Gameplay Changes
- [p]An instant-kill spike hole in the Old Wickham Sewers has been replaced with a shallow stake pit. This new trap still deals damage when the player falls in it, but they can now jump out of it.[/p][/*]
- [p]Double Jump activation timing has been greatly extended, allowing characters to activate Double Jump well after reaching the peak of their jump.[/p][/*]
- [p]Added a new "First time startup screen" to help players set the initial settings of the game.[/p][/*]
- [p]The health bar width of Dark Ice blocks during the Entropic Wyrm fight now reflects each block's maximum health. Smaller blocks with less health now have proportionally shorter health bars.[/p][/*]
- [p]Full damage numbers are now displayed on killing blows. [/p][/*]
Fixes
- [p]Various crash fixes.[/p][/*]
- [p]Fixed an issue where the Smite debuff would not be displayed on the player.[/p][/*]
- [p]Fixed an issue where the player could still interact with an already used Offering Shrine.[/p][/*]
- [p]Fixed an issue where the player would not respawn at the correct location during an Entropy Rift encounter.[/p][/*]
- [p]Fixed an issue where the quest item would not drop in the Old Regrets quest.[/p][/*]
- [p]Fixed an issue where the maximum number of Entropic Chests would show zero in the Statistics window.[/p][/*]
- [p]Fixed an issue where some enchants were applied to all weapons instead of only the intended one.[/p][/*]
- [p]Fixed an issue where enemy health bars were shown incorrectly.[/p][/*]
- [p]Fixed an issue where an incorrect number of Frost Runestones was awarded to the player.[/p][/*]
- [p]Fixed an issue where some save games would not load when pressing the Continue button.[/p][/*]
- [p]Fixed an issue where the Burning Blood indicator on the UI remained active after respawning.[/p][/*]
- [p]Fixed an issue where the "In Inventory" number on the vendor screen wasn't correctly displayed.[/p][/*]
- [p]Fixed an issue where the Life Aura capacity was displayed incorrectly after dying in Entropy.[/p][/*]
- [p]Fixed an issue where the mana cost value was displayed incorrectly after upgrading some skills.[/p][/*]
- [p]Fixed an issue where Blessed Weapon removed runestone effects.[/p][/*]
- [p]Fixed an issue where the Ferryman's Lantern visual effect would remain stuck on the screen after he was staggered during the Summon Zombies ability.[/p][/*]
- [p]Fixed an issue where the Veteran talent caused the health bar to flicker.[/p][/*]
- [p]Fixed an issue where the Spirit Bond icon was displayed incorrectly.[/p][/*]
- [p]Fixed an issue where Weapon Oil stacks were incorrectly reset to maximum after death.[/p][/*]
- [p]Fixed an issue where Heavy Attack was incorrectly generating adrenaline when hitting the Fang Priestess' shield.[/p][/*]
- [p]Fixed an issue where some enemies remained frozen after defeating the Blood Guardian.[/p][/*]
- [p]Fixed an issue where the Destroy Rune button was not greyed out after destroying a rune on the enchant screen.[/p][/*]
- [p]Fixed an issue where Sic 'Em! was sometimes unusable. [/p][/*]