New Game+ Has Arrived
[p][/p][p]Brace yourself for the ultimate trial. With New Game+, you can now restart your journey using your battle-hardened Inquisitor and progress through as many NG+ cycles as you dare. Difficulty will continue to scale for the first 10, each one more punishing than the last.[/p]- [p]Enemies grow tougher with every cycle, scaling their strength to match your power.[/p][/*]
- [p]NG+ versions of weapons, off-hands, and rings can now be found to upgrade your arsenal.[/p][/*]
- [p]Random empowered auras and effects will appear on enemies, offering both greater danger and greater rewards.[/p][/*]
New Content & Features
- [p]New Weapons Added: Aurora (Mid-game Daggers), Crimson Slicer (Late-game Daggers), and Reignbreaker (Late-game Two-Handed Mace).[/p][/*]
Quality of Life Updates
- [p]Added a feature that allows players to remove Skill Upgrades and refund their cost at the Witch Altar.[/p][/*]
- [p]Individual Talents and Nodes can now be unlearned and refunded at the Witch Altar.[/p][/*]
- [p]Added an option to instantly learn Talents and Nodes with a single button press.[/p][/*]
- [p]Vendor items now display a small icon to indicate if they are not yet unlocked in your Collection.[/p][/*]
- [p]Increased Witch Stone selection radius when the Map view is zoomed out.[/p][/*]
- [p]Added Quick Buy/Sell to the General tab of the Options window.[/p][/*]
Gameplay Improvements
[p][/p]Movement & Combat
- [p]Glide can now be activated during a later phase of the jump/fall.[/p][/*]
- [p]Glide's auto-cancel height has been lowered to reduce events where Glide gets cancelled by unintended early landing.[/p][/*]
- [p]Increased the time window for grabbing ledges and ladders during falls.[/p][/*]
- [p]You can now turn around during Heavy Attack wind-up.[/p][/*]
- [p]From now on, your Character will only let go of ledges and walls when taking heavy damage.[/p][/*]
- [p]Sprint and Roll no longer consume Stamina in Tombstone Hollows.[/p][/*]
- [p]Controller vibration fine-tuned across various attacks.[/p][/*]
Quest Adjustments
- [p]Dark Ale has been updated with better balance, rewards, and gameplay improvements.[/p][/*]
- [p]Increased rewards for the following secondary quests:[/p][list]
- [p]A Life Left Behind[/p][/*]
- [p]Clayborne’s Request[/p][/*]
- [p]Echoes of a Distant Land[/p][/*]
- [p]Old Regrets[/p][/*]
- [p]The Talking Skull[/p][/*]
- [p]The Timeless Traveler[/p][/*]
- [p]Thief[/p][/*]
Inquisitor Attacks & Weapons
- [p]Nightshade’s Shadowstep reach increased to match its particle effect.[/p][/*]
- [p]Vanguard’s Eternal Rage Talent now activates at a consistent flat Adrenaline value (100).[/p][/*]
- [p]Added Spirit scaling to the stagger effect of the Vindicator's Astral Guardians skill.[/p][/*]
- [p]The damage increase from the Vanguard’s Revenge Talent now also applies to Shield Charge.[/p][/*]
- [p]Light Attacks with Daggers now generate Adrenaline.[/p][/*]
Bosses & Enemies
- [p]Adjusted Sleepwalker Phase 2 difficulty and removed unavoidable damage events.[/p][/*]
- [p]Updated Sleepwalker ability hitboxes and preparation times to improve the fight.[/p][/*]
- [p]Tweaked a mechanic in Phase 2 of the Final Boss fight that required players to stand still to trigger the homing orbs' explosion.[/p][/*]
- [p]Adjusted the Phase 2 beam contact damage area in the Final Boss fight to better match the visuals.[/p][/*]
- [p]Updated Lord Auberon's Phase 2 light area visuals to better understand how to avoid taking damage.[/p][/*]
- [p]Increased the distance between fissures created by the Entropic Forest Giant.[/p][/*]
- [p]Slight balance adjustment to enemy placement in Lochmuir Village.[/p][/*]
World Changes
- [p]A number of Small Spike Pits are now non-lethal and shallower — you can jump out![/p][/*]
- [p]Slight adjustments and bug fixes to geometry across various levels.[/p][/*]
Visuals & Effects
- [p]When using Jump Pads in Entropy, your Inquisitor will now transform into their energy form for the duration of the jump.[/p][/*]
- [p]Adjusted the facing direction when looking at NPCs.[/p][/*]
- [p]Air Attack animations improved.[/p][/*]
- [p]Numerous tweaks to character and cutscene animations.[/p][/*]
- [p]Polished visual effects in:[/p][list]
- [p]The Tome Mistress fight.[/p][/*]
- [p]The Inquisitors fight[/p][/*]
- [p]Attack impacts and blood splash effects.[/p][/*]
- [p]Weapon trail effects and enemy animations.[/p][/*]
User Interface (UI) Improvements
- [p]Inactive Skill Set’s resource bars now appear on the HUD.[/p][/*]
- [p]Tweaked node navigation in the Witch Lantern upgrades window at the Witch Altar.[/p][/*]
- [p]Tweaked node navigation in the Skill Upgrade screen.[/p][/*]
- [p]Ranks (1-3 stars) have been added to enemy unlocks in the Bestiary list.[/p][/*]
- [p]Statistics page now shows collected Diagrams by vendor type.[/p][/*]
- [p]Various item icons received a visual polish pass.[/p][/*]
- [p]Adjusted margins in Character Creator for localization.[/p][/*]
- [p]Changed a misleading Perished message when failing in the Dreamfields. In this case, the Inquisitor falls into eternal slumber.[/p][/*]
Bug Fixes
- [p]Various crash fixes.[/p][/*]
- [p]Fixed Weapon Oil effects incorrectly scaling with main attributes. These effects were always intended to provide a flat bonus.[/p][/*]
- [p]Fixed an issue where Lunge Attack could trigger certain Talents multiple times per use.[/p][/*]
- [p]Fixed an issue where the Eruptive Brambles Talent could trigger from fall damage.[/p][/*]
- [p]Fixed an issue where Molten Strikes generated double combo points when used with daggers.[/p][/*]
- [p]Fixed an issue where Huy's Quill's Spellbook Companion would despawn if used again while already active.[/p][/*]
- [p]Fixed an issue where Toxic Shiv projectiles could bounce between solid surfaces.[/p][/*]
- [p]Fixed an issue where upgraded Astral Guardians and Fiery Rush could not be used with Freecast.[/p][/*]
- [p]Fixed an issue where the Wyld Vines upgrade mark could incorrectly appear on breakable objects.[/p][/*]
- [p]Fixed an issue where the Sic 'Em! Wyldwarden Talent could not properly target Ambush Arachnids.[/p][/*]
- [p]Fixed an issue where hitting multiple targets at once could generate multiple Combo Points.[/p][/*]
- [p]Fixed an issue where certain damaging effects created by the player character’s skills could deal self-damage after loading a saved game.[/p][/*]
- [p]Fixed an issue where Upgrade III of Shadow Shards did not push enemies back.[/p][/*]
- [p]Fixed a bug affecting Thorn Dance damage calculation.[/p][/*]
- [p]Fixed an issue where Chaos Tentacles could incorrectly appear on top of enemies’ heads.[/p][/*]
- [p]Fixed an issue where Nightshade’s Shadowstep could not damage Queen of Smiles while she was attacking.[/p][/*]
- [p]Fixed unintended Player Character death during the Marionettes fight cutscenes.[/p][/*]
- [p]Fixed Player Camera hiccups and glitches on various levels.[/p][/*]
- [p]Fixed a problem with breakable floor interact ranges.[/p][/*]
- [p]Fixed a bug that caused a recent interact event to get stuck behind the scenes, thus preventing the Player from breaking certain floors.[/p][/*]
- [p]Fixed an issue where certain zones did not trigger the "New Area Discovered!" notification.[/p][/*]
- [p]Fixed several Map Layout inconsistencies.[/p][/*]
- [p]Fixed an issue where Boss levels were not visible when using the Large UI Scale setting.[/p][/*]
- [p]Fixed Map's bottom hotkey bar out-of-bounds bug in certain languages with the Large UI Scale setting.[/p][/*]
- [p]Fixed Bestiary update notification being outside of the screen edges with the Large UI Scale setting.[/p][/*]
- [p]Fixed an issue where an incorrect number was shown in the statistics for the Witch Stones.[/p][/*]
- [p]Fixed an issue where controller vibration could get stuck if the player character died while holding Heavy Attack.[/p][/*]
- [p]Fixed an issue where the player character could get stuck in the jump-off ladder animation when dying.[/p][/*]
- [p]Fixed an issue that caused Channeling skills to remain locked in casting state when pressing a combination of buttons at the same time.[/p][/*]
- [p]Fixed an issue where area discovery showed 100% on the Map while the Player was on another level, even though the connecting Entropy Rift had not been cleared.[/p][/*]
- [p]Fixed an issue that caused the Necromancer's door seal effect to replay when loading a saved game or visiting it again after traveling from another level.[/p][/*]
- [p]Fixed Warg's portal incorrectly reopening after loading a saved game.[/p][/*]
- [p]Fixed a bug that prevented one of the Entropic Chests and the chest of the Old Regrets quest from rewarding loot after loading a saved game. The missing loot can now be found at the corresponding chests.[/p][/*]
- [p]Fixed a graphics material bug that could cause certain enemy models to appear covered in a white shader.[/p][/*]
- [p]Fixed an issue that caused the Blood Eye model to sometimes not behave properly when killed.[/p][/*]
[p]Stay up to date by following us on Facebook, X, Bluesky, and Instagram, and join our Discord server to connect with fellow Inquisitors.[/p][p]
[/p]