- The SAS Major cosmetic is in the appearance menu UI, but you are currently unable to unlock it as this enemy is not included in this patch.
- Iron sights for the Grease gun have been improved
- Joining late raids/instant join has been disabled, matchmaking now tries to start a lobby at the same time.
- Players walkable slope angle has been increase from 44 to 45
- SPP1 dart pistol added to pistol loot pool
- M712 20 round extended mag added to central empire shop from level 1
- M712 pistol has had around a 35% reduction in cost
- NPCs when alerted to sound now have a larger view angle (from 120 degrees to 200s) to simulate them searching (rather than idling too long when in danger)
[olist]
[*] Shooting turret UI now has less delays before it visually changes (is more reactive, don’t see 0 seconds etc. Removed the can’t shoot warning as now sounds are used to tell state)
[/olist]
- Colt 1911 has a new loaded reload animation (when mag still has ammo in)
- When equipping the Colt if the mag is empty the bolt will now be in the correct position while equipping
- M712 has a new loaded reload animation for the (when mag still has ammo in)
- On M712 empty mag reload the bolt now stays back when reloading till the player pulls it
- On M712 reloads the bullet now shows in the mag if there is still ammo when reloading
- When equipping the M712 if the mag is empty the bolt and hammer will now be in the correct position while equipping
- APS rifle has a new loaded reload animation (when mag still has ammo in)
- BAR rifle has a new loaded reload animation (when mag still has ammo in)
- BAR rifle now shows ammo in the mag if you are reloading and the mag isn’t empty
- Johnson has a new loaded reload animation (when mag still has ammo in)
- New loaded mag reload animation for the M50 reising
- Tweaked and improved the playrate and screen position of the walk animations for the M50 reising
- M45 has a new loaded reload animation (when mag still has ammo in)
- Tweaked and improved the playrate and screen position of the walk animations for the M45
- Klobb has a new loaded reload animation (when mag still has ammo in)
- Mat-49 has a new loaded reload animation (when mag still has ammo in)
- Tweaks to the Mat-49 anim set to be smoother better screen aligned when moving around
- Removed the bolt pull from the Mat-49 equip animation so now its quicker
- Mas44 has a new loaded reload animation (when mag still has ammo in)
- Tweaks to animset for the Mas44 for better blends, playrates to match movement
- Mas44 empty mag reload now has the bolt in the correct position in the reload anim
- When equipping a Mas44 if it is empty the bolt will now be in the correct place
- L1A1 has a new loaded reload animation (when mag still has ammo in)
- L1A1 tweaks to animation set for better screen positions, blend outs and play rates and sound trigger positions
- Krasa has a new loaded reload animation (when mag still has ammo in)
- Fixed bug for Krasa where bullet wouldn’t show when reloading if you still had ammo
- Mac-10 has a new loaded reload animation (when mag still has ammo in)
- The Mac-10 weapon bolt is now in the correct across its different animations
- Added a bit more bass to the train in the Planet Killer raid
- New foley sound for when bodies hit floor on being killed
- Updating turrets sounds, Rustbucket default turret shooting but also reloading stuff (this will be unique per turret type in the future)
- New sounds added to the Guild menu (guild: create, leave, disband, kick, promote, demote)
- New sound for changing patch in the guild menu
- APS weapon now has LODs
- Meshes in the Planet Killer raid area have had their GPU cost reduced by 50%
- Fixes added for the Black Screen problem
- Fixes for exploits
- Put in a fix to stop double creating the same guild
- Removed collision on safe door when it opens to stop people getting stuck
- Potential fix added for the leave button being locked when going in and out of a match as a crewmember
- Tried a fix for clicking cancel matchmaking issues
- Fixes added to the end screen to help with some peoples resolution issues (death screen resolution scaling incorrectly)
- Put a blocker check in so you cant try to go to a guild hideout when you are already matchmaking
- Tweak to turret shooting concurrency limits to stop sounds getting cut off
- Fixed a bug where the M712 shooting sounds would cut out if you mag dumped an entire extended mag
- Fixed a bug where the APS shooting sound would cut out if you mag dumpped a whole mag
- Turret info corrected
- Catwalk stairs now have smooth collision to prevent navigation issues when running on them
- Collision has been added to the guild patch badge so it can be dropped and picked up
- Fixes added for bug where sidebar could disappears if player clicks 'exit game' too fast
- Fixed misc spelling mistakes
