News Liste Lightyear Frontier

HOTFIX SEPTEMBER | 1ST v 0.5.1723
Lightyear Frontier
01.09.25 13:55 Community Announcements

Howdy y’all! Fall is here, the leaves are dropping, and so is a new patch! We’ve made a lot of tweaks and improvements based on your feedback over the summer. We appreciate the bug reports and comments, so keep ‘em coming. [b]Highlights[/b]

  • Fixed memory leak that could cause crashes in longer play sessions, especially on Xbox Series platforms

  • Massively optimized Drone performance, especially for large farms with large amounts of drones

  • Fuel scaling is now linear, greatly reducing fuel drain at higher Mech Power levels

  • Reduced the fuel cost of walking and running

  • Loadouts are now fully separated from one another 

  • Mech appearance is now connected to loadouts

Full Patch Notes

Bug fixes

  • Fixed memory leak that could cause crashes in longer play sessions, especially on Xbox Series platforms

  • Massively optimized Drone performance, especially for large farms with large amounts of drones

  • Fixed issue where the auto-save feature could in rare cases attempt to save the game every frame, causing all the saves to fail

  • Fixed damage scaling settings needing to be reset to take effect every time a client joined a session

  • Fixed issue where fences would not auto-complete building even when you had the resources

  • Fixed issue where relocating fences would not remove the original fence position until building something else

  • Fixed bug where refunding a Mod Chip could unequip an equipped Mod Chip of the same name

  • Fixed issue where old renamed achievements would still retain their saved data, and could therefore repeatedly attempt (and fail) to unlock

  • Fixed issue where the Eco-Warrior achievement would fail to progress after first restoration

  • Fixed water being able to enter storage containers, occupying space while being invisible to the player

  • Fixed issue where the feedback report menu could accumulate memory usage

  • The damage material on the Woodwork mech set is now masked properly

  • Removed visible seams from some metal and concrete modular building pieces

  • Fixed minor issue where a Day Transition would cause the game to save twice

  • Fixed the mech parts crafting menu showing an incorrect amount of owned parts

  • Fixed "Switch to Legacy" button in Main Menu always switching to the legacy branch

  • Pulled up rocks in Hexagon Valley that were under the terrain in various places

  • Fixed markers being slightly misaligned on the map compared to their actual location in the world

    [list]
  • This means any markers placed out before this update may shift slightly

[/*][*]

Fixed various crashes

[/*][/list]

Changes

  • Fuel scaling is now linear, greatly reducing fuel drain at higher Mech Power levels

  • Reduced the fuel cost of walking and running

  • Loadouts are now fully separated from one another 

  • Mech appearance is now connected to loadouts

  • Empty mounds will now dry up after one night instead of three

  • Shooting a floater with the Seed Shooter will now cause it to detonate

  • Floaters no longer block Farm Centers from upgrading radius

  • Changed the resource requirement and Mech Power rewards for mutated plant and animal resource deliveries

  • Reworked how we render objects in the distance, allowing visibility for objects much further away

  • Changed the order of constructs in the build menu to be more intuitive

  • Increased the base speed of all tractor type transform modes by 40%

  • Transform Mode Movement Speed Mod Chip changed into Tractor Mode Movement Speed. It has a stronger effect but can only be applied to Tractor Type Transform Modes

    [list]
  • Any existing Movement Speed chips equipped on Trailblazer modules will be automatically unequipped

  • Will temporarily cause a mismatch between the text in some languages

[/*][*]

Slightly decreased the effectiveness of Thruster Boost and Thruster Strength Mod Chips

[/*][*]

All Tool Range and All Tool Speed Mod Chips can now be inserted into either Arms or Windshields (to increase build diversity)

[/*][*]

Increased the effectiveness of Armor Up and All Armor Up Mod Chips

[/*][*]

Increased the effectiveness of Tool Range Mod Chips

[/*][*]

Slightly increased the effectiveness of Transform Mode Active Speed Mod Chips

[/*][*]

Reduced crafting cost of all Frames, higher tier Repair Kits, and Steel Parts

[/*][*]

Changed crafting cost of Sunglasses animal accessory to Clear Glass instead of Clear Lens

[/*][*]

The Seed Shooter will now immediately be usable again after firing at the last lock-on target, instead of having a cooldown of varying length afterwards

[/*][*]

The Seed Shooter crosshair bar will now only show when using lock-on, no longer briefly appearing with every free-aimed shot

[/*][*]

Added tumbleweeds to Hexagon Valley

[/*][*]

Added fishes and other small water creatures around Hexagon Valley

[/*][*]

Updated environment around a small lake in Frostpeak Ridge

[/*][*]

Replaced scraps of metal in the vault

[/*][*]

Replaced various alien ruin textures with rustier versions

[/*][*]

Updated the visual effect for filling the water tank by standing in water

[/*][*]

Updated icon to red to match the color of the red plantable bushes

[/*][*]

Changed the wording on some tutorial missions to be more clear

[/*][*]

Updated the name and descriptions of a number of constructs to be more accurate

  • Will temporarily cause a mismatch between the text in some languages

[/*][*]

Updated item descriptions of seeds and sprouts to indicate growth time

  • Will temporarily cause a mismatch between the text in some languages

[/*][*]

Re-added the Small Tent construct so players can sleep without having to build a house (sleeping in a tent will not grant coziness buffs)

  • Will temporarily cause a mismatch between the text in some languages

[/*][*]

The campfire can now be placed on other constructs

[/*][*]

Made buildable walls less glossy to improve interior lighting

[/*][*]

Reduced brightness for various light/lamp constructs

[/*][*]

Picking up Wheat no longer triggers the "build a Seed Extractor" tutorial mission

[/*][*]

All metal roof pieces are now gray by default

[/*][*]

Made the large river in the middle of the map wider & tweaked the river banks to accommodate that

[/*][*]

Relocated one of the water sluices

[/*][*]

Adjusted some rocks in Hexagon Valley to reduce some clipping with the landscape in some areas

[/*][*]

When the Exofarmer goes into deep water it now triggers Emergency Protocol and the Exofarmer takes some damage in the process

[/*][*]

Updated grass color in Hexagon Valley

[/*][*]

General performance improvements

[/*][/list]

Our current goal is to release 1-2 more content updates during 2025. More news on that in the future. Until then, keep harvesting!

[i]//The FRAME BREAK TEAM[/i]

Logo for Lightyear Frontier
Release:19.03.2024 Genre: Gelegenheits-Spiel Entwickler: Frame Break Vertrieb: Amplifier Studios Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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