the visual effect for filling the water tank by standing in water[/p][/*][*][p]Updated icon to red to match the color of the red plantable bushes[/p][/*][*][p]Changed the wording on some tutorial missions to be more clear[/p][/*][*][p]Updated the name and descriptions of a number of constructs to be more accurate[/p]
  • [p]Will temporarily cause a mismatch between the text in some languages[/p][/*]
[/*][*][p]Updated item descriptions of seeds and sprouts to indicate growth time[/p]
  • [p]Will temporarily cause a mismatch between the text in some languages[/p][/*]
[/*][*][p]Re-added the Small Tent construct so players can sleep without having to build a house (sleeping in a tent will not grant coziness buffs)[/p]
  • [p]Will temporarily cause a mismatch between the text in some languages[/p][/*]
[/*][*][p]The campfire can now be placed on other constructs[/p][/*][*][p]Made buildable walls less glossy to improve interior lighting[/p][/*][*][p]Reduced brightness for various light/lamp constructs[/p][/*][*][p]Picking up Wheat no longer triggers the "build a Seed Extractor" tutorial mission[/p][/*][*][p]All metal roof pieces are now gray by default[/p][/*][*][p]Made the large river in the middle of the map wider & tweaked the river banks to accommodate that[/p][/*][*][p]Relocated one of the water sluices[/p][/*][*][p]Adjusted some rocks in Hexagon Valley to reduce some clipping with the landscape in some areas[/p][/*][*][p]When the Exofarmer goes into deep water it now triggers Emergency Protocol and the Exofarmer takes some damage in the process[/p][/*][*][p]Updated grass color in Hexagon Valley[/p][/*][*][p]General performance improvements[/p][/*][/list][p][/p][p]Our current goal is to release 1-2 more content updates during 2025. More news on that in the future. Until then, keep harvesting![/p][p]//The FRAME BREAK TEAM
[/p]
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Release:19.03.2024 Genre: Gelegenheits-Spiel Entwickler: Frame Break Vertrieb: Amplifier Studios Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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