News Liste Mandragora

1.4 Patch Notes - Mandragora: Whispers of the Witch Tree
Mandragora
21.05.25 12:04 Community Announcements
Inquisitors,

We’ve just released a major update for Mandragora: Whispers of the Witch Tree — Patch 1.4! This huge patch includes plenty of fixes, rebalancing, updated difficulty sliders, Entropy adjustments, and good news for Rhys fans.

Thank you so much if you’ve taken the time to share your feedback — we’re always listening, and we’ve got more updates on the way, so please stay tuned!

New: Difficulty Modifiers & Additional Checkpoints



Difficulty Modifiers
  • Enemy Health and Enemy Damage difficulty settings can now be adjusted between 40% and 160% (compared to the previous range of 70% to 100%). This modifier can be accessed via Accessibility (Options).
  • Stamina Cost difficulty settings can now be adjusted between 40% and 100% (compared to the previous minimum of 70%). This modifier can be accessed via Accessibility (Options).

Characters
  • Rhys is back for everyone and can no longer leave.

Navigation
  • New Witch Stones have been added to the following areas: Gloomroot Woods Mining Outpost, Forsaken Mine Vertical Shafts (before the boss), and before the final boss.
  • After reaching the boss in a Rift, a shortcut portal will become available at the start of the Rift, allowing direct access to the boss.
  • Players now respawn inside the Entropy Corridor instead of outside the entrance to prevent double loading screens.
  • A new shortcut is available to the Theater Witch Stone before the Marionettes boss fight.
  • A new shortcut has been added to the Tome Mistress boss fight.

Game Improvements & Balance Changes



Bosses, Enemies & Hazards
  • Death Essence can now be recovered before starting a boss fight.[/*]
  • Telegraph effects for the final boss encounter have been updated.[/*]
  • Air stagger has been removed in Phase 2 of the final boss encounter.[/*]
  • Witch Lantern recharge now begins sooner and refills faster during the final boss encounter.[/*]
  • Final boss health and resistances slightly reduced in Phase 2.[/*]
  • The Fang Executioner's Blood Wave and Dagger Throw will not overlap in Phase 2.[/*]
  • Poison and Bleed resistance of the Marionettes and the Ferryman have been decreased.[/*]
  • Poison and Bleed resistance decreased for the following minibosses: Caretakers and Mandrake Horrors.[/*]
  • Banshees outside Haunted Houses will now respawn, whereas previously they did not.[/*]
  • Reduced the damage of the Spring Trap.[/*]
  • A few enemies have been added to Braer Castle, Drakkeden Citadel, and Crimson City.[/*]
  • Poison resistance slightly decreased for the following enemies: Corrupted Dryad, Hollowplate Sentinel, and Fireplate Sentinel.[/*]
  • Damage of late-game Gremlins has been reduced.[/*]
  • Health of the Chthonic Stalker in the Forgotten Catacombs has been decreased.[/*]
  • Explosion damage of the Rotburst Carcass has been decreased.[/*]
  • The health of the following late-game enemies has been reduced: Crimson Halberdier, Nightstalker, Hollowplate Sentinel, Sanguine Assassin, Corrupted Dryad, Zealot.[/*]
  • Reduced the damage and stagger effect of the Zealot.[/*]
  • The Glacial Orb will no longer damage the player multiple times in close range.[/*]
  • Decreased the health and damage of Skeletons at Lochmuir Village and Braer Castle.[/*]
  • Decreased the damage of Sanguine Assassin, Hollowplate Sentinel, Striga, Bloodbound Archer, Magic Books, and Blood Eye at Braer Castle Right Wing.[/*]
  • Draconic Scorcher Flame Breath is now affected by iframe.[/*]
  • Banshee can't damage skeleton enemies anymore.[/*]
  • Cave Snatchers and Zombies can't damage each other anymore.[/*]

Crafting & Vendors
  • Crafting level requirements for Mana and Major Mana potions have been decreased.[/*]
  • Crafting costs and shop prices for several items have been decreased.[/*]
  • Vendors now offer more and stronger mana potions.[/*]
  • Yrsa, Shirin, and Alannah require less experience to level up from 11 to 15.[/*]
  • Rhys requires less experience to level up over level 6.[/*]
  • Ulfar requires less experience to level up over level 11.[/*]

Inquisitor Attacks & Weapons
  • Spending Combo Points now fills Blade Dance faster.[/*]
  • The Endurance attribute now grants 5 Stamina per point between levels 10 and 15 (up from 4).[/*]
  • Entropic Burst hitbox now only affects the area above platforms at the final boss encounter.[/*]
  • Pepper Mace Attack hitbox has been adjusted so it no longer deals damage when the player is inside a boss or positioned very close to their back.[/*]
  • Soul Lance now has an increased precursor duration during the final boss encounter.[/*]
  • Pyromancer's Fire Tornado explosion duration has been decreased.[/*]
  • Stamina cost of the following daggers has been decreased: Ataxia, Dragonfly, Eclipse, Frosttalon, Gremlin's Cutlass, Hechima’s Claws, Justicar's Blades, Melancholy, Nacreous Amends, Purity in Death, Sanguine Kiss, Tim's Practice Daggers.[/*]
  • Stamina and Stagger values balanced (mostly buffs) for the following One-Handed Weapons: Battle Star, Pernach, Scorching Bludgeon, Byrdfrost’s Blade, Savage Broadsword, Swiftblade, Bloodweep, Duskblade, Witchclaw, Gray Cleaver, Gutrender, Scimitar.[/*]
  • Stamina and Stagger values balanced (mostly buffs) for the following Two-Handed Maces: Barbaric Warhammer, Illustrious Battlehammer, Dire Crusher, Earthshaper, Endbringer, Hammer of Judgment, Jotun Hammer, Flamecracker, Royal Sceptre, Tyrannic Reaver.[/*]
  • Stamina and Stagger values balanced (mostly buffs) for the following Two-Handed Swords: Claymore, Creui Nora's Bloody Hatred, Damnation of the Chosen, Lykan Dae Fury Fang of Friken, Verdant Flameblade, Serpent Tongue, Shredder.[/*]
  • Strength scaling added to Purity in Death.[/*]
  • Spirit requirement removed from Dragonfly.[/*]
  • Frosttalon gained 5% Physical Critical Chance.[/*]
  • Attribute requirements for Lykan Dae Fury Fang of Friken have been lowered.[/*]

Items & Quest Rewards
  • Missing diagram: Bloodmoon (Shield) can now be found in the Dilapidated Mausoleum.
  • Increased the Gold gained from several Quests.
  • Gatherable Garlic has been placed on Lochmuir Village.
  • Updated Garlic and Garlic Clove tooltips to include location information.
  • Umbral Mushroom has been replaced with Calendula in Old Wickham.
  • Significantly increased the amount of Essence in some Coalesced Essence packs.

Movement & Traversal
  • Sprint, Roll, and Evade no longer consume stamina in safe zones.[/*]
  • Fall damage has been significantly reduced, and the fall distance to kill has been increased.[/*]
  • New grab points have been added to several areas.[/*]

User Interface (UI), Menus & Camera
  • Camera distance is increased in most Entropy maps to provide better visibility.[/*]
  • Boss and Miniboss levels are now visible on the user interface.[/*]
  • User Interface Scale and HUD Scale can now individually be set to Normal or Large size.[/*]
  • Sliders are now less sensitive in the Options menu.[/*]
  • Special Materials Collected now correctly displays maximum values in the Statistics UI.[/*]
  • Naceaia now has a harvested state on the map.[/*]

Visuals & Effects
  • Various player ability visual effects have been updated to increase clarity of the behavior.[/*]
  • Various enemy visual effects have been updated to increase clarity of the behavior.[/*]
  • Multiple enemies now have more telling attack trail effects.[/*]
  • Dreamfield has a new visual effect.[/*]
World
  • Overall difficulty decreased in the Gloomroot Woods Entropy Corridor map.[/*]
  • Dark Areas drain significantly less from the Witch Lantern.[/*]
  • A new direction helper now guides the players in Entropy Rifts.[/*]
  • Some disappearing platforms in Entropy have been replaced with static platforms.[/*]
  • Entropic Chests now spawn farther from the opening portals after defeating the boss.[/*]
  • Disappearing platforms in Entropy now have a new visual effect to make it easier to distinguish before stepping on them.[/*]
  • A breakable wall has been removed before the Elevator Witch Stone in Braer Castle.[/*]

Bug Fixes



General
  • Various crash fixes.[/*]
  • Improved kill statistics based achievement tracking.[/*]
  • Fixed an issue where the Grand Explorer achievement doesn't unlock even when the statistics page shows 100% completion.[/*]

Bosses & Enemies
  • Fixed a bug that caused a Mandrake portal to disappear while the Miniboss was still alive inside.[/*]
  • Fixed an issue where the Phantom’s attack could deal damage behind its back.[/*]
  • Fixed an issue where the final boss' abilities did not have matching visual effect sizes.[/*]
  • Fixed an issue where the Tome Mistress and the Entropic Wyrm would become immune to various status effects.[/*]
  • Fixed an issue where the Tome Mistress would become immune to Reactive Blast after she used her Teleport ability.[/*]
  • Fixed an issue where some enemies could get stuck in elevators.[/*]

Inquisitor Attacks & Weapons
  • Fixed an issue where the player might not get properly awarded with the Ground Slam ability.[/*]
  • Fixed an issue where the player might get stuck in the Forked Lightning ability if hit during the casting.[/*]
  • Fixed an issue where Dark Echo was unusable during the final boss encounter.[/*]
  • Fixed an issue where Transmog-affected glove armor would reset its look after traveling.[/*]
  • Fixed an issue where the Spirit Companion might target non-targetable enemies.[/*]
  • Fixed an issue where compare would not work on Weapon Set #2.[/*]
  • Fixed an issue where the Shadowstep ability would not always work on the Permafrost Lurker.[/*]
  • Fixed an issue where the Opportunist Talent could mark the Entropic Motes.[/*]
  • Fixed several issues where the Burning Blood Talent would get the player into an inescapable situation.[/*]
  • Fixed an issue where the Witch Lantern would not be fully charged when entering a Rift.[/*]
  • Fixed an issue where the elevator would unintentionally increase the player's velocity.[/*]
  • Fixed an issue where summoned companions might not damage the Entropic Wyrm when the player is too close.[/*]
  • Fixed an issue where Controlled Explosion did not count Whirlwind hits as multiple weapon attacks.[/*]
  • Fixed an issue where the Blazing Weapon damage would not apply the Burn status effect.[/*]

User Interface (UI) & Camera
  • Fixed an issue where the camera could become misaligned if Phoenix was used during the Darkfire Demon fight.[/*]
  • Fixed an issue where triggering Hollowplate or Fireplate Sentinels early would cause unintended camera shake and controller vibration.[/*]
  • Fixed an issue where nothing was selected by default in the crafting window, leading to a visual glitch.[/*]
  • Fixed an issue where the sorting feature in various windows would not sort properly.[/*]
  • Fixed an issue where the Large UI Scale setting would not always allow selection of saves in the load window.[/*]
  • Fixed an issue where the subtitles would incorrectly show the speaker's name.[/*]
  • Fixed an issue where the name of consumables would not show after reloading the game.[/*]
  • Fixed an issue where the Quick-Use Slot could get stuck.[/*]

Visuals & Effects
    Fixed a rare issue where the smoke could get stuck on the screen after Pepper.[/*]

World
  • Fixed a rare bug that caused one of the moving platforms at Lochmuir Village to disappear.[/*]
  • Fixed an issue where the player could get stuck on some of the grab points.[/*]
  • Fixed an issue where some elevators would disappear.[/*]
  • Fixed an issue where some spike-trap wooden planks were not visible during the Pepper encounter.[/*]
  • Fixed an issue where a hidden portal would remain blocked despite all requirements being completed.[/*]
  • Fixed an issue where Lord Auberon's portrait appeared where it shouldn't have been. Sneaky.[/*]
  • Fixed an issue where some small map segments were unintentionally difficult to explore.[/*]
  • Fixed an issue where Death Essence was not always visible on the map.[/*]
  • Fixed an issue where the Mandrake portal would permanently disappear after reloading the game.[/*]

Stay up to date by following us on Facebook, X, Bluesky, and Instagram, and join our Discord server to connect with fellow Inquisitors.
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