Highlights[/p]
- [p]Fixed memory leak that could cause crashes in longer play sessions, especially on Xbox Series platforms[/p][/*]
- [p]Massively optimized Drone performance, especially for large farms with large amounts of drones[/p][/*]
- [p]Fuel scaling is now linear, greatly reducing fuel drain at higher Mech Power levels[/p][/*]
- [p]Reduced the fuel cost of walking and running[/p][/*]
- [p]Loadouts are now fully separated from one another [/p][/*]
- [p]Mech appearance is now connected to loadouts[/p][/*]
Full Patch Notes
Bug fixes
- [p]Fixed memory leak that could cause crashes in longer play sessions, especially on Xbox Series platforms[/p][/*]
- [p]Massively optimized Drone performance, especially for large farms with large amounts of drones[/p][/*]
- [p]Fixed issue where the auto-save feature could in rare cases attempt to save the game every frame, causing all the saves to fail[/p][/*]
- [p]Fixed damage scaling settings needing to be reset to take effect every time a client joined a session[/p][/*]
- [p]Fixed issue where fences would not auto-complete building even when you had the resources[/p][/*]
- [p]Fixed issue where relocating fences would not remove the original fence position until building something else[/p][/*]
- [p]Fixed bug where refunding a Mod Chip could unequip an equipped Mod Chip of the same name[/p][/*]
- [p]Fixed issue where old renamed achievements would still retain their saved data, and could therefore repeatedly attempt (and fail) to unlock[/p][/*]
- [p]Fixed issue where the Eco-Warrior achievement would fail to progress after first restoration[/p][/*]
- [p]Fixed water being able to enter storage containers, occupying space while being invisible to the player[/p][/*]
- [p]Fixed issue where the feedback report menu could accumulate memory usage[/p][/*]
- [p]The damage material on the Woodwork mech set is now masked properly[/p][/*]
- [p]Removed visible seams from some metal and concrete modular building pieces[/p][/*]
- [p]Fixed minor issue where a Day Transition would cause the game to save twice[/p][/*]
- [p]Fixed the mech parts crafting menu showing an incorrect amount of owned parts[/p][/*]
- [p]Fixed "Switch to Legacy" button in Main Menu always switching to the legacy branch[/p][/*]
- [p]Pulled up rocks in Hexagon Valley that were under the terrain in various places[/p][/*]
- [p]Fixed markers being slightly misaligned on the map compared to their actual location in the world[/p][list]
- [p]This means any markers placed out before this update may shift slightly[/p][/*]
[/p][/*][/list]
Changes
- [p]Fuel scaling is now linear, greatly reducing fuel drain at higher Mech Power levels[/p][/*]
- [p]Reduced the fuel cost of walking and running[/p][/*]
- [p]Loadouts are now fully separated from one another [/p][/*]
- [p]Mech appearance is now connected to loadouts[/p][/*]
- [p]Empty mounds will now dry up after one night instead of three[/p][/*]
- [p]Shooting a floater with the Seed Shooter will now cause it to detonate[/p][/*]
- [p]Floaters no longer block Farm Centers from upgrading radius[/p][/*]
- [p]Changed the resource requirement and Mech Power rewards for mutated plant and animal resource deliveries[/p][/*]
- [p]Reworked how we render objects in the distance, allowing visibility for objects much further away[/p][/*]
- [p]Changed the order of constructs in the build menu to be more intuitive[/p][/*]
- [p]Increased the base speed of all tractor type transform modes by 40%[/p][/*]
- [p]Transform Mode Movement Speed Mod Chip changed into Tractor Mode Movement Speed. It has a stronger effect but can only be applied to Tractor Type Transform Modes[/p][list]
- [p]Any existing Movement Speed chips equipped on Trailblazer modules will be automatically unequipped[/p][/*]
- [p]Will temporarily cause a mismatch between the text in some languages[/p][/*]
- [p]Will temporarily cause a mismatch between the text in some languages[/p][/*]
- [p]Will temporarily cause a mismatch between the text in some languages[/p][/*]
- [p]Will temporarily cause a mismatch between the text in some languages[/p][/*]
[/p]