We can't thank all the players enough for their reports including the moderators and vanguards who joined in to help process it. It has resulted in a much smoother update and we can't wait for everyone to play! (really cool to see hundreds of guilds already!).
[b]This does mean we will be taking the Guilds P.T.E. 2.0 down over the next hour but you won't have long until you can build your guild, officially!.[/b]
We will take this opportunity to highlight whats coming in the [i][b]GUILDS[/b][/i] update (full patch notes will be on the day of launch)
- Guild Creation (up to 50 players)
- Guild Hideout (Level up your private base by collecting enemy guild patches for you and your members)
- Planet Killer Base (new standard and raider mode nuclear weapons facility location)
- Full Wipe (all progress is reset, this is necessary for all the new features)
- U.I. Overhaul (Create crews and join guilds through our new overlay system)
- Grease gun and Heavy liberator
- Shop Refactor (All traders are always available, no longer on rotation with new shop items.)
- Shotgun Re-balance (a far more dangerous weapon type)
- XP Overhaul (exponential levelling with more ways to gain XP)
