

- Attempted fix for the fade in during the start of match not ending resulting in a black screen
- fixed an issue that was preventing the colony cruiser from spawning
- Addressed a problem that would have members of a crew lose their equipped ship when going in with someone else as a captain
- Mac-10's recoil was hard set lower than other SMGs causing it to be extremely low with attachments this is now more in-line with other SMGs (with and without attachments).
- The commando major now has the correct german voice lines
- Addressed an issue that would provide high stamina regain with blowtorches and fire extinguishers

- Planet killer raider mode now has a better distribution of player spawn points
- Commando Major now always spawns inside the capital ship
- All high rate of fire weaponry (700 or above) now have larger hip firing spread over time/per shot, this has affected the PPSH, Mac-10, Klobb and Krasa. (We always want to resist from making weapons weaker and make them more rare instead but we felt this was a good middle ground since these weapons keep their effectiveness whilst ADS)
- Up to 4 Raider bosses can now spawn on NPC ships, the scout and interceptor. (these are now classed as raider ships)
- NPC Ships (raiders) now target pods approaching (you have been warned!) and the raiders inside can remain healed during bombardments requiring breaching to kill the crew
- Higher tier weapons have been reduced in the common loot pool
- 2 new additional raider bosses added, the china lake and trenchgun variants. (only on raider ships)