Marauders,
The next update is imminent. Plunder will deploy this Thursday, August 3!Updated Early Access Roadmap
Let’s have a look at what you can expect throughout the rest of the year before we delve into Plunder’s component parts. This roadmap is by no means exhaustive, we will continue to explain what each update comprises – in detail – with future dev logs.
Raider (Solos) Mode

How it works:
- Raider Mode automatically puts players together in solos and doesn't have any crew functionality
- You can only use this mode if you have nothing equipped (You will be extracting with gear)
- Players spawn as “Raiders” within a raid location using player starts (no in ships, just within the POIs) These Spawns are well-placed, random and are assigned to each player.
- There are little to no A.I. in the Match (depending on feedback, at the moment there are zero), instead there are 5 to 6 Players. No Backfill, (everyone starts around the same time, this is obviously dependent on hardware, however the maps are light and shouldn't be an issue.)
- Players are given a preset loadout (much like the A.I. raiders do) and sometimes can even get lucky with a blowtorch, but all loadouts are supposed to be low tier with semi automatics taking front and centre.
- Raider mode features *a lot* more green uncommon containers than the other mode as a chance to earn an advantage (akin to battle royales) but also loot that can be extracted as a “free loot” dynamic. However, because players can't bring in loadouts the chance to get into the vault is near zero as balance (unless you are the one lucky soul to spawn with the blowtorch loadout)
- Using the Escape pod (end of the animation) Extracts.
- No XP Bonuses (For balance) Just Kill & Loot XP, No Raid Missions.
- Faster Mode, Around 10 Minutes of Oxygen. (subject to change)
- Approx. 15 Minute cooldown before you can do it again (subject to change)
- Smaller Rotation of Maps, breach only locations, for plunder its merchant ship or mining frigate.
SVU Special
