We’ve just released a new update for Mandragora: Whispers of the Witch Tree — Patch 1.5!
This update includes further adjustments to Entropy, various bug fixes, and plenty of quality-of-life adjustments based on your feedback.
We hope you’ll enjoy enchanting with new Runestones, placing more map markers, exploring a new small optional area in Braer Castle containing a valuable reward, and choosing from new character customization options when you start a new save game.
Additional patches will continue to be rolled out with the goal of further polishing and enhancing the game. Please stay tuned for more updates!
In the meantime, we'd like to thank you again for all your support. We really appreciate all your feedback and are doing our best to make the improvements you most want to see implemented!
New Content
- Added a new small optional area to Braer Castle with a valuable reward.[/*]
- Added a new ring item (Guild's Compliment), which improves the early game experience with the Nightshade class.[/*]
- Added a new early game weapon Runestone Diagram: Minor Runestone of Ferocity - Increases Physical Damage of the weapon by 5%.[/*]
- Added a new early game weapon Runestone Diagram: Minor Magic Runestone - Increases all Magic damage dealt by 2.5%.[/*]
- Added a new early game weapon runestone: Minor Astral Runestone - Adds 15 Astral Damage. Available at the Occultist at level 6.[/*]
- Added a new early game weapon runestone: Minor Fire Runestone - Adds 15 Fire Damage. Available at the Occultist at level 6.[/*]
- Added a new early game weapon runestone: Minor Wyld Runestone - Adds 15 Wyld Damage. Available at the Occultist at level 6.[/*]
- Added a new early game weapon runestone: Minor Chaos Runestone - Adds 15 Chaos Damage. Available at the Occultist at level 6.[/*]
- Added a new secret chamber in Forsaken Mine.[/*]
- Added a new diagram: Frost Oil to Forsaken Mine.[/*]
- Added a new portal between Rhys and Yrsa to improve navigation after both have joined your Caravan.[/*]
- Added three new skin colors and two new tattoo options to the character creator.[/*]
Entropy Changes
- Entropy platforming flow has been adjusted to improve the overall gameplay feeling.[/*]
- Adjusted late-game Entropy balance to enhance flow and overall experience.[/*]
- Entropy Rift entry portals no longer instantly close when entering Rifts, allowing players to leave.[/*]
- Players now respawn inside the Entropy Rift instead of outside the entrance to prevent double loading screens.[/*]
Gameplay Changes
- Fully explored areas now receive a checkmark on the map.[/*]
- Added new combat feedback behavior to the enemy Health bar.[/*]
- Adrenaline bar is now displayed if Eternal Rage Talent is unlocked.[/*]
- Mana bar is now displayed if Scorching Shield Talent is unlocked.[/*]
- Miniboss Health bar width has been adjusted.[/*]
- Increased the maximum number of map markers to 50.[/*]
- Upon completing a tracked quest, the tracker now automatically selects the Main Quest instead of the next quest.[/*]
- When an Artisan Vendor reaches maximum level, the next level is no longer shown in red.[/*]
- Repositioned some enemies in Braer Castle’s Right Wing to allow smoother traversal.[/*]
- If the player's character fails a single Pendulum trap while still having enough health, they will now respawn just before the trap.[/*]
- Ring tooltips now correctly indicate that they are unique-equipped.[/*]
- Fall deaths and Trap deaths are now separated from enemy-caused deaths in the Statistics window, creating more space to display bosses and other enemies.[/*]
- Poison damage dexterity scaling has been increased.[/*]
- Assassin Ring's physical critical chance bonus has been increased to 7% (up from 5%).[/*]
- Hechima’s Claws’ poison chance and poison damage bonus have been increased.[/*]
- Envenom's Dexterity scaling upgrade bonus has been increased to 20% (up from 10%).[/*]
- Rosalie now sells an infinite amount of food.[/*]
- Consecration’s damage and scaling have been increased.[/*]
- Magic Runestone now increases Frost damage as well.[/*]
- Removed the Combo point cost increase from the following Skill upgrades: Detonate Toxin, Reactive Blast, Toxic Shiv.[/*]
- Ataxia and Illina's Blade of Revenge are now set to be tradeable.[/*]
- Shadowstep invulnerability upgrade duration has been slightly decreased.[/*]
- Illina's Blade of Revenge magic critical chance bonus has been changed to physical critical chance.[/*]
Fixes
- Fixed various crashes.[/*]
- Fixed various voice-over issues.[/*]
- Fixed several traversal exploits.[/*]
- Fixed multiple translation issues in various languages.[/*]
- Fixed an issue where the summoned Imp might stutter and stop attacking after using an elevator.[/*]
- Fixed an issue where the sawblade killed the player multiple times.[/*]
- Fixed an issue where, in some cases, travel was not possible while at a Witch Stone.[/*]
- Fixed an issue where some platforms were visually larger than their gameplay sizes, causing players to unintentionally fall to their deaths.[/*]
- Fixed an issue where Essence remained uncollectable after completing a quest.[/*]
- Fixed an issue where Unique-Equipped ring items could be incorrectly stacked.[/*]
- Fixed an issue where the Enrage effect would not correctly be displayed on the HUD after swapping sets.[/*]
- Fixed an issue where the area name would not be correctly displayed on the map.[/*]
- Fixed an issue where the Bestiary would be unintentionally small in the Large UI scale mode.[/*]
- Fixed multiple issues where the Bestiary texts would not update correctly after changing the input method in real time.[/*]
- Fixed an issue where no animation would be played in cutscenes after skipping some of them.[/*]
- Fixed an issue where the Collection UI displayed duplicate item icons and empty slots for certain collected items.[/*]
- Fixed an issue where the 'No Stone Unturned' achievement would not trigger after collecting all Diagrams.[/*]
- Fixed an issue where Matron Layla's Pummel ability pushed the player in the wrong direction.[/*]
- Fixed an issue where the tooltip in the Enchant Window displayed lower weapon stats when overwriting existing Runestone enchants.[/*]
- Fixed a rare bug that sometimes caused the Phoenix Talent to resurrect the player at the bottom of the final boss room.[/*]
- Fixed an issue where the Sic 'Em! Talent would sometimes stop working.[/*]
- Fixed the Elemental Efficiency talent to properly reduce the mana cost of all spells.[/*]
- Fixed a bug that prevented the Allemag Cavalier set from increasing the Bleed duration caused by Uppercut.[/*]
- Fixed an issue that sometimes prevented a map marker from being placed on the map.[/*]
- Fixed a bug that caused the Bell’s visual effect to not play properly in Crimson City.[/*]
- Fixed a bug that prevented the Armor Breaker talent from resetting upon death in Entropy.[/*]
- Fixed a bug that caused the Bestiary update message to appear every time a new Entropic enemy was killed.[/*]
- Fixed a bug that caused Wyld Echo to repeat its effect at the player's location instead of the Discharge location.[/*]
- Fixed a bug that caused Backlash's disengage movement to be canceled if Backlash killed its target.[/*]
- Fixed the tooltips for Warrior's Might and Elevated Spirit to correctly display their bonuses.[/*]
- Fixed a bug that caused a Nightstalker to become stuck in a door in Lochmuir Village.[/*]
- Fixed a visual bug that caused the Entropic Skull to face the wrong direction while attacking.[/*]
- Fixed a bug that caused the Light Barrier to remain active on the player after using a Witch Stone.[/*]
- Fixed a bug that caused the player’s character to get stuck when rolling into a Grappling Hook point.[/*]
- Fixed a bug that caused the Blood Eye’s attack visual effect to remain visible after it was killed.[/*]
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